• Need For Speed Hot Pursuit 2 - I'VE GOT HIM AGAIN, INITIATING PURSUIT
    20 replies, posted
[img]http://pwned.com/gamecovers/pc/6139cbd09a679765d8f7884c4388d7f7-Need_For_Speed__Hot_Pursuit_2.jpg[/img] [quote=Wikipedia]Need for Speed: Hot Pursuit 2 (also known as NFS6, NFS: HP2, and Hot Pursuit 2) is a 2002 racing video game, serving as the debut Need for Speed (NFS) title from EA Black Box[1], and the first Need for Speed for the sixth generation of consoles as well as the last of the Classic Era Need for Speed Games. In 2003, the game was awarded Console Racing Game of the Year[2] at the 6th Annual Interactive Achievement Awards.[/quote] [b][u]Gameplay[/b][/u] Hot Pursuit 2 draws primarily from the gameplay and style of Need for Speed III: Hot Pursuit; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts. As with the game's predecessor, the player also has the option to play as a police officer trying to arrest speeders. To do so the player rams the speeding vehicle multiple times to disable it. The player must turn on their lights and sirens while in pursuit, and they automatically turn off after arresting the suspect. Police can call for a road block, spike strips, and request help from a helicopter to assist in chasing the target vehicle. At the end, the player is awarded for the cars busted. In the PlayStation 2 version this mode is called You're the Cop mode while in the PC, Gamecube and Xbox versions it's Be the Cop mode. Races take place in four environments which differ in atmosphere, with a handful of tracks per environment. The different tracks in an environment are formed by different roads being connected or separated by road blocks. A fictional tropical island, reminiscent of Hawaii, is the most varied environment; the track traverses a city, volcano, waterfall, beach, forest, and two villages. The coastal forest environment, reminiscent of the Washington coast, sometimes has foggy weather, but this does not effectively limit visibility during races. The Mediterranean coast and so-called Alpine environments are more homogeneous, with little variation except the occasional short cut. Compared to the original Hot Pursuit, which features weather and day/night variation independent of track, and widely varying environments from snowy mountains over cities to desert, Hot Pursuit 2 tracks have significantly less variation. Hot Pursuit 2 is also the first in the series to lack an in-car view that was available in preceding Need for Speed titles. There is only a "driver's perspective" view available, without a visible dashboard. There is one race however on the PlayStation 2 version, with a Ferrari, in which the player drives with this in-car view. [b][u]Race Types[/b][/u] All types of modes can only have a certain class of cars to be used. Faster cars are used near the end of the "Championship" and "Ultimate Racer" modes. Delivery is a timed point-to-point dash, with the police in pursuit. This is similar to the delivery mission in Porsche Unleashed while the police pursuit makes it more challenging. Sprint is a point to point race where competitors try to get from one end to the other before their opponent. Time Trial gives players three laps on a level with the goal being to beat the required time to get the gold/silver/bronze medal. Lap Knockout eliminates the last racer in each lap until one player remains the victor. Knockout follows a similar principle, but eliminations are made to the last racer at the end of each race. Several other modes, such as Tournament, Single Race, and Championship/Ultimate Racer are also available. [b][u]Soundtrack[/b][/u] "The People That We Love" - Bush "Ordinary" - The Buzzhorn "Wall of Shame" - Course of Nature "Fever for the Flava" - Hot Action Cop "Goin' Down on It" - Hot Action Cop "Build Your Cages" - Pulse Ultra "One Little Victory" - Rush "Keep It Comin" - Uncle Kracker "Bundle of Clang" - Matt Ragan "Cone of Silence" - Matt Ragan "Flam Dance" - Matt Ragan [i]Personally I don't really like the soundtrack, but then again this was made in 2002[/i] [b][u]Things that you'll love[/b][/u] - You can't rice out any cars, or even modify them at all (good thing imo) - Really great scenery - Expensive Supercars as Police cars - Features the BMW M5 - You can't take a corner at 200 MPH - A driver who actually moves and shifts gear and doesn't just sit there and hold the steering wheel straight even when you're turning [b][u]Things that'll annoy you[/b][/u] - Really weird physics engine - Horrible damage models - Lack of strong police AI - Extremely long races (some tracks can take 7 minutes to complete 3 laps on) - Lack of Tuners - Lack of Free Roam [b][u]Media[/b][/u] [b]The Physics Engine at work[/b] [media]http://www.youtube.com/watch?v=ymzJIFh0k0w[/media] [b]Gameplay[/b] [media]http://www.youtube.com/watch?v=qm9gJzR_aLU[/media] [b][u]List of Players/People who want to play this again/People who have lost their discs and want to play this game badly[/b][/u] PILLS HERE! furbrain
Best NFS game on PS2 and the last to drive exotic cars before it went downhill to ricer culture, which disgust me. I prefer the PS2 version. Where's the picture?
