[img]http://upload.wikimedia.org/wikipedia/en/7/71/SWAT_4_Coverart.png[/img]
Swat 4 is a tactical shooter, not much different to Rainbow Six. You play as a Swat team leader. You command your squad around the map. The thing is that you have to follow police rules. This means you have to shout "Get down on the ground!" or "Drop your weapon!" before you are allowed to shoot someone (unless they shoot first ofcourse). You also have to handcuff suspects and civilians, unruly people will get the tazer or pepperspray treatment :biggrin:.
All the enemies in this game are randomly placed so you never know were they will be in a mission
[b]Equipment[/b]
You have a selection of leathal and non-leathal weapons.
This includes paintball guns that shoot pepperballs, non-leathal shotguns, tazers, pepperspray, mp5s and a bunch of other weapons. Along with different ammo to each weapon.
You also have 3 types of grenades:
Flash - standard flashbang
CS - Teargas grenade
Sting - Grenade that blasts small rubber balls across the room.
Other things at your disposal are:
Optic wand - used to look around corners or behind doors.
Door wedge - Not sure what this does, other then blocking doors.
C2 - used to blast open locked doors, and blow anyone away that is unfortunate to stand on the other side
Door opening shotgun - Same as the c2 except it's a shotgun and far less leathal for the people behind the door.
Might have forgotten something.
[b]Wiki copy pasta ahead.[/b]
SWAT 4 is a tactical first-person shooter computer game developed by Irrational Games and published by Vivendi Universal Games on April 5, 2005. It was built on Irrational Games's Vengeance engine powered by Unreal Engine 2.0 technology. In SWAT 4, the player leads a SWAT tactical element in resolving various situations, such as hostage standoffs or apprehensions of dangerous subjects. An expansion to SWAT 4, entitled SWAT 4: The Stetchkov Syndicate, was released on February 28, 2006.
Contents
Gameplay
A SWAT team clearing out a subway maintenance tunnel during a multiplayer co-op game.
Single player
SWAT 4 features a single-player campaign in which the player has to lead their SWAT element through 13 missions. The missions are not related and there is no overarching storyline. The game aims to have gameplay similar to real SWAT experience. For example, it encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them. In addition, players must follow strict protocol to ensure proper use of force. Players may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury. On the higher difficulty levels, more points are required to pass the mission, with 100 being perfect. On the most difficult level, Elite, players need a 95/100 to pass, and will fail for killing even a single suspect, losing more than two team members without committing an infraction, or committing any infraction in addition to being injured, as each of these actions result in the loss of more than 5 points.
The player is the leader in a five-man SWAT element made up of the leader and four other men that are divided into two pairs, called "teams". The teams are assigned colors, "red" or "blue". The player does not assume direct control over the other officers. However, orders can be issued from an order selection menu, ranging from clearing a room to covering an area and handcuffing a compliant person. Additionally, a video camera is mounted on each police officer's helmet. This allows the leader to see what other members of the element see, and to issue appropriate orders to a team that is in another location.
All missions start with a pre-mission briefing which describes the situation and gives whatever details are available on the suspects and/or hostages. For some missions, a 911 call is heard, which can give a clue on what to expect, and what equipment should be chosen for that situation. The briefing identifies mission goals, which consists of bringing order to chaos by arresting or neutralizing all suspects, and rescue all hostages or other civilians. Sniper support may also be provided, but the snipers' views are limited to static parts of the map, often covering a single window. Different objectives may include the capture of a specific suspect, finding out the fate of an undercover officer, or defusing explosives. After the briefing, the player can choose equipment for themselves and the other four officers. Some mission maps also provide for multiple entry points.
A perfect score may be gained in a campaign by arresting all suspects and rescuing all civilians, securing all weapons, reporting all status updates, not suffering any losses to the team, and not receiving injury. The missions progress from poorly armed suspects to well-equipped soldiers with weaponry such as AK-47s. Suspects may also obtain gas masks, helmets, and body armor. Suspects who cannot be arrested or who will not cooperate when verbally challenged must be neutralized according to SWAT protocol.
