• James Bond 007: Agent Under Fire & James Bond 007: Nightfire
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[B]James Bond 007: Agent Under Fire.[/B] [img]http://upload.wikimedia.org/wikipedia/en/8/89/James_Bond_007_-_Agent_Under_Fire_Coverart.png[/img] [B]James Bond 007: Agent Under Fire[/B] is a first-person shooter video game based on the James Bond franchise. Developed and published by Electronic Arts, it was released for GameCube, PlayStation 2, and Xbox game consoles. [B]Plot:[/B] [sp]CIA agent Zoe Nightshade, a mole in Identicon Corporation, based in Hong Kong, is discovered and captured. Identicon, a botanical research firm, is a possible front for a weapons-smuggling ring. James Bond infiltrates the facility in an attempt to rescue her, as well as retrieve a suspicious courier case in the same building. After freeing Nightshade from a submarine set to launch, the pair flee the facility with the courier case. Nigel Bloch, the head of Identicon, has his forces chase the agents through the streets of Hong Kong. The two steal a second case of vials from a nearby Identicon factory. They then rendezvous with R, who provides Bond with a gadget-laden BMW Z8. A limousine pulls up, as an assassin inside launches a rocket at the agents, killing Zoe, and steals the case. Bond gives chase, stopping an armored van which contained the stolen vials. The vials contain nine blood samples, eight of which contained blood of world leaders. One contains the blood of British diplomat Reginald Griffin, serving in Romania, who is obsessed with protecting a room, outside of his jurisdiction, in the embassy. Bond investigates the embassy, finding Griffin dead, before a similar-looking man attacks him. After overcoming him, Bond finds a message from Bloch on Griffin's computer that mentions Malprave Industries, based in Switzerland. Bond takes the information from the computer and escapes. At Malprave Industries, Bond, posing as a journalist, sees that the CEO is a woman he met at the embassy, Adrian Malprave. After collecting evidence, he makes his escape from the faciilty. Analysis of the computer message from Romania mentions "Defective Mercandise," believed to be a codename for Dr. Natalya Damescu, formerly in the employ of Malprave, now under protection at the British embassy in Romania. She also has inside information to offer. Carla the Jackal, an infamous terrorist who also killed Zoe, leads a raid on the embassy. Bond fights the terrorists before running into Damescu. After a confrontation with the Jackal, Bond picks up a data chip on something known as Poseidon, and delivers it to R for analysis. The chip leads Bond to an oil rig in the South China Sea. After running into Bloch, Bond follows him into Poseidon, an underwater base devoted to clone development. After destroying the lab, he climbs onto a submarine bound for a Royal Navy aircraft carrier. On the submarine, Bond finds Zoe, who reveals that the woman he "saved" from the Identicon facility was a clone meant to infiltrate the CIA, and that the Jackal intended to kill Bond. Depending on whether or not the player picked up the verification code, Bond and Zoe are either captured or are taken to the carrier unharmed. In either case, the pair investigate the ship. It is discovered that 8 world leaders have been cloned, and are to be replaced by the clones. Bond destroys the craft carrying the clones, and the pair make their escape. They arrive at Malprave's base in the Swiss Alps, where Bond saves the eight world leaders. Before he can escape the base, however, he encounters Malprave, who has set the base to self-destruct. She reveals Bloch is still alive, and that Bond had killed his clone. After an encounter with him, Bond follows him into the main office and kills him. He manages to escape the base before it explodes.[/sp] [B]Reviews:[/B] Upon release, the game received generally mixed reviews. Many critics praised the game for its technical qualities, with the Game Informer reviewer calling the character models "astounding". Likewise, some reviewers felt that the game was a step up from the previous entry in the series, including The World Is Not Enough and 007 Racing. However, many also felt that it was far from living up to GoldenEye 007, which is still one of the highest regarded video games of all time. The GameSpot review criticized the game's difficulty, citing the game as too easy and providing little challenge and poor level design. _______________________________ [B]James Bond 007: Nightfire[/B] [img]http://upload.wikimedia.org/wikipedia/en/8/82/007_-_Nightfire_Coverart.png[/img] [B]James Bond 007: NightFire[/B] is a first-person shooter video game powered by the GoldSRC engine that is based on Ian Fleming's British secret agent James Bond. This marked Pierce Brosnan's fourth appearance as James Bond before the release of his fourth and final Bond film Die Another Day, however, in the video game, his likeness was featured, but not his voice, which was provided by Maxwell Caulfield. 007: NightFire was developed by Eurocom for the PlayStation 2, Nintendo GameCube, and Xbox video game consoles. The game is a sequel to Agent Under Fire. Gearbox Software developed the game for Windows, which Aspyr later re-released for the Mac. The computer versions are substantially different from the console versions, featuring different missions and a modified story line. It was published by Electronic Arts in 2002. In 2003 Electronic Arts released NightFire for the Game Boy Advance this time developed by JV Games. [B]Plot:[/B] [sp]The game's prologue mission starts in Paris, France, with James Bond helping French Intelligence Operative Dominique Paradis evade a gang chase while chasing a truck with a stolen nuclear weapon, before continuing in his car. After stopping the truck from blowing up the Eiffel Tower, Dominique and James celebrate the new year. The British Government sends Bond undercover to a party in industrialist Raphael Drake's Austrian castle. M believes that the party is a cover for the exchange of a missile guidance chip between Drake and Alexander Mayhew, who manages the Japanese branch of Drake's