I'm gonna post some that I took ingame tomorrow
My driving was godlike with a bit of crashes. I still haven't lost my touch! [editline]22nd November 2010[/editline] Don't forget the box art. It shows up as black picture.
Awesome game and the new one's also awesome.
I still prefer NFS3: HP over this. This game has that weird, sort of cheap feel to it. Quite hard to explain it.
Ah, so much better than the Hot pursuit (2010)
BMW M5 everyday
Oh god i loved this game, played it all the time on my Xbox.
This is my favourite game EVER. [B]EVER[/B]
Who the hell would think this game is dumb?
[QUOTE=PILLS HERE!;26236838]Who the hell would think this game is dumb?[/QUOTE] Dumb people obv
I loved NFS:HP2, the new NFS:HP makes me rage over how ridiculous the play style is. The way you or the cops lay spike strips is so stupid, and if even TAP a car from behind (or miss the police barricade hole by like 2 inches) a big CRASH happens and you get ejected into last place. Also, when did people get the ability to have a portable EMP in their car and can aim it at a certain object and hit it while going at 200mph, really? Don't even get me started on how bot racers work....you get their health to 0, they respawn. Hit them with an EMP, their car wiggles. Your health goes to 0, GAME OVER, you get hit with an EMP, car goes down almost to 0 and you fly into a wall/car. In HP2, spike strips were actually on the road, and while playing the game you didn't feel like smashing your controller into a billion pieces.
Actually, some moments made me rage. Like when my car spazzes out and spins on it's hood.
[QUOTE=iownuall;26238852]I loved NFS:HP2, the new NFS:HP makes me rage over how ridiculous the play style is. The way you or the cops lay spike strips is so stupid, and if even TAP a car from behind (or miss the police barricade hole by like 2 inches) a big CRASH happens and you get ejected into last place. Also, when did people get the ability to have a portable EMP in their car and can aim it at a certain object and hit it while going at 200mph, really? Don't even get me started on how bot racers work....you get their health to 0, they respawn. Hit them with an EMP, their car wiggles. Your health goes to 0, GAME OVER, you get hit with an EMP, car goes down almost to 0 and you fly into a wall/car. In HP2, spike strips were actually on the road, and while playing the game you didn't feel like smashing your controller into a billion pieces.[/QUOTE] someone is taking the new Hot Pursuit too seriously I liked this, but when you pulled people over the voices god damn
I remember playing this. It has a pretty awesome soundtrack.
fever for the flava was pretty good [media]http://www.youtube.com/watch?v=4gEyJ5bw_x8[/media]
oh great, now I have to take out my PS2 add me to that list of players
I've been playing too much High Stakes in cockpit view. I can't get used to 3rd person/empty interiors.
[QUOTE=furbrain;26258504]oh great, now I have to take out my PS2 add me to that list of players[/QUOTE] added
[QUOTE=iownuall;26238852]I loved NFS:HP2, the new NFS:HP makes me rage over how ridiculous the play style is. The way you or the cops lay spike strips is so stupid, and if even TAP a car from behind (or miss the police barricade hole by like 2 inches) a big CRASH happens and you get ejected into last place. Also, when did people get the ability to have a portable EMP in their car and can aim it at a certain object and hit it while going at 200mph, really? Don't even get me started on how bot racers work....you get their health to 0, they respawn. Hit them with an EMP, their car wiggles. Your health goes to 0, GAME OVER, you get hit with an EMP, car goes down almost to 0 and you fly into a wall/car. In HP2, spike strips were actually on the road, and while playing the game you didn't feel like smashing your controller into a billion pieces.[/QUOTE] Learn to play? I think the game is incredibly easy and fun.
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