• Old Memories: The Citadel (work in progress)
    33 replies, posted
Hello, recently i started to make a modification for Half-Life 2. Its all started funny actually - i was talking with my friend about mapping and i said that "I can make great maps, but after a day or two i get bored and don't wan't to work anymore... Im not talking about making mods, haha." I was thinking about this before sleep and thought Who the fuck am I? A lazy bitch? Time to do something, i wll start to make a mod tomorrow! [media]http://www.youtube.com/watch?v=Fo48YpNOesQ[/media] So far - im working stable on the mod and have lots of motivation (hope you will give more to me) Moving to topic: [b]----------------------------------------------------DESCRIPTION----------------------------------------------------[/b] [b]Old Memories: The Citadel[/b] - A mod about Combine Citadel from the old storyline where combine never had so much tech, they used human inventions instead. Im not trying to strickly follow the old storyline or Half-Life universe - this is my personal view on the old Citadel. [b]----------------------------------------------------SCREENSHOTS----------------------------------------------------[/b] First map (outside) - Finished until i decide to add something. [MEDIA]http://img239.imageshack.us/img239/2580/lboutside010008.jpg[/MEDIA] [MEDIA]http://img239.imageshack.us/img239/5458/lboutside010009.jpg[/MEDIA] [MEDIA]http://img269.imageshack.us/img269/8880/lboutside010010.jpg[/MEDIA] [MEDIA]http://img134.imageshack.us/img134/2765/lboutside010011.jpg[/MEDIA] [MEDIA]http://img80.imageshack.us/img80/7476/lboutside010013.jpg[/MEDIA] [MEDIA]http://img170.imageshack.us/img170/7497/lboutside010014.jpg[/MEDIA] Second map (Inside, lower floors) - WIP (only 30% of the map is detailed, the rest 70% is only blocky walls with textures and scripts) [MEDIA]http://i32.tinypic.com/dpbwnn.jpg[/MEDIA] [MEDIA]http://i31.tinypic.com/oixd11.jpg[/MEDIA] [MEDIA]http://i26.tinypic.com/35191tg.jpg[/MEDIA] NEW! [media]http://img268.imageshack.us/img268/6655/omcitadel010018.jpg[/media] [b]----------------------------------------------------ORIGINAL CONCEPTS----------------------------------------------------[/b] My inspiration. [url]http://images1.wikia.nocookie.net/half-life/en/images/a/a2/Consul_office.jpg[/url] [url]http://images3.wikia.nocookie.net/half-life/en/images/9/95/Depot_cellblock3.jpg[/url] [url]http://half-life.wikia.com/wiki/File:Citadel_interior.jpg[/url] [url]http://images4.wikia.nocookie.net/half-life/en/images/0/0f/Citadel_terminal.jpg[/url]
Seems pretty cool
Looks like it's going well. Keep up the good work!
Your inspiration was an amazing one. It would push anyone with a half-assed idea of what they were doing.
Yeah nice idea, would be cool to see the old concept ressurected.
I came in this thread expecting a totally shit map, but then I was like "oh shit, it really says hes a good mapper. Im so fucked" Looks pretty good.
Looks very nice. Good work.
Looks Bitchin'! I must have this mod! One quick note, don't start us off with all the weapons, and don't just reskin the originals. One final note: Based on first impressions (in my opinion) it looks more enjoyable than ep2 and (maybe not the start of, but certainly the latter stages of) ep1.
Very nice... I hope it turns out good =o
You should be able to fight on the rooftops in one of the levels. And possibly a new model for a vehicle that you could drive and such, but you'd have to exit due to something (such as the fact that the road is...gone...in half-life 2, so you had to abandon it in dat garage.), possibly due to a tunnel that has been blown off and you can see the citadel in front of you? [editline]06:37PM[/editline] We need a gunship following and annoying the fuck out of us like it did in EP1
The old Citadels *did* look alienesque (some iterations even more organic and alienesque than the current one), you're talking about Vertigo. (hint - VMF pack and the c17 d1 maps, not the protos)
Almost forgot: hunter choppers. Gogogo!
[img]http://imgkk.com/i/GFidZ9T.jpg[/img] Looks so epic. I can't decide which is better; this or the retail Citadel.
[QUOTE=smurfy;16000753][img_thumb]http://imgkk.com/i/GFidZ9T.jpg[/img_thumb] Looks so epic. I can't decide which is better; this or the retail Citadel.[/QUOTE] There's quite a few iterations of the Citadel - the one that appears on the main menu picture of the leak, the in-progress C17 maps/e3_industrial (and they were damned good and downright made you feel oppressed and depressed in the state that they were in), etc.
Yeah but the rest of them look like shit (the brush-based ones). Except the one that was used in silhouette on all the posters at one point, that was awesome.
[QUOTE=smurfy;16000928]Yeah but the rest of them look like shit (the brush-based ones). Except the one that was used in silhouette on all the posters at one point, that was awesome.[/QUOTE] That one was epic.
I miss the old leak citadel
[QUOTE=Yobdren;16001020]I miss the old leak citadel[/QUOTE] I miss pipesurfing with a friend.
Here's what I'm talking about: [img]http://imgkk.com/i/Yht9Dexu.png[/img] [img]http://imgkk.com/i/G9cCnweo.jpg[/img] [img]http://imgkk.com/i/xdGG8nH.jpg[/img] Awesome, right? Funny thing is I've seen the last one a thousand times and never noticed the Citadel in the middle there until I read about it.
It's based on nazi propaganda posters, which are often cited for using subliminal imagery.
Ey, gasmask citizens. The leak used the newer ones. [editline]01:16AM[/editline] [QUOTE=Yobdren;16001139]It's based on nazi propaganda posters, which are often cited for using subliminal imagery.[/QUOTE] I swore the Citadel looked positively phallic.
Great Work, totally put that big monster in the leak.
make the new citidel taller....
This mod looks promising, keep up the hard work.
Give the Combine trench coats.
^ This.
The stairs in the first screenshot have untextured surfaces. I like the look and feel of the second map a lot more than the first map. Maybe it's because the first map looks a little blocky. I don't know.
[QUOTE=Potatoefp;16038759]The stairs in the first screenshot have untextured surfaces.[/QUOTE] It's still in development, those are dev textures.
Its fixed now btw. Oh and i make everything in nodaw, then dev textures, then scripts, then textures, then brush work, then props.
Oh there you are. I was starting to think you'd buggered off.
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