Nehrim: At Fate's Edge. OR How to create a mod for Oblivion without Cyrodiil.
241 replies, posted
[B][url=http://www.moddb.com/mods/nehrim-at-fates-edge/downloads]ENGLISH VERSION IS OUT[/url][/B]
This, ladies and gentlemen, is not Oblivion anymore. It has formed into something completely different. It's the spirit of a mod, but it's not using the same old mod method we are used to. This is far greater than OOO. A revamp beyond your imagination!
Released the 10th of June this year, this German mod has once relit the adventure RPG. And has in [B]4 years[/B] created, according to their own word, "a role playing game with elements of action, no [instead of a] action game with elements of role playing games."
[quote]"Nehrim - At Fate's Edge" is a work in progress Total Conversion for the RPG The Elder Scrolls IV: Oblivion. That means it is a self-contained game that bases upon the Oblivion game engine, but has no relation to Oblivion's lore. It is a world in which neither Tamriel nor any other TES based name exists. The continent itself on which the gam
e is situated is called Nehrim, it is completely independent from the base game.
Nehrim is developed by the Sureai Team ([url]www.sureai.de[/url]). We have already created two Total Conversions for Morrowind, named Arktwend and Myar Aranath; the first was also translated into English.
It is impossible to give a sure release date at this moment, however, we aim to finish Nehrim in 2009. We always keep everything within the bounds of possibility and currently make huge progresses in building the countryside, cities, forests and villages of Nehrim.
Our aim is to create a fantasy world which is as lively and atmospheric as realisable in the limits of our possiblilities. We primarily develop Nehrim for those players who love RPGs and were disappointed by Oblivion on that score. Nehrim will be a role playing game with elements of action, no action game with elements of role playing games. [/quote]
[quote=FAQ][B]Q:How big will the world of Nehrim be and how is it created?[/B]
The continent of Nehrim is approximately the size of Vvardenfell (the world of Morrowind), so in fact, it is a bit smaller than Cyrodiil in Oblivion. But Nehrim's countryside is handcrafted and will be far more varied than the humdrum forests in Oblivion which where mostly created by a forest generator.
[B]Q: How long will it take to play the game from beginning to end?[/B]
Unlike Oblivion, the Main Quest will take center stage in Nehrim. The Main Quest will not only be intense, but also long. In Oblivion, you are able to finish it in about 10 hours, which will be definitely not possible in Nehrim. Additionally, there will be many sidequests.
[B]Q: What is the biggest difference from Nehrim to Oblivion in terms of game mechanics?[/B]
The skill system. In Nehrim you will enhance your level by receiving experience points (Eps). You will get EPs by killing monsters and mainly by finishing quests. Consequently, the player has a real reason to play quests, not only to get a bit of gold or to have something to do. With every level-up the Player receives �learning points" that can be used at special NPCs in order to increase your skills – just like in the Gothic game series.
[B]Q: What is the story about?[/B]
As the caption already reveals, fate will play a big part in the story of Nehrim. However, it will be from a rather different point of view than usual. We wanted to avoid overused stories like: �an evil necromancer threatens the glorious empire and wants to gain world domination" at all costs. In fact, the story will have some tragic aspects, but more than that, we cannot tell you. However, about the background story we can: Nehrim is definitely not the idyllic fantasy empire that many people expect it to be. At the time the player enters this country, there rages a bloody civil war.
[B]Q: Are there new weapons, armors and spells?[/B]
Yes. You will find enough of them in Nehrim. The real powerful items you will not find at the friendly merchant's next door, but as quest rewards or as loot in deep dungeons.
[B]Q: Will there be the Fast Travel System from Oblivion in Nehrim?[/B]
No. There will be "common" travel possibilities, such as in Morrowind, and you can buy horses in order to travel faster. But don't worry, the quest design will adapt to that circumstance. You never will have to stray through the wilderness because the quest objects lies in the darkest forest and there is no way to go there except on foot.
[B]Q: What about the guilds?[/B]
There are no guilds, at least no official ones. Of course the people of Nehrim belong to certain groupings, however, the player will not be able to do any jobs for them. Fighters' or Mages' guilds simply do not make any sense in country ravaged by war. On the other hand, the normal side quests will be far more comprehensive than the ones of Oblivion. Single quests might hold the player for several hours.
