• Good sv_cheats 1 commands for TF2
    50 replies, posted
addcond 16 - Buff Banner's crit for infinite time addcond 5 - Infinite uber charge on your self. If you get healed by a dispenser or medic, it will ware off addcond 11 - Kritzkrieg crits [del]not infinite[/del] for infinite time host_timescale - Changes the timescale. As in slow mo or fast mo addcond 6 - teleporter glow thirdperson - Shows you playing while looking at the back of your player addcond 1 - Sniper rifle zoom (sniper only) addcond 2 - Spy's Cloak (spy only) tf_birthday 1 - Team fortress's birthday tf_bot_force_class "CLASS" - Changes your bots classes tf_bot_taunt_victim_chance % addcond 17 - Demoman's charge (demoman only) thirdperson_mayamode - moves the camera around you addcond 14 - Infi bonk effect, may have been fixed by engineer update The rest of addconds - [url=http://forums.steampowered.com/forums/showthread.php?p=13458980]source[/url] -Thank you Gaw! test_itempickuppanel - Take a closer look at your equipped items. prop_physics_create /props_c17/oildrum001_explosive.mdl - Spawn an oildrum ent_create tf_item_pumpkin - Spawn the halloween pumpkin TNT
I think we've had this thread before, but what the hell. host_timescale 0.1 - For crazy slow-mo.
thirdperson
[QUOTE=Hellduck;23278694]I think we've had this thread before, but what the hell. host_timescale 0.1 - For crazy slow-mo.[/QUOTE] try doing 0.01 and thirdperson is fun, but when you taunt, you go back to firstperson :saddowns:
addcond 6 = teleporter glow. :science: [editline]01:59PM[/editline] [QUOTE=The Spie;23278719]try doing 0.01 and thirdperson is fun, but when you taunt, you go back to firstperson :saddowns:[/QUOTE] bind o firstperson bind p thirdperson fixed :P
what is addcond 1? just curious
Addcond # For nice effect and thing like uberchagre forever.
[QUOTE=Ian;23278727]addcond 6 = teleporter glow. :science:[/QUOTE] Oh sweet! Adding this stuff to the OP
[QUOTE=Chickens!;23278745]what is addcond 1? just curious[/QUOTE] Sniper rifle zoom.
tf_birthday 1 tf_bot_force_class "CLASS" tf_bot_taunt_victim_chance %
Try the addconds. Addcond 5 for Uber. Addcond 11 for crits. Try all the others, too. Other things, like the Buff Banner effect, Teleporter trails, etc.
[QUOTE=The Spie;23278719]try doing 0.01[/QUOTE] [IMG]http://www.cubeupload.com/files/ba3399aaaa.gif[/IMG] Brb, trying.
Addcond 17 is Charge Effect for Demoman only
thirdperson_mayamode It's good for looking at your player, basically moves the camera around you.
all of these are going to the OP
addcond 14 was permanent bonk effect if it didn't change due to engie update.
Full list of addcond: [code][B]0...... [/B]Turns you into the T pose, or "Civilian" pose. You will move much slower. [B]1......[/B] Turns your HUD into a scoped in sniper crosshair, complete with a charging beam! [B]2......[/B] Disguises you as [Unknown], and you blink in and out of an ending ubercharge flicker (note, whilst attempting to taunt your character will simply not animate, but any kill taunts will still activate). [B]3......[/B] Seems to do the same as 2. [B]4......[/B] Cloaks you for a duration. (The Spy can use this to manually activate the Dead Ringer) [B]5......[/B] You and your hud glows with the ubercharge effect (You become invulnerable). [B]6......[/B] Your feet glow with the teleporter effect. [B]7...... [/B]Doesn't appear to do anything. [B]8......[/B] Doesn't appear to do anything. [B]9......[/B] Doesn't appear to do anything. [B]10....[/B] Doesn't appear to do anything. [B]11....[/B] You become Kritzkrieged (Your shots become all critical hits). [B]12.... [/B]Doesn't appear to do anything. [B]13....[/B] Doesn't appear to do anything. [B]14....[/B] Holsters your weapon. You become unable to fire your weapon. Its apparently the Bonk! Effect, thanks to Toahpt. [B]15....[/B] Doesn't appear to do anything. [B]16.... [/B]Your weapon glows yellow for a few seconds (Your shot temporarily becomes a mini-crit). [B]17.... [/B]You scream and charge forward like a targe-demoman (Doesn't work with the targe, and even then only makes you inch forward by 1 hammer unit). [I]*Thanks to Psihomir2, apparently binding addcond 17 and holding that button causes you to "charge" like a demoman, turning your melee into a crit. However, you don't have the "burst of speed", and you have a narrow choice of turning.*[/I] [B]18....[/B] Doesn't appear to do anything. [B]19....[/B] Doesn't appear to do anything. [B]20....[/B] Burns you for 0 flame damage and 0 afterburn over 0.1 seconds. You scream as though you were on fire. [B]21....[/B] Doesn't appear to do anything. [B]22....[/B] You become jarate'd for a short duration. [B]23....[/B] Same as 22. [B]24....[/B] Same as 22. [B]25....[/B] Same as 22. [B]26....[/B] Same as 22. [B]27....[/B] or over...Jarate'd effect To rid yourself of these effects, simply type removecond "X" into the console (Where X corresponds to the number you added previously.[/code] [url=http://forums.steampowered.com/forums/showthread.php?p=13458980]source[/url]
[QUOTE=The Spie;23278659]addcond 11 - [b]not infinite[/b][/QUOTE] :crossarms: [QUOTE='[GM] Gaw;23279056']8 - Doesn't appear to do anything[/QUOTE] Actually it makes the addcond 5 uber flash like the regular uber.
