Here's my 3 stage a/d map. I'd say it's like dustbowl but generally bigger. I got b1 out, there
are some issued I know about but I fianlly got it to a playable state. It's been tested when it was in alpha (ugly dev textures), and It's also for the tf2m map contest currently going on
download: [URL="http://forums.tf2maps.net/downloads.php?do=file&id=4672"]http://forums.tf2maps.net/downloads.php?do=file&id=4673[/URL]
Pics!
[IMG_thumb]http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0001.jpg[/IMG_thumb]
[IMG_thumb]http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0000.jpg[/IMG_thumb]
[IMG_thumb]http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0002.jpg[/IMG_thumb]
[IMG_thumb]http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0003.jpg[/IMG_thumb]
[IMG_thumb]http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0004.jpg[/IMG_thumb]
[IMG_thumb]http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0005.jpg[/IMG_thumb]
[IMG_thumb]http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0006.jpg[/IMG_thumb]
[IMG_thumb]http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0013.jpg[/IMG_thumb]
[IMG_thumb]http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0007.jpg[/IMG_thumb]
[IMG_thumb]http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0008.jpg[/IMG_thumb]
[IMG_thumb]http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0009.jpg[/IMG_thumb]
[IMG_thumb]http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0010.jpg[/IMG_thumb]
[IMG_thumb]http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0014.jpg[/IMG_thumb]
[IMG_thumb]http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0011.jpg[/IMG_thumb]
[IMG_thumb]http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0012.jpg[/IMG_thumb]
Very artistic, any servers where one could try it out?
[QUOTE=Ceiling Man;29857067]Very artistic, any servers where one could try it out?[/QUOTE]
174.34.133.100:27500
We're gonna play it in 20ish minutes.
edit: actually now
I'll put it on my server in a minute
[editline]15th May 2011[/editline]
Aw darn...
Welp, pakrat fucked up and none of the custom stuff was pakked with the map. Wait until tomorrow so I can get a fixed version, can't do it tonight
Eh, seems like it's trying to be too many things at once. You got your spytech, green grass, desert-ish rocks, some sort of construction site, and even an ocean with docks. Not that variety is bad, but it's quite a bit much, I think.
[QUOTE=CharlesMan;29857379]Eh, seems like it's trying to be too many things at once. You got your spytech, green grass, desert-ish rocks, some sort of construction site, and even an ocean with docks. Not that variety is bad, but it's quite a bit much, I think.[/QUOTE]
To be fair, the spawnareas aren't shared like dustbowl, but they're close enough to eachother so that you see where you traveled, I think the transitions from the area makes sense personally.
I want to do more to improve that specifically, but this map hits the brushlimit in source :(
Wow I wish my mapping skills were as good as yours.
It's wonderful
[quote][URL="http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0013.jpg"][IMG]http://dl.dropbox.com/u/1758462/maps/tf2maps/copperhead/cp_copperhead_b1b0013.jpg[/IMG][/URL][/quote]
I don't know why, but this picture remainds me of Lost Coast..
it will still be online for the next 6 hours? I really wanna play this one.
A few of the trees in the screens bother me. They don't look quite right, I think that the leaves are too transparent.
When I played last night, I noticed one of the rooms I was in was quite barren, it was an L-Shaped office room with a desk and... not much else.
That might be because there were two error models, though.
Obligatory I love this map and loved it in the very early stages. I still haven't played it fora while though, will have to check b1 out...
finally got the fixed version out
[url]http://forums.tf2maps.net/downloads.php?do=file&id=4672[/url]
please to god tell me this works with bots
it looks like there are too many map styles... I mean it looks great, but its just far too busy.
[URL="http://dl.dropbox.com/u/1758462/maps/cp_copperhead_b1d.bsp.bz2"]http://forums.tf2maps.net/downloads.php?do=file&id=4673[/URL]
New fixed version, this should get ALL of the missing stuff taken care of
I can generate a nav mesh tomorrow, and @man in the moon, play the map or something. As I said earlier, the spawns aren't shared like dustbowl but still are connected detail wise. The area that's on the coast might be mistaken for a desert though, it was meant to be more alpine-y like stage 1. I'll take care of that in b2
Besides, would you rather the map be 3 stages of wooden buildings surrounded by cliff walls? :v:
Looks good, but do you know if it's suited for combat?
[QUOTE=credesniper;29881194]Looks good, but do you know if it's suited for combat?[/QUOTE]
He's been testing it for months, I'm pretty certain it's suited for combat.
Hmm, it seem actually pretty neat. But I think the outside areas are a bit underdetailed. Great job anyway!
underdetailed and lacks consistency
"Say goodbye to your kneecaps, copperhead"? v:v:v
All the screenshots look ace, just hope it all fits together well!
Those rockplateaus on screenshot 6 look pretty weird and unnatural.
thank fuck, a cp map
[QUOTE=Max of S2D;29885673]underdetailed and lacks consistency[/QUOTE]
My fault for not saying this here, but something I said from the tf2m thread was that I was going to improve the outdoor areas and the 3d skybox. I need to add more foliage outside, I do agree with that, but saying the map is underdetailed as a whole is stupid
So are any servers using this right now?
I LOVE IT
Don't get me wrong, I love it, but in some places it's overdetailed and in some it's underdetailed.
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