• Modern combat flight sims
    26 replies, posted
Are there any good modern jet combat sims other than LO:MAC that aren't massively outdated? I'm tired of IL2, I'd like to get my missile dogfighting on.
Well there's HAWX but I'm not sure about the realism
[QUOTE=Batmoutarde;16569765]Well there's HAWX but I'm not sure about the realism[/QUOTE] That's as close to a sim as Ace Combat. Of course, there are plenty of helicopter sims, if you're interested in that.
HAWX isn't a sim in any part.
[QUOTE=Batmoutarde;16569765]Well there's HAWX but I'm not sure about the realism[/QUOTE] Got it already. Tons of fun, but it's in no way a sim. Just turn and launch.
Falcon 4.0 is an incredibly realistic modern sim... It's extremely detailed and may deter anyone looking for a fast paced game.
Well if you can wait a while, I think the people that made Blackshark will be making a similar game to that but with the A-10..either that or it was the guys who made LOMAC. I can't remember but anyway, super realism A-10 flight sim with flippable switches and all that mango jango.
I'd have to say Falcon 4.0. The games pretty easy to get into compared to some other super realistic Sims
It's pretty much LO:MAC and Falcon 4.0 that I can think of. It's strange how there aren't that many jet fighter sims, considering how awesome they are.
It's probably harder and more expensive to research stuff like accurate flight mechanics, physics, detailed aircraft systems and controls than say to make an FPS game with a big market.
falcon 4 is from 1998 for fucks sakes
Your best bets for true Simulation are Falcon 4.0 Seven G ([url]http://www.seven-g.com/[/url]) Not sure how much further development has come in the last couple months, I know there's a playable release that works fine, but not much to do other than a Couple missions and doing some Carrier Ops
This sucks balls, why is nobody into jets? I like WW2 fighters as much as the next guy but, damn...
Probably because not many people are interested in the complex nature of modern air combat. I mean for a single fighter jet a developer has to integrate all the complicated functions of the cockpit and many other avionics.
That and the essence of Dogfighting is lost. Sure it's still there, but it's just not the same. :(
[QUOTE=Edthefirst;16576537]That and the essence of Dogfighting is lost. Sure it's still there, but it's just not the same. :([/QUOTE] It's not just point and click, there's a whole battery of tactics you have to learn to evade missiles and shoot them effectively.
DCS Black Shark is the only recent combat sim I've seen but it's only helis. :(
[QUOTE=Kilgore 2nd;16571604]Well if you can wait a while, I think the people that made Blackshark will be making a similar game to that but with the A-10..either that or it was the guys who made LOMAC. I can't remember but anyway, super realism A-10 flight sim with flippable switches and all that mango jango.[/QUOTE] Eagle Dynamics made both LOMAC and DCS: Black Shark.
[QUOTE=Used Car Salesman;16588476]It's not just point and click, there's a whole battery of tactics you have to learn to evade missiles and shoot them effectively.[/QUOTE] We know. It's just there's something special about gunfighting over shooting missiles at each other BVR in a game.
Personally for me, Dogfighting is more fun when it's up close and personal requiring some tricky flying and some precision aiming, that's 90% lost in Modern Combat Flight Sims, the only time it isn't, is when you and your enemy get into Cannon range and duke it out WW2 style, kind of defeating the purpose of using a Modern Sim to begin with, and evading missiles is usually the same tactic, Turn Down and Into it
I guess it would depend on what you'd consider a dogfight. I could say that I've gotten into unintentional "dogfights" in Falcon 4.0 even with BVR missiles present. It usually happens with multiple aircraft, rules of engagement issues (certain scenarios), and just general catagory of "shit went wrong". Of course, the caveat to that statement would be that by "dogfight" I'm usually referring to any kind of turning/maneuvering fight, which at speed can still be pretty damn far, and the weapon of choice would usually be Sidewinder missiles. If by "Dogfight" you mean cannon range then no, I can't say that has happened much at all.
Dogfighting to me is any plane on plane action, I just don't like the Lock up 30 miles out, Fire 20 miles out where Engagements can sometimes take place without ever changing your heading, although sometimes it is fun, just not as fun as WW2 Fights are *Edit* a True Modern Combat Flight Sim would be awesome if everything you did had some sort of Consequence in a grand scheme of things, but until then, it seems pretty Static
[QUOTE=TheTalon;16591753] *Edit* a True Modern Combat Flight Sim would be awesome if everything you did had some sort of Consequence in a grand scheme of things, but until then, it seems pretty Static[/QUOTE] I thought they had something like that going on in Falcon 4.0 with the dynamic campaign. I might not be thinking of the same thing though.
Falcon 4.0 Allied Force is the best modern combat sim, but yeah as other people have been saying, there isn't much "dogfighting" involved.
I'm wondering if it's even possible to have WWII-esque dogfight with modern fighterplanes. How slow can you go in them before stalling?
[QUOTE=Mbbird;16597365]I'm wondering if it's even possible to have WWII-esque dogfight with modern fighterplanes. How slow can you go in them before stalling?[/QUOTE] About half the max speed of a Late WW2 Fighter, maybe a bit faster Jet to Jet Dog Fighting WW2 style consists of just being in Range of the Cannons, Or too close for Missiles, and almost the same tactics are used in jets at that point as WW2 Fighters, Just faster
[QUOTE=Mbbird;16597365]I'm wondering if it's even possible to have WWII-esque dogfight with modern fighterplanes. How slow can you go in them before stalling?[/QUOTE] You can, but it doesn't happen too often. However, like I mentioned earlier, jet dogfights don't really happen often with cannons unless your speed happens to come down a lot. Jet dogfights exist but they're very different from WWII style dogfights with guns. Jet dogfights are usually fought at a somewhat longer range with heatseekers like the Sidewinder and involve much higher speeds. You're still having a turning fight in the sense that you are turning around one another, but they're slower paced because your turn circles are often huge in comparison to WWII style dogfights. It's not as much about twitch reflexes and the discussion of dogfights as a series of "moves" like the "high yo-yo" or "high-g barrel roll" is pretty much obsolete in a jet dogfight. Instead you're more thinking in terms of of how you can use some clever geometry to work your way into a good shot with your heatseeker. Because the use of a heatseeker means you can basically kill anything in front of you without aiming too much and your opponent is going to be trying to prevent that as much as possible, so in a jet dogfight you're not really "behind" your opponent most of the time. Most of the time you're looking almost out the top of your canopy and going after a guy who is above you and facing the other way, with you trying to stay inside his turn circle and work your way close enough to his six to reduce your aspect and angle-off enough to get a good Sidewinder shot. You almost never use your cannon in these fights simply because all manner of aspect and angle-off problem prevent you from doing so. If you line up for a cannon shot you only have a limited time window in which to shoot and you'd better hope you either hit or back off and loosen your turn in time otherwise you overshoot, which is really bad. Again, the same thing applies to WWII style gun dogfights, but in a jet dogfight the speed you're going at makes it ten times worse, enough so that using a short range heatseeker is almost always preferrable unless for some reason you both bleed off an unusual amount of speed.
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