[img]http://dl.dropbox.com/u/62168572/top_bg.jpg[/img]
[url]http://www.moddb.com/mods/afterword[/url]
Hello I am the Lead Animator for a mod called Afterword
Afterword will bridge the gap between the First and Second Portal. You will play as Sarah another test subject trapped in the facility. After Chell had escaped test chamber 19, GLaDOS awoke Sarah to satsify her testing euphoria while she was trying to convince Chell to return to the testing area. But Alas, GLaDOS was destroyed and Sarah left alone in the enrichment center. Everything is thrown into chaos, and without GLaDOS to regulate the system Aperture Science becomes unpredictable and unstable. So, Portal ends and our story begins... with a little friend named Green.
[B]What we got so far[/B]
-13 maps, 4 for the first chapter and others for future chapters3 new puzzle elements (we are still looking for a coder)
-12 new musical compositions and lots of artwork
-6 pages of our comics (a prelude to our story) there will be 9 in total, if I'm not mistaken (currently only in russian)
-A storyline for first and second chapters (its currently being re-written)
[video=youtube;iRe7vEvKgLE]http://www.youtube.com/watch?v=iRe7vEvKgLE[/video]
[B]New testing elements[/B]
[img]http://media.moddb.com/cache/images/mods/1/20/19083/thumb_620x2000/2012-03-11_00002.jpg[/img]
And a return of some old ones
[img]http://media.moddb.com/cache/images/mods/1/20/19083/thumb_620x2000/2012-03-15_00001.jpg[/img]
[B]New music[/B]
[video=youtube;p2XIWmbbOb0]http://www.youtube.com/watch?v=p2XIWmbbOb0[/video]
[video=youtube;2ugCdBhPkfk]http://www.youtube.com/watch?v=2ugCdBhPkfk[/video]
[B]And more![/B]
[video=youtube;Al2RBnFIxqA]http://www.youtube.com/watch?v=Al2RBnFIxqA[/video]
[url]http://www.moddb.com/mods/afterword[/url]
[url]http://afterword.ru/[/url]
[B]Podcast[/B]
[url]http://itunes.apple.com/us/podcast/afterword-developer-diary/id534993757[/url]
Sure sounds nifty! Can't wait to give it a try.
That Gravitational Manipulation Field reminds me of the excursion funnel
[QUOTE=Niven;35345583]That Gravitational Manipulation Field reminds me of the excursion funnel[/QUOTE]
I know, but we have more creative uses for it (changing the gravity of an entire test chamber, half of a test chamber on the wall)
I'd ask if you need any mappers, but I'm probably too shit.
the water in the level demonstration seems to tile a bunch, you should probably fix that
Seems to me that there should be a visual indicator for the general barrier of an area where gravity changes. Some sort of very subtle particle effect.
I would like to join your team as a mapper, shad0w440. Assuming I'm good enough:
[img_thumb]http://i.imgur.com/s321n.jpg[/img_thumb]
The 4 images below the top 2 Portal ones are from a GoldenEye: Source map. I can probably map much better now than what you see in the old images.
[QUOTE=Sam Za Nemesis;35350303]Isn't that Nicolas/Kave's portal gun model with holstering animations?[/QUOTE]
Yea nicolas said it was cool.
I was remaking all the animations
[video=youtube;DyOKqXasQJk]http://www.youtube.com/watch?v=DyOKqXasQJk[/video]
but we scrapped it, obstructed the players view too much (which is why I didn't post it in the OP)
Zippy Joined the team :D
[video=youtube;Al2RBnFIxqA]http://www.youtube.com/watch?v=Al2RBnFIxqA[/video]
If you need any voice acting done, I would totally be up for it, I also major in sound design, if you're interested.
As I say for every mod, If you need testers, I'll gladly do it! (Cause I'm impatient and don't like to wait for things to be released)
[QUOTE=Chaotic Lord;35469802]As I say for every mod, If you need testers, I'll gladly do it! (Cause I'm impatient and don't like to wait for things to be released)[/QUOTE]
yes me too
Ok monthly update, we have redesigned the first chapter and we have a whole bunch of new maps, and new songs :D
Our first real trailer:
[video=youtube;iRe7vEvKgLE]http://www.youtube.com/watch?v=iRe7vEvKgLE[/video]
Full song here:
[video=youtube;2ugCdBhPkfk]http://www.youtube.com/watch?v=2ugCdBhPkfk[/video]
this is for portal 1?
[QUOTE=Meatpuppet;35857089]this is for portal 1?[/QUOTE]
Why would it be for portal 1?
This is awesome, the music's great
If you'd like any models (wishful thinking hooray), I'm in for it. Though I've only modeled weapons, I could model props but I haven't done any characters yet.
[QUOTE=Meatpuppet;35857089]this is for portal 1?[/QUOTE]
Where's the bad reading rating when you need it?
Translating English to German if you want. PM
Check out our podcast:
[url]http://itunes.apple.com/us/podcast/afterword-developer-diary/id534993757[/url]
And our Mobile App
[quote]
[IMG]https://dl.dropbox.com/u/62168572/Photo%20Jun%2003%2C%207%2009%2024%20PM.png[/IMG]
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[sp](personally I don't think all this advertisement is helping the development of the actual mod any)[/sp]
That is surely nice looking.
Since you've seemingly brought the Energy Ball back, any chance we can see remakes of the old Portal 1 chambers? At least some of 'em?
[QUOTE=DatWut?;36330152]That is surely nice looking.
Since you've seemingly brought the Energy Ball back, any chance we can see remakes of the old Portal 1 chambers? At least some of 'em?[/QUOTE] The entire first chapter is in the old portal 1 style
[QUOTE=shad0w440;36333131]The entire first chapter is in the old portal 1 style[/QUOTE]
why are you using old textures
[QUOTE=Meatpuppet;36335515]why are you using old textures[/QUOTE]
Because it takes place during the Portal 1 era, and it's only for the first bits.
That sill doesn't make sense. You know what a retcon is, right?
In portal 2 they did a transition from the old styled textures and map design with the overgrown style... then preceded to build a new aperture around you with the new textures
Afterword begins before GLaDOS is even destroyed... I wont say too much because its all a secret really.. but there will be an equivalent transition to the new styled textures same as portal 2
I don't know guys, I thought the old portal textures looked good. Anyway I like them.
Most stupid question ever:
Think it will be possible for you guys to port over the map editor and include the new puzzle-elements?
[QUOTE=DatWut?;36396674]Most stupid question ever:
Think it will be possible for you guys to port over the map editor and include the new puzzle-elements?[/QUOTE]
well that depends on if these elements can be dropped into a map with a single instance
I'm making a puzzlemaker mod which I will also be including with my story mod "Back-Stock"
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