By that,i don't mean OMG GTA IV,HALO 3,MGS 4 or some crap like that,i mean the old games that really shaped todays gaming.
Perfect example is Half Life with its epic A.I.
All posts will be added in this list:
[i]FPS[/i]:
- [img]http://www.veryicon.com/icon/preview/Game/The%20Orange%20Box/Half%20Life%202%20Icon.jpg[/img] [b]Half Life[/b] - Epic A.I.
- [img]https://secure.eu.playstation.com/PSN_Images/psn_trophy_icon/medium/trophy/np/NPWR00715_00_DA0984BC00AFCDEABA26613B0EC43C15AA632360/EAC1C09D8A7F04CE419D66D7E9D2AFDCB68D3981.PNG[/img] [b]Wolfestein 3D[/b] - Brought the FPS genre to publicity.
- [img]http://icons.wegame.com/game/duke_nukem48.png[/img] [b]Duke Nukem 3D[/b] - Brought the main character "Badassery".
- [img]http://icons.iconarchive.com/icons/th3-prophetman/game/Quake-icon.jpg[/img] [b] Quake [/b] - Popularized FPS.
- [img]http://www.macupdate.com/images/icons/5214.png[/img] [b]Doom[/b] - Popularized Multiplayer Deathmatch.
[i]Action[/i]:
- [img]http://www.download-free-game.net/images/deus_ex_icon.jpg[/img] [b]Deus ex[/b] - Defined action games.
- [img]http://www.buddy-icons.info/img/icon/12603.gif[/img] [b]Metal Gear [/b] - Brought the Stealth genre to publicity.
[i]Platform[/i]:
- [img]http://fc00.deviantart.com/fs26/f/2008/114/3/7/SSBB_Donkey_Kong_Icon_by_DiddyandDixieFan500.gif[/img] [b]Donkey Kong[/b] - The first actual platformer.
- [img]http://www.nes-snes-sprites.com/Images3/Contra3AlienWarsIcon1.gif[/img] [b]Contra[/b] - Partially Incented Platform - Shooters.
[i]RPG[/i]:
- [img]http://img.brothersoft.com/icon/softimage/l/legend_of_zelda-249871-1245397480.jpeg[/img] [b]Legend of Zelda[/b] - Invented save game.
- [img]http://t0.gstatic.com/images?q=tbn:C5acmEIU_NYozM:http://mallow.wakoopa.com/avatars/000/144/789/normal.png%3F1253042344[/img] [b] Dungeons and Dragons [/b] - Created Role Play Genre.
Wolfenstein 3D ("Created FPS")
:smug:
Wolfenstein 3D/Doom - Brought the FPS genre to publicity.
Ninjas, But Wolfenstein didnt really [B]CREATE[/B] FPS.
Metal Gear - Brought the Stealth genre to publicity.
Doom/Quake - Popuralized Multiplayer Deathmatch (Mostly Doom)
Donkey Kong - The First Actual Platformer
Contra - Partially Invented Platform-Shooters
Pong - Invented Multiplayer
Legend Of Zelda - Invented Save Files
Duke Nukem 3D
created main character badassery
Added Wolfestein to collection.
[editline]12:13AM[/editline]
Added Duke Too.
Deus Ex: Defined the Action/Adventure genre (Among other things).
Added.
Command & Conquer TD & RA.
Reason?
[QUOTE=Hakita;17501427][b]Doom - Brought the FPS genre to publicity.[/b]
Ninjas, But Wolfenstein didnt really [B]CREATE[/B] FPS.
Metal Gear - Brought the Stealth genre to publicity.
[b]Quake - Popuralized Multiplayer Deathmatch[/b]
Donkey Kong - The First Actual Platformer
Contra - Partially Invented Platform-Shooters[/QUOTE]
Fix'd. or from what I read.
Doom is the FPS that shaped all FPS games.
Starcraft for RTS.
Doom definitely popularized deathmatch, considering it was the first one to even use the name.
[editline]06:24PM[/editline]
Ninjas afoot tonight.
[QUOTE=Zackin5;17501642]Fix'd. or from what I read.[/QUOTE]
Changed it a bit.
Age of Empires.
You know why.
Was GTA3 the first 3D free-roam game? If so then that for pretty much creating free roaming.
'Brought x genre to publicity' sounds like shit, use the phrase 'Publicized x genre' so I can take you more seriously. Or you could replace 'Publicized' with 'Popularized', whatever floats your boat.
[QUOTE=OutOfExile;17501719]Was GTA3 the first 3D free-roam game? If so then that for pretty much creating free roaming.[/QUOTE]
I think it is.
Thats right, Im a :ninja:
[QUOTE=OutOfExile;17501719]Was GTA3 the first 3D free-roam game? If so then that for pretty much creating free roaming.[/QUOTE]
[url]http://en.wikipedia.org/wiki/Open_world[/url]
[quote]Turbo Esprit provided a 3D free-roaming city environment in 1986 and has been cited as a major influence on Grand Theft Auto[/quote]
/nitpicking
[editline]11:31PM[/editline]
[B]Suggestion:[/B]
Dune - Started the whole RTS genre.
OP, [B]Metal Gear[/B] did, not [b]Metal Gear Solid[/b]. Woohoo for nitpicking.
Halo.
Don't lie to yourself. Games these days would be so much different if it weren't for Halo.
[QUOTE=Evil_Toaster;17501883]Halo.
Don't lie to yourself. Games these days would be so much different if it weren't for Halo.[/QUOTE]
What did Halo ever do to help games?
It just made them easier.
[QUOTE=GaynericMonk;17501771][url]http://en.wikipedia.org/wiki/Open_world[/url]
/nitpicking[/QUOTE]
Then GTA3 for perfecting it.
HL's real innovation was seamless levels, no loading screens but just brief pauses in the gameplay.
[QUOTE=Evil_Toaster;17501883]Halo.
Don't lie to yourself. Games these days would be so much different if it weren't for Halo.[/QUOTE]
*cough* Marathon *cough*
[QUOTE=Evil_Toaster;17501883]Halo.
Don't lie to yourself. Games these days would be so much different if it weren't for Halo.[/QUOTE]
Yep, there'd be far less annoying 12 year olds.
But seriously, the whole regenerating health aspect needs a mention, I guess. But that's not really something that's completely changed the face of shooters, so no.
[QUOTE=cheesedelux;17501920]HL's real innovation was seamless levels, no loading screens but just brief pauses in the gameplay.[/QUOTE]
And being able to tell the story using no cutscenes or pre-written things.
[QUOTE=radioactive;17501908]What did Halo ever do to help games?
It just made them easier.[/QUOTE]
I never said anything about helping. The question was what games from the past shaped games to the way they are today. The answer is Halo.
Oh and Duke 3D added the third axis, allowing you to look up and down as well as from side to side.
(At least I think Duke did that)
Also Half Life's AI is stupid. I don't understand what's so great about its AI.
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