• Horrible areas/bosses in great games
    42 replies, posted
Discuss any disappointing or crappy parts in games that can otherwise be considered great. What first comes to mind for me is the Killer Croc sewer level in Arkham Asylum. Overall it's just a really tedious section of the game, with Killer Croc doing the same repetitive attack over and over and having to backtrack the entire sewer level. The fact that you have to walk as slowly as possible really doesn't help. The entire section just really sticks out of what is one of the best superhero games ever. [highlight](User was banned for this post ("Don't make "post your" threads. These are usually, but not limited to, threads asking for our opinion. This includes threads like: what is the best game of X genre, what we think is the best X in a game, post a list of X, in X game what's the best way to do X, etc." - Orkel))[/highlight]
Pretty much all the bosses in Deus Ex: Human Revolution.
I just finished MGS1, god the Communication Tower A. [media]http://www.youtube.com/watch?v=5XVOOJ1eDjg[/media]
I haven't beaten it, but that was basically the main criticism of Deus Ex: Human Revolution (the boss fights were outsourced to another company). I'd say that the worst boss fight in a great game that I've ever encountered would be Fontaine from Bioshock: [img]http://xperiencedgaming.files.wordpress.com/2012/05/frank_fontaine.jpg[/img] Was very easy and not that interesting, and didn't feel rewarding for me either.
The last boss in Zeno Clash :v:
Mr. Freeze NG+ in Arkham City. Difficulty curve becomes a upward cliff there. I still havent gotten past him, having been sitting on that part for more than 3 months
The parking lot chapter in Max Payne 1, I don't know about you guys but that shit was crazy hard. That is all I can really think of though, I don't really get far in much of the single player games I play. I don't really own that many recent ones, and I cant think of any part that stuck out.
[QUOTE=LordCrypto;36297411]Mr. Freeze NG+ in Arkham City. Difficulty curve becomes a upward cliff there. I still havent gotten past him, having been sitting on that part for more than 3 months[/QUOTE] Really? I loved that part, especially in NG+.
Sewers in Half Life 2.
Final boss fight in Mass Effect. It was just rage inducing with the rocket spam and the cutscene half-way through
Caverns in basically every single Pokemon game. Mainly because a battle happens every five seconds or so of walking, and if you want to go to a Pokemon Center to heal all your Pokemon, you lose all progress in that cave.
[QUOTE=G-Guy;36297501]Caverns in basically every single Pokemon game. Mainly because a battle happens every five seconds or so of walking, and if you want to go to a Pokemon Center to heal all your Pokemon, you lose all progress in that cave.[/QUOTE] Stock up on Repel before going in. And always bring escape ropes
[QUOTE=samuel2213;36297534]Stock up on Repel before going in. And always bring escape ropes[/QUOTE] Yeah but even then it's a pain in the ass, you have to spend the money to buy all those repels and ropes, then you still have to deal with the annoying mazes within the caverns and simple but irritating puzzles. And in order to make sure that you didn't miss anything useful, you have to make sure to cover every room in that cavern.
[QUOTE=BF2_ROCKS;36297319]Pretty much all the bosses in Deus Ex: Human Revolution.[/QUOTE] The first boss I found was impossible to kill with any gun, so I found out that throwing explosive and gas barrels at him seemed to work much better.
Fucking swimming part in MGS2 jesus fucking christ
The boat bits in the first uncharted game. OH, god.
Act 3 in metal gear solid 4. GOOD LORD, stalking some guy for a good hour!
Deus Ex first level. Hands down.
On A Rail in Half-Life. God that was boring.
Bed of chaos from Dark Souls.
the chapters of HL2 where you run around the Citadel with that super gravity gun.
i'd have to say alex mercer in prototype 2. i haven't even gotten there yet, with the game's length being outdone by the common indian penis (east, native americans are strapped) i'm probably just around the corner. so what i really have to hate about it is the concept. first off i'm one of the few people who liked mercer in the first one. he didn't have much to say and i related to him in a way. secondly in the second game they make him so much more awesome as a character, he's almost like the cheshire cat in the beginning. just lounging around spouting out words being all whimsical and shit. i would have liked to play as alex mercer in the second game, i would have liked to take over the fucking world. i would like my objective to be evil and for fucking once i'd like to have a truly legit evil as fuck player character. but no, big ol blackie the big angry black stereotype has to come in, spoil the party, kill mercer and fuck his sister i guess. and pretty much any game area that has semi hidden routes to the next area, like a ladder hidden behind a beam (f.e.a.r. has this coming out the ass) or a small doorway in some corner that looks way to unimportant. so you just for fucking hours try and find that single route, backtracking and all that shit. sometimes even the strategy guides don't help.
The final boss in Batman: Arkham Asylum. It was completely off when it came to the general personality of the character. [sp]The Joker is supposed to trick Batman, play little games with him, try to have some fun, not go on steroids and smash stuff.[/sp]
that entire game. i don't get what's so fun about it. it was pretty mundane for some reason to me.
I personally thought that the pseudogiants in STALKER SoC were too easy. The only thing that balanced them out was their annoying as fuck ground pound. I often found myself worrying more about controllers. Maybe it's just the difficulty I was playing on at the time, I don't know though.
Serious Sam 3 BFE bosses They're piss easy to defeat
I managed to get lost in Ravenholm for a good 2 hours the first time I played Half-Life 2. Also 3rd Sephiroth in FF:X
The mission in GTA IV when you have to fight in the construction site. fucking hated that mission.
Some missions in Vice City where pretty annoying. Especially the ones with remote controlled toys and that one race to hire a driver for the bank robbery. First battle with Letho in Witcher 2.
[QUOTE=G-Guy;36297501]Caverns in basically every single Pokemon game. Mainly because a battle happens every five seconds or so of walking, and if you want to go to a Pokemon Center to heal all your Pokemon, you lose all progress in that cave.[/QUOTE] The first time I played through Pokemon Red I went into the first cave and didn't have flash (or even know I needed flash). Spent literally several hours a day for several days stumbling around by pure luck and eventually coming out of the same entrance.
Sorry, you need to Log In to post a reply to this thread.