I want to announce that [URL="http://www.moddb.com/mods/half-payne/news/half-payne-definitive-update-released"]Half-Life mod I've been working on for months[/URL], has been finally released in a way I wanted it to be. It is really now Max Payne in Black Mesa.
You may've seen [URL="https://facepunch.com/showthread.php?t=1558150"]mentions of it[/URL] in the [URL="https://facepunch.com/showthread.php?t=1561452"]Sponsored Spambots[/URL] or mostly [URL="https://facepunch.com/showthread.php?t=1538346&page=79"]Half-Life general thread[/URL] recently. Since it's a major release, I think it deserved it's own thread here.
[video=youtube;ZwcYvK-9wTQ]https://www.youtube.com/watch?v=ZwcYvK-9wTQ[/video]
Facepunch helped with some custom gameplay mod ideas, especially regarding snarks.
[video=youtube;qmz-HeHX-m8]https://www.youtube.com/watch?v=qmz-HeHX-m8[/video]
And here's an old April Fools video with Score Attack gameplay
[video=youtube;U3SlniKtz8M]https://www.youtube.com/watch?v=U3SlniKtz8M[/video]
I'm really proud to see how the mod went from just Half-Life with slowmotion to something that should make you play it dozens of times, each time in a different way. Watching old videos and reading old articles just shows it.
[URL="http://www.moddb.com/mods/half-payne/downloads/halfpayne-07052017"]Download mod here.[/URL]
Congrats on the release man I've been following your updates in the Half-Life thread and I can't wait to try this out!
this makes me want to replay hl1 which I haven't done in like 4-5 years, so good job!
the love you put in this mod really shows
That shot where he causes the Cascade mid-monologue and just looks around, you killed me man
[QUOTE=Flubbman;52194082]That shot where he causes the Cascade mid-monologue and just looks around, you killed me man[/QUOTE]
[media]https://twitter.com/suxinjke/status/860537623189889025[/media]
Holy shit I just finished replaying the max payne series and was already missing it. This is perfect.
This is fucking sick
its like one of those stupid cross over ideas kids have
"haha what if you combined dark souls with minecraft"
"no, what if you combined metal gear solid with dishonored"
"what if you combined serious sam with bioshock"
and then they have a good idea, and they both turn into kids with max payne faces
[t]http://farm9.static.flickr.com/8256/8707493223_82249515db.jpg[/t]
Wow this looks amazing
The shootable grenades had me interested but then you did had the VVVVVV mode working
Can't wait to play through the whole game upside down like that one speed run
So I'm guessing I must've fucked something up installing this because the mod runs in semi-slow motion and mouselook only covers about 180 degrees. Works just fine on the keyboard, though!
Seriously please help it's already hard enough to aim with the directional keys I don't need to be messed up by the timescale being all weird :v:
[QUOTE=JasonDave;52194302]So I'm guessing I must've fucked something up installing this because the mod runs in semi-slow motion and mouselook only covers about 180 degrees. Works just fine on the keyboard, though!
Seriously please help it's already hard enough to aim with the directional keys I don't need to be messed up by the timescale being all weird :v:[/QUOTE]
Yeah, m_rawinput breaks mouselock for some reason.
Oh huh. Well that explains it. Is the timescale meant to be slower than normal or is that caused by something else too? Because everything moves pretty damn slow now, and it makes waiting out scripted sequences a bit of a pain.
Absolute perfect timing. I've been looking at Half Life mods cause I need my fix and this is perfect for another playthrough.
Also apparently Gor-, uh, Max, responds to Barney going "Looks like you're in the barrel today" by saying "did you get some wino downstairs to come up with it?" so that's fantastic
This is very relevant to my interests, nice work.
:payne:
[QUOTE=JasonDave;52194393]Oh huh. Well that explains it. Is the timescale meant to be slower than normal or is that caused by something else too? Because everything moves pretty damn slow now, and it makes waiting out scripted sequences a bit of a pain.[/QUOTE]
Yeah, my timescale kept jumping between being fine, far too slow and running at about twice the normal speed.
I'm not sure what's causing it, could be something framerate related. After I turned on Vsync it ran consistently, but in perma-slowmo.
Oh wait. Is the timescale tied to framerate? Because that'd explain it, I was v-sync'd to 60 and it was a bit slow.
It's probably designed to be run unlocked against the GoldSrc framelimit or else it won't be at full speed. I imagine it might be because of the bullet time stuff, the timescale is tied to FPS and the slow-mo is actually just a frame limiter.
This just jumped to the top of my backlog. I gotta play this ASAP. Good stuff man I'm excited to try it out.
Just found out what causes the constant slow motion - fast motion glitch, host_framerate is set to 0.01
for some reason, if you set it to 0 it runs normal, but it resets every time the map loads or probably when you use slow motion, but I haven't been to that part yet.
I fixed it by uncapping my FPS. No more slow motion, it's perfect now.
Played for an hour and can already say 10/10 mod, all the work and effort put into it pays off, to the point where I mapped my controls to more mimic Max Payne than Half-Life, I'll be playing the entire game for sure.
Is this mod compatible with Half-life: Source?
Damn Max, where you lack in polygons you make up in mad skill
Pretty sure the fast-motion problem's caused by alt-tabbing. You can fix it by going into the options and toggling windowed mode on and off.
[QUOTE=Shalaska;52195619]Pretty sure the fast-motion problem's caused by alt-tabbing. You can fix it by going into the options and toggling windowed mode on and off.[/QUOTE]
[video=youtube;MDt_aRVTHH0]https://www.youtube.com/watch?v=MDt_aRVTHH0[/video]
I want to address issues on random slowdowns etc - it's indeed because of host_framerate and you can't really work around it, host_framerate is at the heart of slowmotion. The original problem was that it didn't work well - host_framerate other than 0 cause the game to get FPS uncapped and it ran like mad. You could achieve slowmotion with that but you'd have to change your value based on current FPS.
So my problem became 'how do I lock FPS while host_framerate is not 0?'
[B]It's done by skipping frames with SDL library calls.[/B]
This is why you get weird speedups when you keep the game minimized and open it later.
It's the first shitty hack that was done to the poor game, the whole thing deserves series of articles or videos on 'how it was made'.
[B]TL DR: DON'T PLAY WITH VSYNC[/B]
[B]Fast motion after getting back into window is also fixed by reloading whatever save file or starting new map, or also waiting enough in the main menu.[/B]
[QUOTE=Ott;52194361]Yeah, m_rawinput breaks mouselock for some reason.[/QUOTE]
Thanks alot for addressing this, I already saw simillar comment on Moddb and just couldn't believe that such problem could exist, and I didn't even touch anything related to raw input.
Never played any of the Max Payne series before but this really peeks my interest with how well made the mod looks.
[QUOTE=Dr. Kyuros;52195830]Never played any of the Max Payne series before but this really peeks my interest with how well made the mod looks.[/QUOTE]
I played Max Payne 1 & 2 around a year ago for the first time and really enjoyed both. 1 & 2 are really dark games and have very griping stories and that's something I don't say often because I usually skip cutscenes straight away.
fuck you Marphy the deadline was May 10th :v:
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