[IMG]http://cdn.steampowered.com/v/gfx/apps/630/header_292x136.jpg?t=1311285801[/IMG]
A recent [URL="http://facepunch.com/showthread.php?t=1196128"]update[/URL] encouraged me to create an alien swarm thread that I expect to die soon.
Shamelessly stolen from wikipedia:
[quote] [I][B]Alien Swarm[/B] is a freeware top-down shoot-em-up video game by Valve Corporation. It is a remake of the Alien Swarm for U[I]nreal Tournament 2004, and it was developed by the original team, who were hired by Valve during the course of the development process.
[U][B]Gameplay elements:
[/B][/U][/I][/I][I]Alien Swarm is a top-down shoot-em-up set at a 60-degree angle. Four players can join a single co-operative game, the aim of which is to progress through science fiction-themed levels while eliminating waves of aliens. Players can choose from 40 different pieces of equipment. The game includes persistent statistics, unlockable equipment, and achievements.
[/I][I][I][U][B]
General Plot:
[/B][/U][/I][/I]In [I]Jacob's Rest, the only official campaign, a swarm of invasive aliens have taken over a colonized planet in December 2052. Marines deployed by a drop ship named [I]"The Bloodhound" arrive to search for survivors and if need be, to destroy the colony to prevent the spread of the aliens. The task force kills a large number of not only 'normal' aliens, but alien eggs, large tumor-like growths, parasites and other creatures. They soon find out that the colonists have all been killed by the alien infestation. The marines then guide a thermonuclear bomb[/I][/I][I][I] (originally meant for excavation purposes) through the complex and activate its timer. They return to the drop ship before the bomb detonates.[/I][/I][I][I][B][U]
Classes:
[/U][/B][/I][/I]
The game is class-based, with players choosing from the roles of Officer, Special Weapons, Medic, and Tech. Each class has two selectable characters, with differences in abilities.
[I][B]
Officer[/B][/I]
Grants a passive bonus to damage and damage resistance to nearby allies. He has access to the Vindicator, a class-restricted shotgun with an incendiary grenade launcher and has general all-around abilities. They are also capable of throwing extra amounts of explosive ordnance, and may find class-restricted ammo caches on the field for his Vindicator shotgun. The two playable characters are Sarge and Jaeger.
[I][B]
Special Weapons[/B][/I]
Brings raw damage to the table and starts out with a customized autogun with superior parameters, high magazine capacity, and auto-aiming ability. The Special Weapons gains access to a powerful minigun at a high enough level, and can pick up class-restricted ammo caches on the field. The two playable characters are Wildcat and Wolfe.
[I][B]Medic[/B][/I]
Is the only class able to equip and deploy temporary healing beacons, and at a high enough level can use a medigun to selectively heal teammates and themselves. The two playable characters are Faith and Bastille.
[I][B]Tech[/B][/I]
Carries a motion sensor, sets up sentry guns faster, welds doors faster, and is the only class capable of unlocking certain door panels or completing certain objectives by means of a hacking minigame. They also have access to a prototype assault rifle with auto-aiming capabilities and the ability to fire stun grenades. The two playable characters are Crash and Vegas [/quote]
[B][I][U]The Unreal Tournament mod:
[/U][/I][/B][IMG]http://images3.wikia.nocookie.net/__cb20110509203815/alienswarm/images/thumb/2/2e/Alien_Swarm_title.jpg/600px-Alien_Swarm_title.jpg[/IMG]
[quote][I]Alien Swarm 2K4 is a total conversion mod for Unreal Tournament 2004 created by a development team from Black Cat Games.
[/I]
[I][B]Alien Swarm[/B][/I] is a total conversion mod for [I][URL="http://en.wikipedia.org/wiki/Unreal_Tournament_2004"]U[/URL]nreal Tournament 2004[/I] created by Black Cat Games and initially released on May 28, 2004. [I]Alien Swarm[/I], version 1.2 was released on September 10, 2004, with the official campaigns, Sigma and Ortega. [I]Alien Swarm [/I]version 1.3, together with a third campaign, Telic, also introducing new weapons and items, plus some bug fixes was released on December 16, 2005. On February 13, 2007 another new campaign and the version 1.32 patch were released. On January 31, 2010 version 1.34 patch was released, adding widescreen support.
