• Boxworld, an Experimental Adventure Mod for Oblivion
    20 replies, posted
Mod Link : [url]http://www.tesnexus.com/downloads/file.php?id=26692[/url] (Pics in Link due to quantity) Mod Name: Boxworld Mod Type: Experimental Adventure Creators: Jacob Gorf & Ilhan Z. Boscov Version: 1.2 Requirements: Oblivion & SI Updated: Fixed some landscape bugs, updated the readme, danced aronund a lot. Welcome to Boxworld. This mod is an extremely experimental adventure mod with no quest markers and only hints provided by books along the way. The thing that makes this mod special is the fact that it uses none of bethesda's premade cells or locations. It's all made out of doxes. Due to this strange untested formula, they may be some clipping issues, but it've tested it thoroughly and found no major ones. This mod was made simply because I was bored of making mods for myself using the same old textures I've looked at for the last 3 years. I tried to stop repitition by giving each area unique lighting, and I think it looks good, but you can see for yourseld in the pics. The areas included are: Antechamber, Basic Home, Chapel, Throne Room, Regal Bedroom and a dungon that should not be attepted by anyone under level 20. I've put some nice loot here though, and some easter eggs in some of the boxes. Remember though, any box called Empty Boxworld Crate IS empty. I don't want you opening every box or yo'll be in there for a while. Also, every box but the storage ones and ones where you find loot respawn, so don't keep anything in there. To start the mod, go to Hale in the Shivering Isles I hope you will enjoy this adventure, and remember that it's only version 1.0, so there's room for improvement. Thanks, Jacob Gorf Please, tell me what you think, and if you like it, download. [highlight](User was banned for this post ("copy paste/advertising" - Spork-Juct))[/highlight]
Awful map work. Won't even bother to try
Haha, I like the massive sheogorath bust with the box head
[QUOTE=edja007;16886593]Awful map work. Won't even bother to try[/QUOTE] It it because it's blocky? :clint:
I'll download it tomorrow to check it out, will report back.
[QUOTE=-AJ-;16887588]I'll download it tomorrow to check it out, will report back.[/QUOTE] Okay, cool.
Bouncing Bumpy due to lack of feedback.
[QUOTE=FlakMonkey66;16895268]Bouncing Bumpy due to lack of feedback.[/QUOTE] I don't recommend bouncing threads without additional content, especially after only giving it 7 hours after you posted before. If people like your thread then it will be posted in more often, don't force it.
Rubbish rubbish content.
I think this is worthy of a box. It's funny because the title is Boxworld.
[QUOTE=TheHydra;16896206]I think this is worthy of a box. It's funny because the title is Boxworld.[/QUOTE] What do you know, we think alike.
Oh your silly box mod and your silly boxes.
[QUOTE=FlakMonkey66;16886516] I hope you will enjoy this adventure, and remember that it's only version 1.0, so there's room for improvement. Thanks, Jacob Gorf PLease, tell me what you think, and if you like it, download.[/QUOTE] Is this some kind of joke? Also, I hate your last name. gorf. Gorf. GORF. Rhymes with Worf. You some kind of gay klingon or something?
So i've downloaded it, this makes a refreshing change compared to the basic map cells. "Boxworld" does fit in very well with the shivering isles as well. One thing i did like about it was the books/lore they were amusing to read. Plus one of the end rewards [sp]The ring of the box[/sp] is now permanently equipped in my inventory, it's pretty damn useful. Also, about the 'easter eggs', [sp]I managed to find 2 of the boxes, the one with the battle axe and the other with the book about the meaning of life, can't find the other one though[/sp] A problem i found with the map was in the main antechamber, far right corner, one of the boxes isn't placed correctly. Leaving a big gap, meaning you can fall through the map. Overall; It makes a refreshing change from the other dungeon addons. The lore was amusing plus the boxhead statues, but the dungeon was too easy/short.
The pics make it look like a dungeon runner or something like that, not adventure if I ever reinstall oblivion I might get it but I usually just play oblivion on PS3.
[QUOTE=AteBitLord;16901958]The pics make it look like a dungeon runner or something like that, not adventure if I ever reinstall oblivion I might get it but I usually just play oblivion on PS3.[/QUOTE] You would download a mod with shitty architecture and repeating textures?
[QUOTE=Stickmna;16902356]You would download a mod with shitty architecture and repeating textures?[/QUOTE] Is it bad that I want to actually see if it's an ok mod with just bad mapping? I would like to help who ever makes it if they need it by testing it.
[QUOTE=AteBitLord;16902734]Is it bad that I want to actually see if it's an ok mod with just bad mapping? I would like to help who ever makes it if they need it by testing it.[/QUOTE] But that's all it is; bad mapping. From what I saw he added no additional content whatsoever.
[QUOTE=Stickmna;16898428]Is this some kind of joke? Also, I hate your last name. gorf. Gorf. GORF. Rhymes with Worf. You some kind of gay klingon or something?[/QUOTE] Yes. [QUOTE=-AJ-;16901819]So i've downloaded it, this makes a refreshing change compared to the basic map cells. "Boxworld" does fit in very well with the shivering isles as well. One thing i did like about it was the books/lore they were amusing to read. Plus one of the end rewards [sp]The ring of the box[/sp] is now permanently equipped in my inventory, it's pretty damn useful. Also, about the 'easter eggs', [sp]I managed to find 2 of the boxes, the one with the battle axe and the other with the book about the meaning of life, can't find the other one though[/sp] A problem i found with the map was in the main antechamber, far right corner, one of the boxes isn't placed correctly. Leaving a big gap, meaning you can fall through the map. Overall; It makes a refreshing change from the other dungeon addons. The lore was amusing plus the boxhead statues, but the dungeon was too easy/short.[/QUOTE] Thanks for the feedback, i'll be fixing the bugs you found suggested for version 1.2. [QUOTE=Stickmna;16902811]But that's all it is; bad mapping. From what I saw he added no additional content whatsoever.[/QUOTE] If you knew anything about Oblivion modding, you'd know that only about 15% of mods add new content, the rest simply make do with what bethesda have provided for them.
[img]http://www.facepunch.com/fp/rating/box.png[/img] world?
[img]http://www.facepunch.com/fp/rating/box.png[/img]World indeed.
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