• The Sandman Poll
    57 replies, posted
Hello gentlemen in this thread you may vote for your favourite Sandman type. I myself Prefer the 95hp one.
Don't see the poll, but I vote for stunning Übers and remove doublejump, and when stunned no movement
Nice poll you have there
Polls up
I'd forgotten the Sandman had been changed that much. Such a flawed premise.
When running stuns were used instead of standing still stuns, I deleted my sandman. I pick no doublejump because it was worth it.
I liked the 95HP one the best. I missed the double jump, so I loved the change. I also loved how it turned the sandman into a high risk, high reward weapon. Hitting an enemy was rewarded greatly, but you were also more severely punished for getting hit by the enemy due to the decreased HP. It was perfect.
95 HP, though the first version wouldn't have been to bad if they took out the uber stunning.
To me, it was perfect at first. Well, take out the ability to take out an Uber. Nothing should be able to fully nullify an Ubercharge that easily. But yeah. Take out the Double Jump. Give back the Health. Personally, as of right now, it's kinda overpowered. 15 Health can make a big difference in some situations, but not that much to be able to stun someone to the point where they can take much more than 15 damage.
No double jump. But the stun needed some tweaks, not as much as to remove the ability to do a real stun 95% of the time.
No double jump because it wasn't useless.
I voted for "No doublejump" because that was when it wasn't a useless pos
I like the original Sandman the best, I felt they had it right. When they had the 95 hp thing and the running stun it was a total downgrade. Now that they've added slowdown and made it 110 hp, it's like they didn't change anything really. Seriously, I have to question the TF2 community's line of logic sometimes....
Original Sandman was perfectly okay in my opinion, don't see any reason why it should have been changed.
[QUOTE=LegndNikko;23831363]To me, it was perfect at first. Well, take out the ability to take out an Uber. Nothing should be able to fully nullify an Ubercharge that easily. But yeah. Take out the Double Jump. Give back the Health. Personally, [B]as of right now, it's kinda [I]overpowered[/I][/B]. 15 Health can make a big difference in some situations, but not that much to be able to stun someone to the point where they can take much more than 15 damage.[/QUOTE] What.
I bet :10bux: that the people voting "running stun" never use the Sandman and are always hit by the Sandman
My favourite version was the one with running stun with no slowdown which also allowed you to shoot while stunned, and decreased the Scouts health to 95hp.
What?
95 HP stun. Sandman was freaking perfect but they killed it. It's just that a bunch of dumbasses got butthurt they can't avoid a ball.
Not being able to move is pretty damn annoying, especially near a scout. Rage and crying made Valve change it, but really I'd rather they hadn't.
95hp, because i don't think anything should take away scout's double jump. I felt crippled when I couldn't double jump.
I never understood how people were able to get used to the 'No Double Jumps" version. I double jump all the time as scout, and when it first came out, I just couldn't use it because it wrecked my movement through maps. I personally preferred the 95 HP version. It seemed like a fair, if extreme trade-off; you can severely cripple an enemy while you yourself are also weak. The current version isn't [i]bad[/i] per se, but it's trades away some of the utility for survivability.
I think the Sandman is fine as it is right now.
I rather have slowly running enemies than 95 HP. And double jump is crucial to me. :saddowns:
Original Sandman was better.
It would of been better if they made it remove 30 hp and stun people hit but take took 75% less damage, I thought the sandman as more of a weapon that allowed you to get around dangerous targets. I'm well aware it did have a damage reduction but a bigger one would of been better. Or even better, being hit would make them active again.
[QUOTE=NuckChorris;23831230]When running stuns were used instead of standing still stuns, I deleted my sandman. I pick no doublejump because it was worth it.[/QUOTE] The enemy is still screwed, unless you can't hit a completely stationary target, which if that's the case I don't think you should be playing scout at all. The greatest strength of the sandman has always been that it totally removes your enemy's ability to fight back, not that it immobilized them. That being said: No doublejump isn't enough of a drawback. 95Hp was pretty good. The moving stun was better until they increased the slowdown, at least then you felt like you had a chance. I'd say it's alright now, but it's whole concept, especially when given to the scout who really didn't need any kind of boost in combat ability, means it will probably never be really balanced. And it was never "useless" and it certainly isn't now.
Needs custom stun animations instead of humiliation animations, also needs to be able to stun by getting a crotch shot.
This 110 health 4 scout is knida stupid u know, the scout has got to be the weakest class in the game, and they made this health go down to by 15 was not a good thing to do, the "No double jump" was a great thing but no,
[QUOTE=SmashJonXD;23833885]What?[/QUOTE] He's pissed because he can't dodge a ball
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