[QUOTE='[GM] Gaw;23279056']Full list of addcond: [code][B]0...... [/B]Turns you into the T pose, or "Civilian" pose. You will move much slower. [B]1......[/B] Turns your HUD into a scoped in sniper crosshair, complete with a charging beam! [B]2......[/B] Disguises you as [Unknown], and you blink in and out of an ending ubercharge flicker (note, whilst attempting to taunt your character will simply not animate, but any kill taunts will still activate). [B]3......[/B] Seems to do the same as 2. [B]4......[/B] Cloaks you for a duration. (The Spy can use this to manually activate the Dead Ringer) [B]5......[/B] You and your hud glows with the ubercharge effect (You become invulnerable). [B]6......[/B] Your feet glow with the teleporter effect. [B]7...... [/B]Doesn't appear to do anything. [B]8......[/B] Doesn't appear to do anything. [B]9......[/B] Doesn't appear to do anything. [B]10....[/B] Doesn't appear to do anything. [B]11....[/B] You become Kritzkrieged (Your shots become all critical hits). [B]12.... [/B]Doesn't appear to do anything. [B]13....[/B] Doesn't appear to do anything. [B]14....[/B] Holsters your weapon. You become unable to fire your weapon. Its apparently the Bonk! Effect, thanks to Toahpt. [B]15....[/B] Doesn't appear to do anything. [B]16.... [/B]Your weapon glows yellow for a few seconds (Your shot temporarily becomes a mini-crit). [B]17.... [/B]You scream and charge forward like a targe-demoman (Doesn't work with the targe, and even then only makes you inch forward by 1 hammer unit). [I]*Thanks to Psihomir2, apparently binding addcond 17 and holding that button causes you to "charge" like a demoman, turning your melee into a crit. However, you don't have the "burst of speed", and you have a narrow choice of turning.*[/I] [B]18....[/B] Doesn't appear to do anything. [B]19....[/B] Doesn't appear to do anything. [B]20....[/B] Burns you for 0 flame damage and 0 afterburn over 0.1 seconds. You scream as though you were on fire. [B]21....[/B] Doesn't appear to do anything. [B]22....[/B] You become jarate'd for a short duration. [B]23....[/B] Same as 22. [B]24....[/B] Same as 22. [B]25....[/B] Same as 22. [B]26....[/B] Same as 22. [B]27....[/B] or over...Jarate'd effect To rid yourself of these effects, simply type removecond "X" into the console (Where X corresponds to the number you added previously.[/code] [url=http://forums.steampowered.com/forums/showthread.php?p=13458980]source[/url][/QUOTE] Oh hey gaw, it's me from the GM server
use addcond 3 then 4 as heavy, demo, or solly to move at ~medic speed
what happend to thoes cool tf_ commands to change sandman ball regen rate? they don't work anymore
[QUOTE=DaKakis;23279179]what happend to thoes cool tf_ commands to change sandman ball regen rate? they don't work anymore[/QUOTE] I think they were patched, or something, I don't know :|
Addcond 11 is infinite as long as you don't get healed by anyone.
[QUOTE=Hakita;23279228]Addcond 11 is infinite as long as you don't get healed by anyone.[/QUOTE] Actually, I've done it before, when I did 11 it did it only for like idk, 10 seconds, then wore off. I wasnt healed by a medic or dispenser
I should mention for Addcond 17 (Targe Charge) to work you have to be moving forward. If bound to a key you will charge for an infinite time until you either you melee or hit a solid object. Typing in the console won't do anything because you're not moving.
[QUOTE=The Spie;23279087]Oh hey gaw, it's me from the GM server[/QUOTE] Oh damn, those pesky kids abusing the broken votekick system :3 Going to make an addcond list similiar to the one I did with the [url=epicw.in/gen]coloured name generator[/url] that valve fixed :<
[QUOTE='[GM] Gaw;23279293']Oh damn, those pesky kids abusing the broken votekick system :3 Going to make an addcond list similiar to the one I did with the [url=epicw.in/gen]coloured name generator[/url] that valve fixed :<[/QUOTE] Oh I remember that name gen. I never got to use it :argh:
Addcond 17 also works with the scout, and addcond 0 is civillian (works only without huntsman or minigun, in which case it will just be the slowed effect)
test_itempickuppanel - Take a closer look at your equipped items. :v:
prop_physics_create /props_c17/oildrum001_explosive.mdl
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