In [I]Alien Swarm[/I], the player assumes the role of a commander in the Interstellar Armed Forces and uses the unique skills of the marines at his disposal to fight through infested space ships and colonies that have been overrun by aliens. [I]Alien Swarm[/I] can be played both [URL="http://en.wikipedia.org/wiki/Offline"]o[/URL]ffline and [URL="http://en.wikipedia.org/wiki/Online"]o[/URL]nline with up to eight people each controlling one of the eight unique marines. Each marine falls into one of four classes: explosives, special weapons, technical, or medic. The game can be played either as single missions or as a series of missions called a campaign.
There are currently 2 official campaigns for [I]Alien Swarm[/I], Sigma and Ortega, as well as the Phalanx Campaign created by MjrHuRTz and Upsilon Campaign. The Telic Campaign added new weapons, items, and maps to the game. A sequel to the Telic Campaign, Escape From Rhea, brought more weapons, equipment, and maps to the game. There are also a number of fan made maps and a mutator that allows players to string together a series of maps into a custom campaign.[/quote]
[B][I][U]Screenshots:
Unreal Tournament Mod:
[/U][/I][/B][IMG]http://www.night-blade.com/alienswarmimages/CoverHackThumb.jpg[/IMG] [IMG]http://www.night-blade.com/alienswarmimages/AutopsyThumb.jpg[/IMG] [IMG]http://www.night-blade.com/alienswarmimages/FaithThumb.jpg[/IMG] [IMG]http://www.night-blade.com/alienswarmimages/WolfeThumb.jpg[/IMG] [IMG]http://www.night-blade.com/alienswarmimages/CorridorAttackThumb.jpg[/IMG] [IMG]http://www.night-blade.com/alienswarmimages/InfestedThumb.jpg[/IMG]
[U][I][B]Source Game:
[/B][/I][/U][IMG]http://cdn.steampowered.com/v/gfx/apps/630/ss_b39b5cef6ad3176e0f80e7509c227032a22967d8.600x338.jpg?t=1311285801[/IMG] [IMG]http://cdn.steampowered.com/v/gfx/apps/630/ss_c95b51026c6523796a6d9fe6ddbfd31558d04af5.600x338.jpg?t=1311285801[/IMG]
[IMG]http://cdn.steampowered.com/v/gfx/apps/630/ss_18f754afc528d82d9c91c52227a3acb215505f34.600x338.jpg?t=1311285801[/IMG] [IMG]http://cdn.steampowered.com/v/gfx/apps/630/ss_5939e72b222a95288ad3ac6eb69b956c57f7df2e.600x338.jpg?t=1311285801[/IMG] [IMG]http://cdn.steampowered.com/v/gfx/apps/630/ss_3ff2a00e1a49ada20e867b9338e6e47572b046af.600x338.jpg?t=1311285801[/IMG]
Links:
[URL]http://en.wikipedia.org/wiki/Alien_Swarm_(mod)[/URL]
[URL]http://en.wikipedia.org/wiki/Alien_Swarm[/URL]
[URL]http://store.steampowered.com/app/630/[/URL]
[URL]http://www.blackcatgames.com/asv1/index[/URL]
[URL]http://alienswarm.wikia.com/wiki/Alien_Swarm_Wiki[/URL]
[URL]http://www.moddb.com/games/alien-swarm[/URL]
[URL]http://www.moddb.com/mods/alien-swarm[/URL]
[URL]http://swarmarmory.com/[/URL]
[URL]http://www.alienswarm.com/[/URL]
[URL]http://forums.steampowered.com/forums/forumdisplay.php?f=930[/URL]
[URL="http://www.moddb.com/mods/alien-swarm-the-telic-campaign/downloads/the-telic-campaign-escape-from-rhea-11"]Telic and EFR campaign[/URL]
[URL="http://www.gamefront.com/files/3912933/PhalanxASwCampaign10.zip"]Phalanax campaign[/URL]
Hopefully this thread last's longer than two minutes! I want to see the Alien swarm community again.