[B]Q: Let's say Nehrim is finished and I download it. What is the technical procedure now?[/B]
The best way is to install Nehrim into a copy of your Oblivion folder. Thereby you can avoid any conflicts between the two games in advance, and you can change between them quickly.
[B]Q: Can I keep my Oblivion character for playing Nehrim?[/B]
No, for that would be contradictory to the game mechanics. But to silence the fear: Just because you have to create a new character for Nehrim, you will not need to delete your old Oblivion avatars, we would like to tell you that both can coexist, in fact in Oblivion. Nehrim is, as already mentioned, a completely new game and hence requires the player to start as a greenhorn.
[B]Q: Will there be Level Scaling, i.e. will the enemies become stronger when I become more powerful?[/B]
No, definitely not. The strength of the enemies will not depend on your level, but on the region they are located. There will be some places in the world where only the strongest heroes can go to because the monsters there are too strong for low-level characters. Because of that system, the player will be motivated to become stronger in order to be able to enter new territories and encounter new types of enemies. The level of a region will be shown in the HUD, so that you will not experience a bad surprise. In case the player needs to cross a high-level region (e.g. because of a questline), the ways will be free of monsters and other enemies.
[B]Q: Will the items the player can find and the items the NPCs are equipped with depend on the player's level?[/B]
Bandits wearing Daedric armor?
No! The items' quality depends on the region which you find them in. Anyway, you will never meet a bandit with Daedric armor. On one hand, this armor type will not appear in Nehrim; on the other hand it doesn't make any sense. Such valuable armor and weapons will be quite rare in the world, and you will never find them complete at one place (i.e. the whole armor set in one chest). There will be unique and legendary items in the world. In order to find them, you will have to read books and follow several sidequests. These item are mostly hidden at places a low-level character has no chance to enter alive. Enchantments are also quite seldom. In Oblivion it was very easy to create a god character just by enchanting items.
[B]Q: How will the Player start the adventure?[/B]
In a prison?
That would be traditional; however, Nehrim will not start that way. More we don't want to blab, it is just annoted that Nehrim's start locations will be far more spectacular than those of Oblivion...
[B]Q: Will there be a new soundtrack and will the dialogues be dubbed?[/B]
Yes. The new music will care that the world really feels new to you. And we also believe in the great importance to the voice acting in Nehrim.
[B]Q: Am I forced to play with a pre-generated character (for example like in Gothic)?[/B]
The character generation will be the same as in Oblivion. You can choose from different races, classes and signs.
And the most important question for some people:
[B]Q: Is it compatible to OOO, RAFIM, Warcry and IDONTKNOWWHAT?[/B]
Nehrim has nothing to do with Oblivion. Consequently these mods cannot be used together with Nehrim, since they were not developed for it. [/quote]
[B]An english text translation is being worked on at this very moment and will hopefully be released next month.[/B]
[media]http://www.youtube.com/watch?v=sTnR7tawIE8[/media]
[img]http://upload.snelhest.org/images/10061120080814_1899848737_sven030222.jpg[/img]
[img]http://upload.snelhest.org/images/10061120071024_2030559035_nehrim04.jpg[/img]
[img]http://upload.snelhest.org/images/10061120080921_1878522061_oblivion_2008-08-20_18-45-32-26.jpg[/img]
[img]http://upload.snelhest.org/images/10061120090324_1574208181_screenshot183.jpg[/img]
[img]http://upload.snelhest.org/images/10061120090717_1532579840_screenshot56.jpg[/img]
[url]http://www.moddb.com/mods/nehrim-at-fates-edge[/url]
[url]http://www.sureai.de/index.php[/url]
English Download: [url]http://www.moddb.com/mods/nehrim-at-fates-edge/downloads[/url]
Wow.
I can't think of another word.
Saw the release of the German version the other day. Looks ace.
That guy in the last picture seems very intruding.
I'm gonna play this when the translation is released.
Looks awesome.
Time to reinstall Oblivion again.
Awesome.
Hopefully its a little more interesting than oblivions main quest.
I been waiting this for a very long time. Hope the English version is soon.
[QUOTE=that1dude24;22540948]Awesome.
Hopefully its a little more interesting than oblivions main quest.[/QUOTE]
zis
Can't wait for the English version.
Why would you make a huge mod in german? Seriously, if you are going to spend 4 years on a huge project, why not make it en english as a base? Seems like a waste to go for the international community as an afterthought.
