Delver: Free First Person Roguelike for PC and Android
26 replies, posted
[IMG]http://i.imgur.com/RGSQv.png[/IMG]
[b]What's done so far[/b]
Rendering engine running on PC / Mac / Linux / Android
AABB physics system
Melee combat
Rough NPC pathfinding
Switching between levels
Level loading from static files
Saving / loading / permadeath
Basic inventory system
Randomly generated dungeon floors
Main menu
Basic mod support
[t]http://i.imgur.com/GsSfA.png[/t][t]http://i.imgur.com/pEbgN.png[/t][media]http://www.youtube.com/watch?v=dattsmkfzhU[/media]
[url=http://intrrpt.com/delver/]Website[/url]
Not free on android, , atleast not for me. Trying it on computer instead,
That's definitely a Minecraft texture pack, I've seen it before.
It's not free on android, sadly. But it isn't expensive either and it looks like something I'd love to play during my lectures, I'll try pc version first though.
Played a little of it. It's pretty fun for an alpha, simple, sure, but fun. A good timewaster that could evolve into a great game.
looks like it could turn into a great game :)
Really simple, quite fun
It's looking really good so far, this is a really early alpha
it looks like they literally ripped those stone/sword/chainmail textures straight from minecraft. Even the mossy cobble.
Apart from that, looks like it could be a good game. I always loved roguelikes.
I really need this on iOS.
Looks good, but too minecrafty, I swear most of those texture were straight rips.
I played it a bit on PC and I must say it's too easy, I beat the game on my first try without any difficulties.
[QUOTE=themoses;36044062]it looks like they literally ripped those stone/sword/chainmail textures straight from minecraft. Even the mossy cobble.
Apart from that, looks like it could be a good game. I always loved roguelikes.[/QUOTE]
There's not a lot of ways to make it look different with pixel art without it looking bad or unrealistic.
Also, they don't look anything like them.
I hope the graphics get upped, I hate it when 3d games use 16x16 textures as a "style" like everyone's been doing since Minecraft.
[editline]22nd May 2012[/editline]
Otherwise this is the game I've been wanting to see for a long time, a first person roguelike.
I love the textures.
[editline]22nd May 2012[/editline]
And people have been doing it since way before minecraft, it's just that people like you suddenly think it's only happening because if minecraft.
I know games did that before Minecraft, too. To me it just seems that the idea became more popular after Minecraft, which is only natural honestly if a game can sell so well despite using low resolution textures.
I'd still prefer if the sprites were at least more like this
[img]http://i16.photobucket.com/albums/b48/raikoufighter/dragon.png[/img]
And less like this
[img]http://t3.gstatic.com/images?q=tbn:ANd9GcRi-rzMuRtSfEfRY3zqZLGenowGO1y9K9h4RlbJW-ZTGPGRN6WxfcmSxMoNiQ[/img]
Using low poly 3d models would look good too. Berserker Quest managed to look good without going for the 16x16 texture trump card.
[editline]22nd May 2012[/editline]
This is just my opinion though, I'm getting tired of seeing the same graphics everywhere.
This isn't really a roguelike, but that doesn't change the fact that this seems cool.
[QUOTE=juGGa;36052502]This isn't really a roguelike, but that doesn't change the fact that this seems cool.[/QUOTE]
Its actually really easy for a rougelike.
This game is a great time waster tho and I wish it was free on android.
[QUOTE=SGTNAPALM;36043591]That's definitely a Minecraft texture pack, I've seen it before.[/QUOTE]
Most of those textures/tiles originally came from the competition that spawned Realm of the mad god though.
Is this WIP? I quite enjoy for killing time and would like to see it a bit expanded.
It's games like these that make me want to learn some simple coding. Make a little Sci-fi roguelike.
[QUOTE=joost1120;36052243]There's not a lot of ways to make it look different with pixel art without it looking bad or unrealistic.
Also, they don't look anything like them.[/QUOTE]
Low quality pixel art is how programmers put decent graphics in their game without needing an artist. (Which is why many indie games use it because they're usually programmers, not artists)
It's pretty hard to fuck up as long as you keep it all consistent.
Am I the only person that thinks "action roguelike" is a contradiction?
[QUOTE=Loofiloo;36062104]Am I the only person that thinks "action roguelike" is a contradiction?[/QUOTE]
Not really
I'd consider this a roguelike-like since it kind of follows the great roguelike identification rule sheet
[quote=Greatest List Ever]
High value factors
Random environment generation
Permadeath
Turn-based
Grid-based
Non-modal
Complexity
Resource management
Hack'n'slash
Exploration and discovery
Low value factors
Single player character
Monsters are similar to players
Tactical challenge
ASCII display
Dungeons
Numbers
[/quote]
[QUOTE=joost1120;36052274]I love the textures.
[editline]22nd May 2012[/editline]
And people have been doing it since way before minecraft, it's just that people like you suddenly think it's only happening because if minecraft.[/QUOTE]
He probably means it's gotten very popular since Minecraft came out, which it has. I'm seeing these kinds of graphics in every indie game now
[QUOTE=superstepa;36062180]Not really
I'd consider this a roguelike-like since it kind of follows the great roguelike identification rule sheet[/QUOTE]
Well I don't really like that list because I think turn-based-ness is an inextricable component. And "complexity" is also a bad item because it's somewhat subjective, and it isn't a defining characteristic of the genre at all.
Let's look at an example game. Civilization 4 has:
-Random environment generation
-Permadeath
-Turn-based
-Grid-based
I'm not sure what "non-modal" means
-Complexity
-Resource management
-Exploration and discovery
-Tactical challenge
-Numbers
But I don't think anyone on the planet will call Civ 4 a roguelike, and the fact that it meets almost all of the high-value criteria doesn't even make it an inadvertent participant in the genre.
[QUOTE=Loofiloo;36062734]Well I don't really like that list because I think turn-based-ness is an inextricable component. And "complexity" is also a bad item because it's somewhat subjective, and it isn't a defining characteristic of the genre at all.
Let's look at an example game. Civilization 4 has:
-Random environment generation
-Permadeath
-Turn-based
-Grid-based
I'm not sure what "non-modal" means
-Complexity
-Resource management
-Exploration and discovery
-Tactical challenge
-Numbers
But I don't think anyone on the planet will call Civ 4 a roguelike, and the fact that it meets almost all of the high-value criteria doesn't even make it an inadvertent participant in the genre.[/QUOTE]
Defining a roguelike is really hard this days, more and more games escape from the formula while still being heavily inspired by roguelikes (Binding of Issac for example).
I just like to refer to that list when examining a game which [I]states[/I] that it is a roguelike or heavily inspired by roguelikes
I'd say this is a coffee break First person roguelike, more than anything.
But hey, it's free, and fun. I'm not complaining :v:
Edit:
Woah what the fuck, playing this latest build has my mouse all fucked up, I can only aim in short little movements, forcing me to drag my mouse several times just to turn
Made it all the way to the orb and got back to floor one, and then a skeleton killed me :(
I don't understand how some monsters do very little damage, and then others will take away like 5 hearts. It is very fun though.
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