SWAT 4 uses the concept of authorized and unauthorized use of weapons. Most situations require the officers to give the suspect a warning to give them the chance to surrender. Shooting without warning is considered unauthorized use of force or deadly force, depending on whether the player kills the suspect. A non-compliant suspect that does not point his weapon at another person may not be lawfully shot. A single unauthorized use of force deducts 5 points, while deadly force deducts 10 points - in addition to the loss of score because of not taking suspects alive. Shooting without warning is allowed if the suspect is pointing their weapon at a hostage or a SWAT team member or if they open fire. Suspect reactions to warnings differ - some may attempt to hide and set up and ambush, some immediately surrender, others will flee and some will open fire. Some suspects may also pretend to surrender and open fire or run. If a hostage is killed, the mission is automatically deemed a failure.
The characters in SWAT 4 are easily injured. Even though all members of the element are equipped with armor, they can be incapacitated quickly. If the player is incapacitated, then the mission ends in failure. Lightly wounded players suffer gameplay penalties depending on injury locations. Leg injuries result in a limp, and arm injuries result in loss of accuracy.
Multiplayer
SWAT 4 also features several multiplayer game modes, all of which are team-based: SWAT versus suspects. The multiplayer modes are:
* Barricaded Suspects. Teams gain points by arresting or killing members of the other team. The team which hits the score limit first or has the highest score when the round time ends wins.
* VIP Escort. A random member of the SWAT team is selected to be the VIP. The suspects must arrest the VIP, hold him for two minutes and then execute him. The SWAT team must escort the VIP to an extraction point on the map. If the suspects kill the VIP without holding him for two minutes, SWAT wins. If a SWAT team member kills the VIP, suspects win.
* Rapid Deployment. Three to five bombs are placed throughout the map. The SWAT team must locate and disable them all within a time limit, if they fail to do so, suspects win.
* Co-op. This allows the player to play through the single-player missions with up to four other people taking the place of computer-controlled SWAT officers. In the expansion, Co-op can run on custom missions and with up to ten players per game, which can further be split into two completely separate teams (red and blue) with a leader each. This is not similar to single player teams where an element leader controls both teams.
Equipment
The player can select equipment for each of the officers.
A major factor in SWAT 4 is selecting appropriate equipment to use for the mission. Several firearms are available for use. For most guns, it is possible to choose between standard hollow point ammunition (which is better suited for those enemies in light armor or with no armor as it has good stopping power and can cause the most damage to unarmored targets), and full metal jacket ammunition, which provides better penetration and is advised for usage against heavily armored targets. In addition, the player can choose a loadout of less-lethal weapons, which do not have the capacity to incapacitate or kill, and other pieces of tactical equipment.
When playing online, the player has an added protections tab in the equipment selection. The player has to choose between a gas mask or helmet, and thus even the SWAT team can be affected by CS gas if the helmet is selected. When choosing the gas mask, the player's vision is partly blocked and the player's head is more vulnerable. The player must also choose between light, heavy, or no armor.
Critical response
The Stetchkov Syndicate expansion
S
An expansion pack for SWAT 4 was released on February 28, 2006 in North America. The expansion includes seven new missions featuring the fictional Stetchkov crime family.
VoIP capability has been added to multiplayer games, there are seven new missions, two new multiplayer modes, seven new weapons, players may strike suspects or hostages with their weapon to prompt compliance, which has the same effect as a non-lethal weapon, suspects will now pick up their weapons if they are not swiftly arrested, 10 player co-op with up to two teams of five, stat tracking, ladders and rankings for multiplayer, orders can be held in single player until the leader gives the go command and an option to have only one person issue commands and lead the team.
[b]Screens and media[/b]
[img]http://www.fileshack.com/images/finclude/images/020305_swat4.jpg[/img]
[img]http://i25.tinypic.com/mkjj3k.jpg[/img]
[img]http://www.freewebs.com/altekmedia/swat4_03.jpg[/img]
[b]Trailer[/b]
[media]http://www.youtube.com/watch?v=bfwRuI_ZMaU&feature=related[/media]
[b]Random gameplay[/b]
[hd]http://www.youtube.com/watch?v=duWE-1Dk8Gk[/hd]
[media]http://www.youtube.com/watch?v=jj2_r_96ZbI&feature=related[/media]
Spoony did a let's play on this game, check it out here: [url]http://www.spoonyexperiment.com/category/lets-play/swat-4/[/url]
[b]Were to get it[/b]
D2D sells it in their online store, worldwide. (includes the expansion)
[url]http://www.direct2drive.com/2/347/product/Buy-Swat-4-Gold-Download[/url]
the multiplayer in this game is great because of all the tacticool nerdes that get really angry if you don't do everything exactly their way
Never tried the multiplayer yet (just got the game) but I'm guessing its most fun with friends.