[QUOTE=LordApocca;22541515]Why would you make a huge mod in german? Seriously, if you are going to spend 4 years on a huge project, why not make it en english as a base? Seems like a waste to go for the international community as an afterthought.[/QUOTE]
Maybe because the team is German?
[QUOTE=LordApocca;22541515]Why would you make a huge mod in german? Seriously, if you are going to spend 4 years on a huge project, why not make it en english as a base? Seems like a waste to go for the international community as an afterthought.[/QUOTE]
I sort of agree. Although it'd be harder for them to get English voice-actors. Or maybe it wasn't supposed to end up this big.
[editline]12:16AM[/editline]
[QUOTE=Banned?;22541578]Maybe because the team is German?[/QUOTE]
Also this.
To me this just looks like Oblivion with different skins.
Because the germans, the french and the spanish are civilizations that are particularly annoying about translating every fucking thing to their language, they dub every friggin thing.
This is gonna kick some serious ass. Hopefully an english translation will be done relatively soon.
I'm probably committing gamer suicide but I'm downloading this for the scenery.
Not the quest because I won't understand what the fuck is going on.
[editline]05:29PM[/editline]
[QUOTE=The_Fly56556;22541676]To me this just looks like Oblivion with different skins.[/QUOTE]
WOAH! Woah! Woah. Woah...
Dude. Dude...
[QUOTE=The_Fly56556;22541676]To me this just looks like Oblivion with different skins.[/QUOTE]
Because it is oblivion with different skins, jeez.
The only difference is new world. It still uses mostly old models though.
[QUOTE=DeanWinchester;22541744]Because the germans, the french and the spanish are civilizations that are particularly annoying about translating every fucking thing to their language, they dub every friggin thing.[/QUOTE]
You should be grateful they take the time and effort to translate into your crude language.
Holy shit, that looks like a crapload of effort went into it. Bravo to the developers.
Here's to hoping they will release an english translation in about a month, straight after my exams!
[QUOTE=liltourette;22542760]You should be grateful they take the time and effort to translate into your crude language.[/QUOTE]
this crude language is one of the most widely spoken ones so you can shut the fuck up
Good thing start quest doesnt even funge properly, i need a special torch which isnt added to your inventory, when you add one via console game freezes.
So i'm currently stuck inside a 2x2 cube with invisible walls without any way to progress.
Great.
Patched up completely, fresh install.
[QUOTE=Victis;22543893]Good thing start quest doesnt even funge properly, i need a special torch which isnt added to your inventory, when you add one via console game freezes.
So i'm currently stuck inside a 2x2 cube with invisible walls without any way to progress.
Great.
Patched up completely, fresh install.[/QUOTE]
Check the MODDB comment page. I think I read about someone that had a similar problem.
I AM PISSED AT FIREFOX FOR CRASHING RIGHT WHEN THE DOWNLOAD WAS FIXING TO BE DONE :argh:
[editline]07:44PM[/editline]
Another 2 fucking hours here I come.
[QUOTE=liltourette;22542760]You should be grateful they take the time and effort to translate into your crude language.[/QUOTE]
Best thing I've read. All day.
Guys! How could we be so selfish? The German laguage is obviously much more sophisticated than the primitive cave man language we still speak. Seriously. We're like fucking apes.
But really, what kind of person insults the LANGUAGE someone speaks? Who the fuck are you man? It bothers me when other Americans stereotype the language that people speak (such as assuming anything Asian-sounding is Chinese), but then you say something like that? What the hell.
[QUOTE=liltourette;22542760]You should be grateful they take the time and effort to translate into your crude language.[/QUOTE]
Don't be so arrogant.
Fuck..and i lent my copy to a friend who takes 2 hours to get to his house
Shut the fuck up about the language discussion.
[QUOTE=Electric Eye;22543794]this crude language is one of the most widely spoken ones so you can shut the fuck up[/QUOTE]
And it's so simple even douchebags like you can use it to express their meaningful thoughts in a highly sophisticated manner. I applaud.
Some people don't even appreciate that an English translation is in the making, which sure is a crapload of work. The German voice actors sound great, so just relax and wait for the subs, for crying out loud. Oh my god, a mod is NOT in English, this certainly is doomsday! We're all gonna die, and after reading some statements here I'll at least die safe in the knowledge that some of us deserve this fate. Over and out.
[B][url=http://www.moddb.com/mods/nehrim-at-fates-edge/downloads]ENGLISH VERSION IS OUT![/url][/B]
fyi
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