• City 17: Episode 1 - Megathread and Media Release
    76 replies, posted
[img]http://img14.imageshack.us/img14/1219/logoc17fp.png[/img] [b]About City 17: Episode 1[/b] City17 aims to bring the player a Rebel perspective of the Half Life 2 Universe. From the City Streets to the Canals, City17 Ventures through the Episode 1 timeline. You play as a Rebel named Jack with help of a friend throughout the game. Along with that, City17 Brings a list of graphical Features towards the Source Engine Including: [list]Volumetric Lighting with smaller features including: [url=http://media.moddb.com/images/mods/1/10/9576/C17_bg1024x768.jpg][img]http://media.moddb.com/cache/images/mods/1/10/9576/thumb_300x150/c17_city_day_020003.1.jpg[/img][/url] 1. God Rays for sun effects against Geometry. 2. Light shafts generated by any light source when casted into a dark exterior or Interior. 3. Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software. [*]Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing. [*]SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' Times. [*]Improved AI, resulting in more realistic battles, and smarter Opponents. [*]All features capable of running on a Mid-Range PC and beyond.[/list] [b]Development Team:[/b] [url=http://geardev.wordpress.com][img]http://img37.imageshack.us/img37/8931/gearz.png[/img][/url] [b]-Level Designers[/b] Cory De La Torre 'MrTwoVideoCards' Jamie Lea 'Mr.Happy' Kevin Whipp 'KG' Sortie 'Jonas Termansen' [b]-Modelers[/b] 'Mm3guy' [b]-Programmers[/b] Kyle Gospodnetich '1/4 Life' Kyle Bloss 'PelPix' [b]Prerelease Gameplay Video [i](7 Min)[/i]:[/b] [hd]http://www.youtube.com/watch?v=Vj1t7D6mgtk[/hd] [b]Images:[/b] [url=http://media.moddb.com/images/mods/1/10/9576/Projected_Test.jpg][img]http://media.moddb.com/cache/images/mods/1/10/9576/thumb_620x2000/Projected_Test.jpg[/img][/url] [url=http://media.moddb.com/images/mods/1/10/9576/Service_Tunnel.jpg][img]http://media.moddb.com/cache/images/mods/1/10/9576/thumb_620x2000/Service_Tunnel.jpg[/img][/url] [url=http://media.moddb.com/images/mods/1/10/9576/c17_city_day_040046.jpg][img]http://media.moddb.com/cache/images/mods/1/10/9576/thumb_620x2000/c17_city_day_040046.jpg[/img][/url] [url=http://media.moddb.com/images/mods/1/10/9576/c17_city_day_020066.jpg][img]http://media.moddb.com/cache/images/mods/1/10/9576/thumb_620x2000/c17_city_day_020066.jpg[/img][/url] [url=http://www.moddb.com/mods/city-17-episode-1/images/december-media9][img]http://media.moddb.com/cache/images/mods/1/10/9576/thumb_620x2000/c17_city_day_040039.jpg[/img][/url] [url=http://media.moddb.com/images/mods/1/10/9576/c17_city_day_040045.jpg][img]http://media.moddb.com/cache/images/mods/1/10/9576/thumb_620x2000/c17_city_day_040045.jpg[/img][/url] [b]Release Date:[/b] [i]Sometime Valve Time.[/i]
Aweshum
Awesome, can't wait to play it Good luck.
Sweet-looking, I have to say.
I want to insert my penis into this. Does it have a hole for that?
Sounds good, good luck you guys and I hope it doesn't end up being canceled.
I remember seeing a lot about this in the mapping section. You rendered a 3d scene or some shit everyone thought it was dynamic lighting. :v:
Aggh! I WANT THIS!
That is really fucking awesome. Can't wait to see the final result.
Damn, that looks fantastic. Are you looking for any new team members and such?
Episode 1 was baaaad, and it'd be even worse through the eyes of a rebel.
[QUOTE=PieClock;15641477]I remember seeing a lot about this in the mapping section. You rendered a 3d scene or some shit everyone thought it was dynamic lighting. :v:[/QUOTE] Haha, I remember that. [editline]11:34AM[/editline] [QUOTE=del-re-re;15641540]Episode 1 was baaaad, and it'd be even worse through the eyes of a rebel.[/QUOTE] Die in a fire. Episode 1 was fantastic.
[QUOTE=PieClock;15641477]I remember seeing a lot about this in the mapping section. You rendered a 3d scene or some shit everyone thought it was dynamic lighting. :v:[/QUOTE] I had nothing to do with posting that or believing it was real in any way. <_< >_> But looks nice anywho.
[QUOTE=Caps lock;15641542] Die in a fire. Episode 1 was fantastic.[/QUOTE] Very short though. But it was dayum good.
[QUOTE=Caps lock;15641542] Die in a fire. Episode 1 was fantastic.[/QUOTE] Yes, I'll just die for having my own opinion.
[QUOTE=del-re-re;15641594]Yes, I'll just die for having my own opinion.[/QUOTE] Yes, you should.
[QUOTE=Caps lock;15641612]Yes, you should.[/QUOTE] I agree with this man.
You guys should add more weapons, in addition to the hl2 arsenal. Oh, and I would kill for the ability to dual wield pistols and SMG's.
[QUOTE=Nilus;15641704]You guys should add more weapons, in addition to the hl2 arsenal. Oh, and I would kill for the ability to dual wield pistols and SMG's.[/QUOTE] Uh no.
As long as it isn't just about technical stuff, the mod could be cool. Just try not to make it mod xxx for HL2 where nothing but the maps has changed from HL2.
[QUOTE=Killuah;15641757]As long as it isn't just about technical stuff, the mod could be cool. Just try not to make it mod xxx for HL2 where nothing but the maps has changed from HL2.[/QUOTE] That's kind of the idea. We will change the animations to better reflect that you're a rebel, and we're adding a ton of new features. But no matter what we do, it'll still be Half-Life 2 EP1 from another perspective. That's what we want. Think about Blue Shift and Half-Life.
I hope you make it so you aren't a bullet sponge.
Will the "friend" that will follow you throughout the game be player controlled?
[QUOTE=psych0;15641830]Will the "friend" that will follow you throughout the game be player controlled?[/QUOTE] For possible co-op mode? :q:
[QUOTE=Pleather;15641912]For possible co-op mode? :q:[/QUOTE] Exactly my point.
More pics of god rays?
Look great, and I really like the fact, that the health and the ammo is not showed. Makes sense you know?
[QUOTE=Inserythem;15641990]Look great, and I really like the fact, that the health and the ammo is not showed. Makes sense you know?[/QUOTE] Yeah, just don't forget to change the bloop sounds when you pick up a medpack and remove the HEV sounds. Also, a visual cue when you're getting low on health would be nice.
For the love of god make sure you have rebel arm skins instead of hev.
You should really wait until it's just about ready to release to announce this, otherwise I'll consider this a joke that'll never get finished.
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