• Holstering your weapon
    21 replies, posted
Is there any way to holster your weapon in the original Half Life? Ross Scott does it in all his Freeman's Mind videos: [media]http://www.youtube.com/watch?v=1MNcAKTeTUE[/media]
It's a command. Not sure which one it is though.
Ew Half Life Source.
[QUOTE=Stripez;18642695]Ew Half Life Source.[/QUOTE] That was a totally insightful comment and related to the OP's question. On topic, he probably uses a mod for that, it takes more then one code to holster your weapon in HL1 methinks.
The command is impulse 200, but you NEED sv_cheats 1, it's classed as a cheat for some retarded reason, and plus it doesn't actually holster the weapon, but instead hides it, but when you un hide it it plays the equiping animation.
-snip-
[QUOTE=dagoth_ur;18642927]The command is impulse 200, but you NEED sv_cheats 1, it's classed as a cheat for some retarded reason, and plus it doesn't actually holster the weapon, but instead hides it, but when you un hide it it plays the equiping animation.[/QUOTE] Doesn't work for me
Sir sv_cheats to take effect in HL, don't you need to go through a loading zone first?
It doesn't work in the original Half-Life. You need to be in Half-Life: Source. [QUOTE=dagoth_ur;18642927]it doesn't actually holster the weapon, but instead hides it, but when you un hide it it plays the equiping animation.[/QUOTE] True, you can still fire whatever weapon you holstered, but it doesn't just make it disappear. A lot of the weapons have a holstering animation (as in, the hands actually lower it off-screen, as seen in Freeman's Mind).
Why would you want to anyway?
[QUOTE=SomeFaggot;18654643]Sir sv_cheats to take effect in HL, don't you need to go through a loading zone first?[/QUOTE] Not in Half Life Source
I think you can also do r_drawviewmodel 0, though that's pretty sudden.
you holster your weapons (well sort of) in hl2 and the episodes whenever you aim at friendly npc's.
Holstering your weapon...What about molesting your weapon :v:
He plays it in half-life source, so its impulse 200 i think, not sure in hl1 like in Sheppard's mind and Barney's mind :S
[QUOTE=benjgvps;18670887]I think you can also do r_drawviewmodel 0, though that's pretty sudden.[/QUOTE] Guy in Shepard's Mind does that, it doesn't look too bad.
How do you bind it ? If I bind it like: bind p ''impulse 200'' it just comes up with a description telling me what bind is. Yes I've tried to not make the '' '' tags, and it still doesen't want to.
[QUOTE=Tovleman;18682820]How do you bind it ? If I bind it like: bind p ''impulse 200'' it just comes up with a description telling me what bind is. Yes I've tried to not make the '' '' tags, and it still doesen't want to.[/QUOTE] bind z "r_drawviewmodel 0" bind x "r_drawviewmodel 1"
I use the l4d pistol retract sound. I use bind "h" "sv_cheats 1;impulse 200;play dualpistol_helpinghandretract" If you want this method I can send you the sound files? [editline]11:26PM[/editline] Or you can do that and add ;sv_cheats 0 to turn cheats off instantly after.
Ok I figured out how to do it. Type into console bind (key) "r_drawviewmodel 0" which will make your HUD disappearand then there is bind (key) "r_playerviewmodel 1" which will bring it back. Thanks you:DD (Note this works for half life 1)
[QUOTE=mikah;35184063]Ok I figured out how to do it. Type into console bind (key) "r_drawviewmodel 0" which will make your HUD disappearand then there is bind (key) "r_playerviewmodel 1" which will bring it back. Thanks you:DD (Note this works for half life 1)[/QUOTE] Did you bother to read the post just two posts above you? It says exactly what you just said, and clearer. [editline]18th March 2012[/editline] Assuming alias works in the HL1 Engine, it would be easier to do [code]alias toggleviewmodel drawv alias drawv "r_drawviewmodel 1; alias toggleviewmodel hidev" alias hidev "r_drawviewmodel 0; alias toggleviewmodel drawv" bind KEY toggleviewmodel[/code] Should work well to toggle the viewmodel
I believe to make it have the animation of holstering it, you need to use "impulse 200". I'm also pretty sure you can only do it on Source games, so you would need to use HL:S. r_drawviewmodel will imply make your gun disappear, whereas impulse 200 will lower the gun and raise it again if you switch weapons or shoot.
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