• "Emotional" war game
    57 replies, posted
If anyone made a war game where you could fully see the horror and experience what it was like. In a way that also makes the gameplay fun but with a storyline and characters that really draw you in, that you kind of bond with the characters Wouldn't that be awesome?
Brothers In Arms attempted that, and failed. If you want to experience real war sign up for the army, videogames are entertainment and nothing more.
If it was made right, yeah it would be pretty cool. It could go TERRIBLY wrong if the wrong people make it though.
2 years from now, I will
I find Brothers In Arms to be like that. I was sad after one of my squad members died, and I reloaded a save from 2 missions back to save him.
Brothers in Arms Hell's Highway was pretty emotional.
[QUOTE=GenericUsername;21679019]Brothers In Arms attempted that, and failed.[/QUOTE] The writing in the first two games, the first especially, is very good. The voice-acting is okay too. What ruined it was the terrible editing. The third game was dumb. They tried way too hard to make it an emotional roller-coaster but the writing and voice-acting were both poor. It wasn't helped by shitty facial animations that made the characters look like they were straight from [I]The Sims[/I].
I don't know if it counts, but Mass Effect 1 and 2 got very fucking emotional at some points.
[QUOTE=Big Ben;21679139]I don't know if it counts, but Mass Effect 1 and 2 got very fucking emotional at some points.[/QUOTE] It just isn't the same When I mean emotional war game I mean likte the dangers of Vietnam, seeing your fellow soldiers get their limbs blown off right in front of you, who ment a lot to the character you play as
It isn't gonna happen unless you have to play through the training with those guys, hell, it won't work unless you ARE the character.
For it to be even REMOTELY the same, the game would have to be, literally, years long.
Some pretty crazy character development for like 50+ hours is needed for you to feel any sort of attachment to characters I think.
Not sure if it counts, but Metal Gear Solid 4 really showed the effect of war on veteran.
[QUOTE=gnoob;21679454]Some pretty crazy character development for like 50+ hours is needed for you to feel any sort of attachment to characters I think.[/QUOTE] Why not? I don't think this has been done before and it would be cool.
[QUOTE=vizard38;21679522]Not sure if it counts, but Metal Gear Solid 4 really showed the effect of war on veteran.[/QUOTE] hahahahahahah
Mass Effect 2 really did a good job with that though.
Mass Effect was a very emotional game, yes, but that is not the same type of emotional as he is talking about.
If you made a game emotional where would the fun be of not giving a crap and wasting a whole base?
Well there's call of duty WaW for showing the horrors of war That or I'm a sissy
[QUOTE=PVT drone536;21680199]If you made a game emotional where would the fun be of not giving a crap and wasting a whole base?[/QUOTE] I guess the fun would be getting revenge by wasting a whole base.
I think Hell's Highway did that pretty well. I really liked that game and it was interesting how it almost turned into a thriller/horror game near the end.
The first two Brothers in Arms; Hells Highway overdid it
The only games like this are pretty much the Brothers in Arms game.
Have you not played 50 Cent Blood in the Sand?
Brother in Arms: Hell's Highway got pretty fucked up towards the end of the game, I shat my pants when he was going crazy in the old hospital :byodood:
Arma II does a very good job of showing the realities of war without gritting it up like an emo gothfag or farting puppies and rainbows everywhere. It's an interesting and meaningful take on the subject I'd say. No dismemberment I'm afraid, but when someone eventually does gets hit or some spoilerific story things happen, it can be pretty damn tense.
I believe Arma II had the possibility of scarring you with the possibility of 1000 AI opponents duking it out. Being in a battle of that size could car anyone :v: [editline]11:10PM[/editline] Two Arma II posts at the same time? This is madness!
[QUOTE=gnoob;21679454]Some pretty crazy character development for like 50+ hours is needed for you to feel any sort of attachment to characters I think.[/QUOTE] I'd say about 20 hours. By playing ME1 I got pretty attached to my team. I really hope I don't lose anyone I like in ME2, I'm not done yet though.
You don't need years or hours to bond with a character, are you retarded or what? All you need is a feel for the character and some bonding gameplay experiences. That can be done in 20 minutes. Add in some extra character building and you're set for attachment provided the player is even paying attention at all.
i believe KONAMI was working on an FPS that was going to be like this but they scrapped it because, if my memory serves me correctly, most of the people on the teams themselves were having a sort of shellshock.
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