As a game it is dead, but for modding it's still alive.
Well you can do pretty a lot with Alien Swarm engine:
[hd]http://www.youtube.com/watch?v=Oy5sPoXlMMU[/hd]
I think this would've made a great NS Style game.
I want a zombie mod based on Alien Swarm engine.
I still play this game now and then with my friends.
i really enjoyed this game, too bad it's dead now
Someday, it's gonna be revived again.
It's a fun free game, though.
This game was golden when played with friends. Especially when people panic
I really enjoyed this game back when it came out. I had an absolute blast playing it with friends and working on the achievements together. I wish Valve would release an Alien Swarm 2 with five different campaigns, ala the L4D series. I'd be more than willing to pay for it, too.
It just seems like so much wasted potential (Valve not adding anything else to it, doing anything else with it) for such a good game.
[QUOTE=En Ex;36736960]I really enjoyed this game back when it came out. I had an absolute blast playing it with friends and working on the achievements together. I wish Valve would release an Alien Swarm 2 with five different campaigns, ala the L4D series. I'd be more than willing to pay for it, too.
[b]
It just seems like so much wasted potential (Valve not adding anything else to it, doing anything else with it) for such a good game.[/b][/QUOTE]
Even more similarities with left 4 dead!
[QUOTE=AaronM202;36738687]Even more similarities with left 4 dead![/QUOTE]
they gave it a sequel you moron
[QUOTE=taipan;36735212]I still play this game now and then with my friends.[/QUOTE]
Well Marphy, you might disagree but I really do!
[QUOTE=taipan;36739876]Well Marphy, you might disagree but I really do![/QUOTE]
he also disagrees with me saying there was a sequel to left 4 dead
[QUOTE=Meatpuppet;36740025]he also disagrees with me saying there was a sequel to left 4 dead[/QUOTE]
Wait, there was!?!
I think it just needed more levels. Perhaps more items too.
[QUOTE=SFC3;36741130]Wait, there was!?![/QUOTE]
Nah. They added an "expansion" with crap characters. Except for Ellis, everybody likes Ellis.
[URL="http://store.steampowered.com/news/8399/"]Another fun update![/URL]
[QUOTE]Product Update - Valve
19:34
- Added latest localization files.
- Fixed a crash when viewing the Achievements screen in a non-English language. [/QUOTE]
We really need to set up a game of this sometime
In this section: [url]http://www.facepunch.com/showthread.php?t=1171733[/url]
[b]Hypovolemia Mod[/b]
[media]http://www.youtube.com/watch?v=yOQwuoqilAQ[/media]
this game would have probably been more popular had it been FPS or at least over-the-shoulder. Not a lot of people like top-down games any more.
[QUOTE=MightyMax;36789368]this game would have probably been more popular had it been FPS or at least over-the-shoulder. Not a lot of people like top-down games any more.[/QUOTE]
It was top down because the original Alien Swarm was.
[QUOTE=MightyMax;36789368]this game would have probably been more popular had it been FPS or at least over-the-shoulder. Not a lot of people like top-down games any more.[/QUOTE]
Top down games are still pretty damned awesome, what the fuck are you smoking?
[QUOTE=MightyMax;36789368]this game would have probably been more popular had it been FPS or at least over-the-shoulder. Not a lot of people like top-down games any more.[/QUOTE]
dota 2
My laptop can barely run this Source game. And it drops down to like 5 FPS at the cargo elevator sequence.
Amazing.
[QUOTE=rikimaru6811;36794190]My laptop can barely run this Source game. And it drops down to like 5 FPS at the cargo elevator sequence.
Amazing.[/QUOTE]
That's because the cargo elevator isn't moving. The map is. That part is really unoptimized.
I downloaded a custom map pack and played with friends quite recently actually.
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