• EVE online
    13 replies, posted
Since the other thread has a grand total of four post left, here is the new one. Copy-Pasta Time! [QUOTE=SCopE5000;16155202]:siren: [B]People you can PM for a buddy invite[/B] :siren: If you would like an extended 21 day invite to the game, PM one of the follwing people: [url=http://www.facepunch.com/private.php?do=newpm&u=30566]Scope5000[/url] [url=http://www.facepunch.com/private.php?do=newpm&u=55888]Kalinium[/url] [url=http://www.facepunch.com/private.php?do=newpm&u=72438]Vulcan[/url] [url=http://www.facepunch.com/private.php?do=newpm&u=33427]Thorny[/url] [url=http://www.facepunch.com/private.php?do=newpm&u=213098]Suicide Requiem[/url] [url=http://www.facepunch.com/private.php?do=newpm&u=188553]neutronic[/url] [url=http://www.facepunch.com/private.php?do=newpm&u=147678]dcss[/url] [img]http://img200.imageshack.us/img200/5015/evethreadimg.png[/img] [b]EVE Online[/b] Eve Online in a game developed by CCP games, released in 2003 for the PC. In my opinion it is the best MMO available amongst todays large selection, and I aim to give players a place to discuss Eve in this thread as well as encourage more people to join and play in this incredibly large and complex game universe. I will be updating the thread with a lot more content on as much EVE related info as possible. The EVE universe in singular in nature, so everyone plays together and players are not seperated physically from other players. There are non PVP or PVE realms, and the game is very hardcore in nature, if you lose your ship, you lose anything that was on it, and the money it cost to buy it (some can be regained through insurance). [b]Races of EVE online[/b] [img]http://www.eveonline.com/bitmaps/boxes/sr_Amarr.jpg[/img] The Amarr Empire is the largest of the four races in EVE, spanning 40% of the inhabited solar systems within the EVE universe. They enslave anyone they come in contact with and this made them incredibly powerful, until the Jovians gave them a beating and they found huge opposition from the other factions. Amarr Empire ships typically employ laser weaponary that takes it's toll on ship capacitor but looks badass and inflicts some major damage in the process. Lasers take crystals of multiple kinds for all occasions and come in Beam and Pulse for varying distances. [img]http://www.eveonline.com/bitmaps/boxes/sr_Minmatar.jpg[/img] The Minmatar were heavily oppressed and enslaved but have now mostly regained there numbers and become free people living under the other factions. They are powerful, determined and independent. This is typically regarded as the most difficult race to play in EVE as they have a very wide potential skillset and use. Their ships typically use Autocannons and powerful heavy artillery. They also vary in terms of if their ship is Armour-tanking or Shield-tanking, which makes them a tricky opponent when you try to reveal and exploit their weakness. [img]http://www.eveonline.com/bitmaps/boxes/sr_Gallente.jpg[/img] The Gallente are the 'defenders of the free world' which makes them naturally opposed to the Amarr Empire. The Gallente employ a fierce variety of powerful ships in combat. Their arsenal is never complete without a bay full of powerful drones and their weapons are typically energy based blaster weapons which can decimate at close range. [img]http://www.eveonline.com/bitmaps/boxes/sr_Caldari.jpg[/img] The Caldari State consists of mega-corporations which controls sectors of the state, and they control every aspect of Society under the Caldari faction. There is a lot of power behind the Caldari in the backstory, noting that if a Caldari Company is threatened the opposer may find themselves under fire from the entire Caldari State with maximum force. Caldari ships tend to employ a large amount of Electronic Warfare alongside powerful missles. [b]Bloodlines[/b] So you picked your race, but that's not the end of the choices you can make, as you go on to choose a bloodline for your character. These vastly change your characters starting ranks with different types of skill, changing how long each one will take at the base level. I would advise looking at each one and deciding what you'd roughly like to do in the game before chosing because once you choose a bloodline there's no going back. [b]More Choices...