Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]- The Gun Mettle Campaign has officially ended
- Gun Mettle Coin owners have until October 12th to finish any remaining contracts. Contracts will expire on the 13th and will be removed.
- Added 'Inspect Item' backpack menu option for all cosmetics and taunts
- Added 'View in Game...' button for decorated weapons, cosmetics and taunts when viewing TF2 items from Steam Community Inventory or Steam Community Marketplace
- Added more LBTF2 Highlander Season 2 tournament medals
- Added new hit-sound options for players to choose from in the Adv. Options menu
- Fixed a crash related to .vtf file loading (thanks to Nathaniel Theis for this report)
- Fixed a client crash related to the main menu
- Fixed a server crash related to Mann vs. Machine mode
- Fixed a crash and possible odd behavior in maps spawning multiple tf_gamerules entities
- Updated campaign contracts to display their expiration date when the time remaining is less than a week
- Updated the localization files
- Mannpower update
- Updated the grapple impact sounds
- Updated reduced damage taken sound
- Heavy can no longer switch to the grapple until the Minigun has finished its spin-down
- Fixed an exploit related the Knockout powerup not switching to the melee weapon
- Fixed players sometimes getting stuck in the grapple[/quote]
Rumor has it:
- VPK contents diff, HUD resource file changes, and GC protobufs: [url]https://github.com/SteamDatabase/GameTracking/compare/c12d053a9159...329e3190fcf4[/url]
- [B]INVASION REFERENCES ADDED[/B] - get excited
- Item schema update: [url]http://git.optf2.com/schema-tracking/commit/?id=9331b8194bb42383387ef87e01f370917b6d83f7&context=10[/url]
- Size is ~40 MB
My only regret is rushing to finish up contracts last night thinking I wouldn't be able to finish them afterwards.
Which makes me think: what ended then? Contracts stopped deploying, but that seems to be about it.
[quote]- Added 'Inspect Item' backpack menu option for all cosmetics and taunts[/quote]
Finally. :toot:
[quote]- Added 'View in Game...' button for decorated weapons, cosmetics and taunts when viewing TF2 items from Steam Community Inventory or Steam Community Marketplace[/quote]
Yeah this is awesome, purchasing skins from the market isn't a gamble anymore.
- Added new hit-sound options for players to choose from in the Adv. Options menu
FUCK YES
So you can inspect everything now, huh? Y'know, I still hope we eventually get physical counter models on non-decorated Strange weapons.
[QUOTE=Cpt. Cakes;48805032]- Added new hit-sound options for players to choose from in the Adv. Options menu
FUCK YES[/QUOTE]
what are they?
The new hit-sounds are very quiet. Almost all of them.
I'm assuming Invasion will happen sometime around the 13th so that people won't be missing out on the update trying to complete their remaining contracts
Not getting my hopes entirely up, but i am still excited
[QUOTE=knifekeeper;48805087]The new hit-sounds are very quiet. Almost all of them.[/QUOTE]
except notes
notes is louder than the default hitsound
[QUOTE=Cpt. Cakes;48805168]except notes
notes is louder than the default hitsound[/QUOTE]
That's why I said almost. I like notes. It's pretty good.
Quake III hitsound is still the best hitsound
Are the cosmetic cases still dropping too?
[QUOTE=knifekeeper;48805087]The new hit-sounds are very quiet. Almost all of them.[/QUOTE]
Which is probably good, since with all the loud dinging from the earlier hit-sounds, you'd half-expect some bloke to lisp "STOP! I lost my contact!" after lighting up a crowd as the Pyro.
Also if we get an Invasion mode, that is probably gonna be the best. After all, with the Mann Vs Machine arc being close to its end if the comics are to be believed, it'd make sense for a new arc to pick up with alien invaders.
I downloaded the Quake 3 hitsound. Never went back, never will.
Is in-game market previewing not working for anyone else? I don't understand how it works, like I click "view in-game" and it asks to run with a special command line and I click ok, then the game starts and that's just kinda it.
beep is the best hitsound I figured out after a lot of testing, because it is short and I can hear the difference in pitch between different damage values best with that one.
This is actualy gonna make a difference when I shoot rockets around corners.
[QUOTE=Yukinari;48805306]Are the cosmetic cases still dropping too?[/QUOTE]
I did get one today (pre update). Not sure if post update if they're still dropping.
Even the quake 3 hitsound I got from the dingaling website was too quiet so I made it three times louder in audacity. :v: No idea why it's so quiet ingame, the dingaling volume is on max.
[QUOTE=Prollgurke;48807781]Even the quake 3 hitsound I got from the dingaling website was too quiet so I made it three times louder in audacity. :v: No idea why it's so quiet ingame, the dingaling volume is on max.[/QUOTE]
Yeah it seems they lowered the volume of hitsounds which is quite irritating
I use airhorn sound as my hitsound. In MvM it would make HUGE amounts of noise when using shield upgrade as medic. Not anymore i guess. Goodnight sweet prince.
I use the "pop" hit sound found on STAR_'s youtube channel. I was bored of the Quake 3 hit sound after using it for so long.
[QUOTE=Wormy;48809733]I haven't used a single hitsound since I started playing in 2010, don't think I ever will.[/QUOTE]
That was my mindset before using one. Now I can't live without it. I really recommend trying one, they are incredibly useful
[QUOTE=Wormy;48809733]I haven't used a single hitsound since I started playing in 2010, don't think I ever will.[/QUOTE]
The thing is that it just gives you an advantage in gameplay, similarly to having a larger FOV. Especially for explosive classes it's incredibly useful.
I'm using hitsounds because they help me know if I hit someone behind the wall, or if a splash has actually it that guy.
Don't be a fool and start using hitsounds.
I used to use the TFC jumping sound as mine, now It won't work :(
Hitsounds and damage numbers for buildings would be great.
[QUOTE=Upgrade;48810630]Hitsounds and damage numbers for buildings would be great.[/QUOTE]
All my years of playing and it's never occured to me that you don't get hitsounds/damage numbers for attacking a building
Please valve
[QUOTE=Upgrade;48810630]Hitsounds and damage numbers for buildings would be great.[/QUOTE]
I would also like buildings deaths to be listed in the console
What's with this sudden machine focused brutality
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