Most games nowadays have the form of reloading your gun where you start off with 200 bullets or so, and every time you reload the unused bullets are carried over to a new magazine. This is all fine and dandy, but not realistic at all.
Then we have the limited magazine style, where you get 4 or 5 magazines to use, and if you reload after using half of one, you lose all of those bullets. Very realistic.
So tell me Facepunch, which do you prefer? Having to time your reloads just right so you don't get gunned down, or just hitting R every 3 seconds?
Realism =/= fun
I'd much prefer my bullets to carry over to my next magazine.
you do realize that you don't just throw the magazines away, right?
When it comes to realistic shooters I prefer a system that allows you to cycle through your magazines as opposed to just ditching them and losing all the ammo left over.
[editline]4th December 2010[/editline]
[QUOTE=Dirf;26488611]Realism =/= fun
I'd much prefer my bullets to carry over to my next magazine.[/QUOTE]
Realism is neither fun nor boring; it's a gameplay style.
There are plenty of fun realistic games, and there are plenty of boring unrealistic games. It's all a matter of how well executed they are, and of course personal taste.
I'd like a game where it takes one bullet to kill/down a person anyway. (not css because that shit just pisses me off. I'm talking sniping or a spy game with only pistols.)
[editline]4th December 2010[/editline]
Bullets carry over.
[QUOTE=BagMinge104;26488617]you do realize that you don't just throw the magazines away, right?[/QUOTE]
Right. But all your mostly-spent magazines don't magically marge together into one either.
A game with limited ammo and limited magazines, where the number of bullets in a reloaded magazine is remembered, the partially used ones are then cycled in the order they were removed, leaving the player with about 4 or 5 magazines with say, 4 bullets each if they don't reload often. Most realistic way of portraying it.
SOCOM 2 had a pretty good system. If you spend 15 rounds in a clip and reload, you keep that clip for later with the 15 bullets still inside.
[QUOTE=MightyMax;26488650]I'd like a game where it takes one bullet to kill/down a person anyway. (not css because that shit just pisses me off. I'm talking sniping or a spy game with only pistols.)[/QUOTE]
Tactical shooters.
The general idea in most tactical shooters is to not get shot in the first place, which can be surprisingly easier than it sounds if you know what you're doing.
I prefer Limited Magazine type, makes every bullet count for more in my opinion.
I enjoy the games that keep the magazines but don't merge them. It's kind of funny to only have 1 bullet in 5 mags while in a firefight.
I've yet to see a game with the ability to load magazines.
[QUOTE=milkandcooki;26488869]I've yet to see a game with the ability to load magazines.[/QUOTE]
In Fallout: New Vegas you can load cartridges. :smug:
I know that in 7.62 High calibre (meh game but I like the combat system) you have to purchase, carry, and load magazines. Jagged Aliance 2 had this too I believe.
Magazine.
The Darkness used magazines for ammo, if you reloaded before using all of your ammo then the extra was wasted.
I don't see how that is realistic when in real life you would be an idiot to waste ammo like that.
[QUOTE=ChaosUnleash;26488925]The Darkness used magazines for ammo, if you reloaded before using all of your ammo then the extra was wasted.[/QUOTE]
The Darkness used [i]guns[/i] for ammo. Jackie just threw the guns he had in his hands away and pulled out 2 more.
I love Red Orchestra's way of doing it, to be honest, but in most shooters I prefer it to have the bullets carry over.
Just try to think of it as the soldiers running back to camp and filling up mags, then running back to the field with magical full mags.
[QUOTE=Janus Vesta;26489165]The Darkness used [i]guns[/i] for ammo. Jackie just threw the guns he had in his hands away and pulled out 2 more.[/QUOTE]
That was only with the pistols, not the other guns
It gets annoying because I forget which game does what. For instance I play Bad Company 2 and reload after a few shots. I do the same in ArmA 2 and there goes half my ammo.
Depends on the game. STALKER, you want to be manually managing magazines. Battlefield, you want to be using magazines but not worrying about merging them. Half-Life, you just want to have to reload, letting the wasted bullets magically appear in another mag. Finally, Unreal Tournament or Doom, you don't want magazines at all - just point the gun and hold M1 until everything's dead, no reloading.
Red Orchestra would like to have a word with you.
[editline]4th December 2010[/editline]
Fucking ninja'd
[QUOTE=gman003-main;26489467]Battlefield, you want to be using magazines but not worrying about merging them.[/QUOTE]
What do you mean with that
SWAT (old game) had your magazines go back into the vest, and you could use the partial mag later on.
As long as I can 1-shot headshot I wouldn't mind keeping your clips with the amount of ammo left in them.
Better yet would be games counting the bullet in the chamber aswell after a non empty reload.
As in a 30 bullet magazine. You reload before drying the mag, leaving one bullet in the chamber ready to fire. When you insert a new magazine, it should count 31 bullets, instead of 30.
Rainbow Six had the best system. You have six additional magazines -- when you fire a few rounds and swap the magazine, your character loads in the next FULLEST magazine. So if you use all of your magazines and each have about 15-20 rounds in it except for the first one you used which still has 25, he'll pull that one out and slap it back in.
Plus, in the missions, you'd never need more than two-three magazines anyhow.
[QUOTE=cccritical;26489527]What do you mean with that[/QUOTE]
"Battlefield 2" is the game I think of when I say "Battlefield". There, reloading mid-clip would waste your unused ammo, as opposed to letting you later combine it with other half-empty mags to get a full one (like STALKER), or letting the unused bullets go into another clip (like Half-Life).
[QUOTE=gman003-main;26489467]Depends on the game. STALKER, you want to be manually managing magazines. Battlefield, you want to be using magazines but not worrying about merging them. Half-Life, you just want to have to reload, letting the wasted bullets magically appear in another mag. Finally, Unreal Tournament or Doom, you don't want magazines at all - just point the gun and hold M1 until everything's dead, no reloading.[/QUOTE]
People just assume that in games like HL2 and Halo the armor the protagonist wears can manage your ammo for you, loading magazines with leftovers. Though why on earth this feature was included in a hazardous environment suit I don't know.
[QUOTE=dass;26489573]Better yet would be games counting the bullet in the chamber aswell after a non empty reload.
As in a 30 bullet magazine. You reload before drying the mag, leaving one bullet in the chamber ready to fire. When you insert a new magazine, it should count 31 bullets, instead of 30.[/QUOTE]
Crysis had this, I personally thought it was annoying as fuck to always have that one single extra bullet always staring at you
[QUOTE=Loen;26488920]In Fallout: New Vegas you can load cartridges. :smug:
I know that in 7.62 High calibre (meh game but I like the combat system) you have to purchase, carry, and load magazines. Jagged Aliance 2 had this too I believe.[/QUOTE]
By that I mean an animation where you load the magazine with bullets, like a shotgun.
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