[/b] The character customization in EVE is probably the best for all-out different player looks. You can edit the facial features with multiple options for each, edit the angle, the way your character is looking, the background, the lighting, tattoos and decals, hats, hair, the choices are virtually endless. [b]Customization and Specialization[/b] There is so much choice in EVE and best of all it's completely up to you from the very start about what you want to do with your character. [b]Friends and enemies[/b] From the start you have no real friends or enemies in the EVE universe, you forge your own alliances regardless of race, there's no factional/alliance boundary stopping you from going anywhere. [b]The game rules[/b] There are essentially no rules in Eve, you can grief, steal, decieve, scam and swindle your way to victory and/or riches. You don't get banned if you commandeer some cash out of some poor unsuspecting fellows hand, as long as you didn't hack his account or exploit the game to your advantage to do so. ISK buying with real money is also not allowed nor is in-game item buying. This is a feature I love in EVE, it's not some pansy, pussy game where you can whinge to a GM if you're scammed because if you're too stupid to realise someone offering to 10x your ISK is a scam, you truly deserve to be scammed to be honest. Infiltrating corps is also completely fair game. It's been known that hundreds of billions of ISK are lost through corps subject to theft by members. [b]Skills[/b] There are hundreds of different skills within the EVE universe, these are incredibly varied and anyone can train any skill as long as they have the prerequisites needed to train them. Skills come under the following groups, for which I offer an explaination. [i]Corporation management[/i] - Skills at managing corporations, allowing you eventually run 10000+ member corps. [i]Drones[/i] - Skills at drone control, allowing you to control more, faster drones in combat (or mining). [i]Electronics[/i] - Skills at electronics, allowing use of Jammers, targeters and other advanced EWar. [i]Engineering[/i] - Skills at shield operation mainly, allowing you to use resistance boosting fields and such. [i]Gunnery[/i] - Skills at guns of all kinds, allows you access Tech II guns which do a lot more damage at higher rates. [i]Industry[/i] - Skills at industry, allowing you to carebear your way to large sums of money through mining. [i]Leadership[/i] - Skills at leading, allowing you to eventually commandeer hundred-man fleets. [i]Learning[/i] - Skills at learning, does nothing other than speed up training times. [i]Mechanic[/i] - Skills allowing you to utilize advanced armour boosting devices. [i]Missiles[/i] - Skills to do with all aspects of missile-assisted-destruction. [i]Navigation[/i] - Skills with navigation, allowing your ship to utilise speed boosters and be more agile. [i]Science[/i] - Skills at Science, allows you to learn how to salvage wrecks, use scanners. [i]Social[/i] - Skills at social interaction, affecting your missions. [i]Spaceship Command[/i] - Skills at flying ships of EVE, ranging from Frigates to the bigger ships such as Titans. [i]Subsystems[/i] - Skills at subsystems, which are to do with tech III ships (lategame). [i]Trade[/i] - Skills to do with trading, allowing players to handle transactions better. All skills affect something or other, so even the basic skills will be giving you very useful boosts (ie 10% shield per level). Skills go up to level 5 and unlock more advanced skills to be trained. EVEmon is an essential tool for planning skills, as it allows you to set a ship you want and it tells you what to train in what order and if it can be sped up at all using learning skills. [b]Ship Control[/b] Double click anywhere in space to move there, navigate longer distances by right clicking, selecting where you want to move and hitting 'warp to', control your speed using the bar at the bottom. ctrl-click something on overview to lock onto it and blast away using the bar at the bottom (or your F1-F10 keys). It's confusing at first and may take 1-5 days to get used to, but it's truly simple after you've given it a real go. [b]Missions[/b] Missions are a large feature in EVE, they allow new players to easily make money and also allow long time players to build faction standings and do harder missions for much larger rewards. Missions consist of asking an agent in a station for a mission and then recieving an objective. Nearly all stations contain mission-giving agents of some kind, but they will not all be available to you from the start. Loved by many, hated by some, missions will always be there. It's entirely possible to play the game without ever touching a single mission at any point, a lot of players do this. [b]Corporations and Alliances[/b] Corporations are groups of players who form a corp, you get a lot of logo customisation as well as member control related to ranks and such. Alliances