• Videogames aren't hard and challenging anymore.
    190 replies, posted
So I was just playing Thief: The Dark Project earlier today. While trying to steal a key from a room full of well-armed enemies, I got detected and got my ass thoroughly kicked multiple times. While I was yelling "This shit is fucking impossible!" on the verge of ragequitting, I realized something. For the first time in I don't know how long, I was playing a game that was challenging. Nowadays there are no more challenging games, everywhere I look it's just these shitty first-person shooters that give you the amount of guns equal to that of a small country and enough health to survive a nuclear bombing(health regeneration is one of the worst concepts ever), and it's just not fun. Same goes for pretty much every other genre, it's all catering to these new MW2 and Halo kids up to the point where the only option left for people who actually want to play a challenging game is to go back to games that are over 10 years old. Another problem about games that are easy as fuck is that completing them isn't as satisfying. I still remember the forest level in RTCW in which getting detected would automatically fail the mission, the Butcher from Diablo, the race in Mafia, and more importantly, I remember how satisfying it was to beat that level/boss/race after trying for the 20th time. New games really are shit for the most part, and this is just another of the many reasons why. Now excuse me while I go back to playing Thief and smashing my head into the keyboard.
nintendo hard ~~~offtopic~~~ i was playing on nfsu2 today split screen with a friend on a drag race and holy shit was that hard. we had to use hummers because it was that difficult
I totally agree, when you compare DOS era games to modern games there is a large difference in difficulty.
Games aren't getting harder, they are just using less broken mechanics
Yes, agree for you! I hate the fucking health regeneration. I agree with almost everything with what you said.
Agreed. A few weeks ago I brought my megadrive from home to my uni flat, we sat down to play "The Lion King" and spent 5 hours trying to complete it. It was really difficult, and in the end had to resort to level skip just so that we didn't have to repeat the difficult first half over and over.
[QUOTE=admiral_Cola;21367858]Games aren't getting harder, they are just using less broken mechanics[/QUOTE] Partially because of the more casual audience, and partial because of the above.
[QUOTE=GeneralFredrik;21368004]Yes, agree for you! I hate the fucking health regeneration. I agree with almost everything with what you said.[/QUOTE] There should be at least some way to get health back. Other than dying. If you're in a game, you come across someone and kill them, you might have low health. That gives you a disadvantage the next time you're in a fight. Either way, when a game is too hard and you get stuck, as you've said you end up doing the same thing over and over in the hope of getting it right that time. That's not fun, that's frustration. Frustration is un-fun. I don't think a game has to put you in that position to be "challenging".
Also less mainstream games are harder (just as hard as the old ones), and Ninja Gaiden Black is fucking torture (on Master Ninja), harder than Contra. [editline]04:57PM[/editline] [QUOTE=MegaJohnny;21368093]There should be at least some way to get health back. Other than dying. If you're in a game, you come across someone and kill them, you might have low health.[B] That gives you a disadvantage the next time you're in a fight.[/B][/QUOTE] It should be like that, you lost a lot of health before, now you will have a harder time. What I hate about new games is the ideology that everyone must be able to complete them.
Only mainstream games really make it easy Look at less mainstream games like demon's souls
[QUOTE=Mattz333;21368047]Agreed. A few weeks ago I brought my megadrive from home to my uni flat, we sat down to play "The Lion King" and spent 5 hours trying to complete it. It was really difficult, and in the end had to resort to level skip just so that we didn't have to repeat the difficult first half over and over.[/QUOTE] toejam and earl was the hardest game ever. evil dentists were literally the thing of nightmares i was only 6 playing on the mega drive hours straight
Play a harder difficulty.
Playing on harder difficulties does not work (well it does, but only partially), it's just not the same thing if the game was not designed from the ground up to be hard.
Certain games can be very hard. For instance, STALKER is brutal. If you don't have the right equipment, Borderlands can be rather difficult (though they give you the amount of guns in a small country [and by country, I mean [i]planet[/i]]), Left 4 Dead sucks balls on Expert, and something else.
I think Halo does a good job with difficulties. I never beat any of the original 3 on legendary, then again I never had the patience to keep trying.
OP I agree with you 100%. Games are no long tough, and like the above user way up said. Games should not be made for everyone to complete. There are several games I have yet to beat in my collection. I like that though. I like that I have to work hard to complete something. Imagine how easy Goldeneye would be with Health Regeneration... It would be just plain stupid and not fun.
[QUOTE=Fusilero1;21368116]Only mainstream games really make it easy Look at less mainstream games like demon's souls[/QUOTE] Hey, mass effect 2 was pretty hard, even on easy. and I played the first one without trouble.
Play multiplayer more. Then the difficulty is other people, and that's never easy.
I don't like to work hard to complete something, I want to enjoy what I play when I come home from work.
Nowadays a challenge means 10 people in a single room [editline]06:17PM[/editline] actually, BC2 is a bit of an exception
I agree with you, but it might just be me who has gotten better.
Like the good old days, give a specific amount of lives (often 3), after that game over. Or no save points (only way to win is to play nonstop!) Or make it so if/when you go into a spot your not supposed to, that instead of putting an invisible wall, make it so the enemies there are fucking tough as hell, far too tough for anyone at that point in the game to possibly beat. That way not only does it take away a life, but it gives you the feeling of being in an open world rather than being surrounded by invisible walls.
[QUOTE=acds;21368098]Also less mainstream games are harder (just as hard as the old ones), and Ninja Gaiden Black is fucking torture (on Master Ninja), harder than Contra. [editline]04:57PM[/editline] It should be like that, you lost a lot of health before, now you will have a harder time. What I hate about new games is the ideology that everyone must be able to complete them.[/QUOTE] On the other hand, if you can get your health/ammo back between conflicts it means each fight is more equal, which others may think is right. I'm not saying games should have the CoD system where you can get back to full health by not being hurt for a moment, but you definitely shouldn't have to die to get health back. Take TF2, that got it right. There are multiple ways to get healed, but they're not as fast or convenient as CoD's. Cod makes up for it, though, by making all the players very fragile, comparable to Counter Strike. You die quite easily but if you get out of something alive you'll get the health back.
In the days before online (or even local) multiplayer, devs had to do something to increase the longevity of their games. They simply did this by making it stupid hard. Also back in the DOS days, games were a pursuit of the hardcore and nerdy, who were able to put in the commitment to a difficult game. Nowadays, there are 6-year-olds playing Call of Duty, so the difficulty has to be lowered to cater for all ages and types of gamer.
I think it's because today's game have a bigger focus on telling a story, and nothing breaks the flow better than being stuck at the same place for 2 hours. Games are slowly becoming more and more like movies, in contrast to old games where the goal was to get from A to B. I do often crave for hard games though, and I notice way too often that a game's hardest difficulty is actually easy. Compare MW2's Veteran to Contra for example.
[QUOTE=hoodoo456;21368284]Hey, mass effect 2 was pretty hard, even on easy. and I played the first one without trouble.[/QUOTE] ME2 on insanity is just plain bullshit. Almost everything has two layers of something to waste ammo on and all of a sudden you've got a krogan right next to you 1 hitting you.
i can name difficult - max payne with no autosave
AVGN agrees with all of you
Killzone 2 is impossible if played on the hardest mode. The final level was also pretty hard on normal mode.
Fuck I hated that level in RTCW. When I was younger I just used notarget and ran through it. (used lotsa cheats when I was younger)
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