• Custom Demoman Shield destroying arm
    2 replies, posted
For reference, I've managed to get a hat, and a weapon working in game. However the shield is perplexing me to no end. [URL="http://imgur.com/a/Xxq2R"]Here's an imgur album of what's happening[/URL] [CODE]$cd "D:\Development\Hats\Homemade Hats\Shovel Knight Set\Shield Compile" $modelname "weapons\c_models\shield\ShieldShield.mdl" $model "ShieldShield" "ShieldShield.dmx.smd" $cdmaterials "models\weapons\shield" $hboxset "default" $hbox 0 "weapon_targe" -6.162 -14.912 -10.412 8.253 3.673 2.930 // Model uses material "models/weapons/shield/ShieldShield.vmt" $surfaceprop "metal" $illumposition -3.741 1.045 -5.620 $sequence idle "idle" fps 30.00 [/CODE] There's the QC code, I can provide the other bits of code if necessary (VMT and what not) I just don't quite get what's happening to it, I used the Targe's QC code as a base and just filled in the blanks so to speak. The model shows up on the 3d player model in the bottom, but not on anybody else, and only after switching weapons. Anybody got any solutions/advice for this bullhonkey that's happening to Demomans arm? Thanks in Advance
Looks like you've compiled the demomans arm with broken bone rotations. Check the model in isolation in hlmv, then attach it to the demoman in there. You might get a better insight as to what's happening than just viewing in itemtest
It works perfectly well in HLMV, Animates well, sits on his arm well, and it doesn't turn his arm into some weird pasta monster. Not sure what to think about that one
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