are larger groups of players from multiple corporations. They are very large and powerful. They engage in Alliance warfare, fighting over territory in low-sec 0.0 space. The current map of which alliance owns what space is here: (media tagged for hugeness) That map automatically updates on a daily basis and it changes significantly. [media]http://go-dl1.eve-files.com/media/corp/Verite/influence.png[/media] [b]Industry[/b] The industry in EVE is thriving and a potential gold mine for miners and industrials alike, you can play the entire game this way without engaging in combat or even touching a combat ship or ship module, but I believe this would get somewhat boring rather quickly. Despite my own thoughts on this, there are literally thousands of players who do nothing but shoot at rocks all day and sell whatever comes out. [b]Exploration[/b] Exploration is a wonderful thing in EVE online, and it is typically how I spend a lot of my time now days. Exploration consists of utilizing scanners (alien to a lot of players) to find sites which are completely invisible to people without scanners. Scanned Sites can be a variety of things, like rare mining deposists, archaelogical sites (where special, rare and expensive items can be obtained), areas where rats lurk (more difficult than basic mission rats), and of course WORMHOLES. It's a lot of fun to run such sites and they often become increasingly difficult as you move throughout the stages of them (you can also get special missions knowns as 'Explorations' which take you to places to get rare faction loot). It's also very profitable if you loot and salvage everything you kill. [b]Wormhole space[/b] Wormhole space was recently added to EVE, it is basically areas of space seperate from the main regions, accessible through wormholes that open and close in random places regularly. You can easily be lost in space inside a wormhole if you are without a scanner, and this would result in the loss of your ship and pod as you would not be able to locate an exit. Corporations can set up bases on moons within wormholes and the reason for this is typically to mine rare ores only available within wormholes, and to kill sleepers, which are difficult enemies, the purpose of which is to obtain rare tech III ship components and salvage used for building tech III ships. [b]Market[/b] The market in EVE is consistently changing, based on a real world economic model. On the market you can place a buy order for a certain good, then when someone drops by and hits the 'sell' button, you'll pay out however much you offered and recieve the item. Alternatively you can just grab the lowest priced item on the market, which will be yours immediately. On the other end of the scale, you could put an item on for slightly less than the lowest price and make in some cases double what you would have got if you'd just hit the 'sell' button and sold it to the highest buyer. obviously the drawbacks of listing your item is that someone could rush in to drop their prices and thus beat you at your own game and also that the money/item from listing a buy or sell order might not immediately go through and you may have to wait days. As I said it is entirely real in it's function, players within the 'Industry' market consistently mine ores to produce and supply ammo to the trigger happy non-industry players who are more than willing to pay large sums for it. It is entirely possible to employ real world tactics to make the market work in your favour no matter how devious they may be. [b]PVP[/b] Player versus player combat is wonderful in EVE and is orchestrated through the system security rating which EVE uses. Systems go from low-security (0.0, low-sec) to high-security (1.0, high-sec), and each represents how much security is provided in system. You can potentially attack anyone anywhere at any time. However: If the system is 0.5 or above, CONCORD (in-game NPC police) will send a response force consisting of immensely powerful ships to destroy you in seconds. This doesn't however make it impossible to do so, it's been known that small ships like frigates carring expensive cargo have been destroyed by groups en-route to their destinations in high sec (resulting in the destruction of the attackers ships), but so that a small nippy ship who didn't engage in combat can nip in and attempt to retrieve whatever the ship was carrying. If the system is under 0.4, anyone can attack anyone else at any time and any place. This will not result in CONCORD presence, however players can not destroy players pods, only their ships. Engaging targets here will get you shot by the