I've never played the online multiplayer but it's fun playing co-op over hamachi with people you actually know.
All I ever did was run around with pepper spray, spraying everyone.
I was the best cop in the world.
This game is fucking infuriating, but satisfying.
The last few missions in that game are hard as hell
This game rocks but I don't play it because it takes a year to load.
Man this game is so much fun, I wanna play it again.
Only thing that annoys me about this game is that the AI can be really fucking stupid sometimes. Just running into a room and ignoring everyone in it. But it's usually quite good
SWAT 3 before it was pretty good too and had a way better multiplayer system which contained the best lobby system combined with a game list that I've ever seen implemented in a game which made it easy to meet up with people and play.
As a result of that lobby system in SWAT 3, the community was alive and active with several thousand players for 5-6 years after release. Recently it died down significantly.
SWAT 4, 2-3 years after release has no sense of community and just has a server list. Hence why hardly anyone plays it now.
I used to play the fuck out of this game, I'd always go through levels the first time with all the less-tan-lethal weapons, but then if they killed me or shot a hostage or other assorted bullshit I'd get pissed off, giver everyone 1911s and M4s and go through shooting everyone, I got allot of "unauthorized use of lethal force" penalties, one time this guy shot someone in my squad and killed them, then surrendered, so I tied him up then shot him in the head point blank with the 1911.
the first or second level was really fucked up in this game and
[sp]the one with the cult where they killed the kids and rigged the building with explosives[/sp]
[QUOTE=JustExtreme;17200830]SWAT 3 before it was pretty good too and had a way better multiplayer system which contained the best lobby system combined with a game list that I've ever seen implemented in a game which made it easy to meet up with people and play.
As a result of that lobby system in SWAT 3, the community was alive and active with several thousand players for 5-6 years after release. Recently it died down significantly.
SWAT 4, 2-3 years after release has no sense of community and just has a server list. Hence why hardly anyone plays it now.[/QUOTE]
I hear you man.
Does it play in widescreen?
[QUOTE=Twang;17200573]the multiplayer in this game is great because of all the tacticool nerdes that get really angry if you don't do everything exactly their way[/QUOTE]
Real men don't play CO-OP.
Might check this out for co-op with my friend. Are the bots any good?
It's actually "you're in my way, sir." :eng101:
After playing this with the Sheriff's Special Forces realism mod (SSF 3.1) I can honestly say I'll never fucking touch vanilla/default SWAT 4 again.
SSF mod is how SWAT 4 should've been right from the get go. Holy fuck it's awesome.
I love this game, it is fucking awesome. I got to reinstall it.
[QUOTE=OutOfExile;17201729]Might check this out for co-op with my friend. Are the bots any good?[/QUOTE]
The bots are okay, sometimes they ignore enemies that shoot at them.
the only shit i hate in this game is two things:
1) Enemies have aimbot
2) Teammate AI is so fucking stupid. Oh, let the fat serial killer shoot me with shotgun, you guys can just stand there and don't do shit while I'm getting shot right infront of you
[img]http://www.freewebs.com/altekmedia/swat4_03.jpg[/img]
For a second there I thought that was STALKER's xray engine :raise:
I think its the ut2004 engine.
Ah, Swat 4. I played this multiplayer too. I like how it has the personal element added in it. Like in A-Bomb, one of the team say "ugh, this is why i don't let my kids go to rock concerts".
Also the Sniper's name is "Sierra" (which is probably a reference to the developers).
Also taser the old woman for epic lulz.
Only criticism i have is the fact that later suspects have body armor, and maybe a gas mask or sunglasses, so they are ether immune to sting+tear or sting+flash.
"Open and Bang!"
"Shit! It's the Cops!"
I always wanted to play this game, everyone keeps talking about it, saying coop is a blast. Love tactical shooters.
Might be because I am playing on normal, but shouldn't you be affected by the cs gas. It's not like you have gasmasks
The only thing i especially hate is that you can't shoot suspects until they draw a gun on you or run away, unless you want to get a penalty.
You are affected by all the less lethal weapons on COOP.
[QUOTE=FunkyHippo;17207718]I always wanted to play this game, everyone keeps talking about it, saying coop is a blast. Love tactical shooters.[/QUOTE]
The later levels aren't so much tactical as they are a combination of trial and error and luck.
One of the best coop games out there. I wish they'd make Swat 5. Would be so awesome.
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