gate and station guns, and you won't be able to dock or jump through a gate for roughly 20 minutes. It also degrades your characters Security status, which goes down to -10. Anything below -1 will result in players not being able to enter high security systems until they get their status up. Entering 0.4 before you know what you are doing is essentially suicide. Doing so when you do know what you are doing is still very dangerous, but you can bypass a lot of the danger through using fast or cloaked ships. The danger lies when 'gate campers' (a type of pirate) sit on gates waiting for hapless players to come through from other systems, and then when you surface, they blow you up. 0.0 is true low-sec but is relatively difficult to get to from the high-sec systems (usually a few jumps through low sec), here no holds are barred, you can be pod killed (lose your implants), and huge capital ships are constructed and used in combat between corps and alliances that live here. Wormholes are slighly different, there is no local chat so there is an element of surprise when you have to rely on your ships scanners to see who is in there with you. More on wormholes later as they deserve a sub-section. [B]Ships[/B] Ships in Eve are incredibly varied and distinct. The smallest are frigate class ships which are fast an agile, slightly larger are Cruisers with their many variations. A step up from this is the Battlecruiser, opting for high speed but larger armour and shield amounts. The largest sub-capital ships are Battleships which are slow and 'fat', with high armour and large powerful weapons. Capital ships are immensely tanked, serve a specialised role and are very expensive. Before saying 'what, only 5 ships???' bear in mind that each race has a set of each type of ship and there's many variants on the standard class. For example as well as the standard 'frigate', you've also got deviations such as covert ops, assault ships, logistics, interceptors, destroyers and more. They all bring some unique aspect or other to the playing field. If you want to see every ship in the game: (media tagged for hugeness) [media]http://go-dl.eve-files.com/media/corp/DavikRendar/EVE_Shipchart_Apocrypha_Edition.jpg[/media] [B]Fitting[/B] Ship fitting is infinately varied as well, you could fit any ship in any way but the challenge is to make a good fit, one which is perfect for however you want to spend you time in EVE. There's thousands of ship modules available, all unique and with multiple variations on most of them for you to shove in your ships variety of slots (high medium and low). [B]Screenshots and Vidoes[/B] [img]http://www.kalinium.co.uk/bsgang.jpg[/img] [img]http://www.kalinium.co.uk/shootingstation.jpg[/img] [img]http://www.kalinium.co.uk/bsgang2.jpg[/img] Clear Skies is a Machinima made in EVE and Gmod, I suggest watching it. It has two almost hour-long episodes which are brutally awesome and certainly inspires you to play EVE, especially the second episode. Here is the trailer: [media]http://www.youtube.com/watch?v=rbrJSb5X0-A[/media] [B]Useful resources[/B] [url=http://www.eveonline.com/]Eve Online Website[/url] [url=http://www.eve-wiki.net/index.php?title=Main_Page]Eve Wiki[/url] [url=http://www.battleclinic.com/index.php]Battleclinic, A lot of Eve related stuff here[/url] [B]Closing statement[/B] So with this RC1 version of the thread, I've outlined very few of the hundreds and hundreds of things you can do in the EVE universe. If you feel I've missed anything feel free to inform me and I will update it about said subject based on information you provide or my own experiences. Bear in mind that I fully intend to update this thread with a lot of information in the forseeable future.[/QUOTE]
Sweeeet, EVE. It was too tough for me though, I quit after a month.
You forgot to capitalize Online.
Yes, capitalize Online, or else my OCD will kick in.
[QUOTE=gangsta;17172068]Yes, capitalize Online, or else my OCD will kick in.[/QUOTE] Use my thread! It's properly capitalized and has a better thread title.
CCP can gag you in public channels by the way. [editline]11:44PM[/editline] Wrong thread, let this one die!
Unquote the OP
My friend just gave me the trial for this, we went to go see his friends in a wormhole, it took bloody ages to fly to the office and back when they wanted me to join, especially seeing as we had to race a worm hole.
wrong thread guys
Fail thread, the other is better. Use it.
ran a decent scam, made 200 mill doing practically nothing. i think im bored with eve now.
theres a thread cap? since when?
let this thread die...
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