industry, Phoenix International, and had stolen the chip from the United States. Phoenix is believed to be a front for weapon smuggling. Bond, CIA agent Zoe Nightshade, and Dominique, who is posing as Drake's mistress, meet in the castle library. While Zoe distracts the guards, Bond makes his way to the exchange and steals the chip. James and Zoe then escape Drake's forces in an armored snowmobile before continuing in James' car. They rendezvous with Q, who takes them out of Austria. After the breach, Drake threatens to kill Mayhew should the operation fail. Mayhew contacts MI6, saying he will provide vital information if Bond comes to his rescue. At his Japanese estate, Mayhew is attacked by Drake's men, consisting of Japanese thugs. Bond fights his way through the estate and manages to obtain a file from Mayhew's safe. Mayhew is killed by a ninja during the process. The file leads Bond to Mayhew's office at the Phoenix Building in Tokyo. Bond is able to infiltrate the building while the guards are changing shifts and secures official NightFire documents. He is then attacked by Drake's men before Dominique provides a distraction which allows Bond to escape via parachute off the roof of the building. The NightFire documents lead Bond to a nuclear power plant being decommissioned by Phoenix International. Bond retrieves evidence of Drake's activities and escapes. However, he is then double crossed and captured by Kiko, Mayhew's former bodyguard, and turned over to Drake. On the top of the Phoenix building, Drake plans to kill Bond and Dominique, who has been discovered as a mole. Dominique is kicked off the rooftop and killed by Kiko. Bond escapes to the ground level before being saved by Australian Intelligence agent Alura McCall. M sends Bond and Alura to Drake's private island, where Drake has set up a jamming signal. The pair infiltrates the island and eliminates Drake's defenses. M makes Bond aware of the UN, EU, and NATO forces arriving on the island to dismantle remaining enemy combatants. Bond makes his way to Drake's underground silo, fighting off Kiko before entering one of three space shuttles intending to capture the Space Defense Platform. Kiko incinerates in the blast pit when Bond's space shuttle launches. Bond reaches the U.S. Space Defense Platform, where Drake is. He successfully sends all eight missiles off course, saving millions of lives, and causes Drake's laser weapon to malfunction, leading to a huge explosion. Finally, Bond kills Drake. As the station goes up in flames, Bond blasts from an escape pod and goes back down to Earth, where M informs him that astronomers from around the globe are reporting "unexpected meteor showers" (which is actually the debris of the now-destroyed Space Defense Platform).[/sp] [B]Differences Between Versions:[/B] Each version of the game differs significantly from the others. The PC version, for example, had fewer levels than the console versions and does not implement driving mode. It begins the plot right at Drake's Austrian castle, skipping over the French mission. Also, in this version, Rook dies much earlier on, in the astronaut training facility that Bond infiltrates. The Game Boy Advance version resembles the PC NightFire more than the console versions. However, the very general overall storyline and characters remain the same in all versions. Other minor changes include weapon animations (i.e. the movement of idle weapons), the reloading animations (where on the PC version, an already loaded weapon isn't bolted or cocked again) and which side the ejection port is on. The PlayStation 2 version has no progressive scan and has two fewer bot slots in Multiplayer. The PlayStation 2 version also has a noticeable amount of framerate lag, especially when looking at a lot of objects at once. [B]Reviews:[/B] Reviews of the game have been positive. Many critics mentioned it had a well thought out and consistent plot. Some say it is the best 007 game since GoldenEye 007 and that it has similarities with Moonraker's story. Many reviewers praised the accurate James Bond model, as they said it is very realistic. It proved popular with customers and in December 2004 a Greatest Hits edition was released for the PlayStation 2, and copies are still in shops to date. The game has sold over 6.8 million copies. Reviews toward the game have also pointed to the realistic movement of the James Bond Character. In addition to this, graphically most users have also positively commented on the fact that James Bond and Pierce Brosnan look and move so much alike. However, while the reviews have been generally positive, some critics believe that the main negative aspect of the game is its relatively short length. Critics also noted that Nightfire does attempt to steer away from previous Bond games (notably GoldenEye) and add a more interesting story line. Critics also derided the game's bots, as having difficulty navigating through the multiplayer maps; probably because of this, bots are not available in one of the maps at all. _______________________ These games are two of my all time favorites. I played the shit out of both of them. I also see them as the last games before the franchise started going downhill.
I loved nightfire. Always with bots though, none of my friends had it. I remember it having some silly way of aiming.
My dad got Nightfire for PC a long time ago. I watched him more than I played it myself. I never thought I'd get past the 4th mission anyways. However, I played a LOT of combat training with bots. It reminds me how much better you can make a multiplayer game if you add bots. [editline]13:37[/editline] Wait, there's one map where you can't add bots? Which one is it? I played all of the maps on Nightfire with bots. Unless they hide it when you have bots selected as players or something.
I played the shit outta the xbox version of Nightfire with my cousins. Good times
I remember I played Agent Under Fire on ps2 when I couldn't afford a memory card. Kept the ps2 on for a week straight, hahaha.
Oh god In Agent Under Fire for PS2 I had controls set to 'X' to shoot
I still have both of these games for the gamecube :iia:
I loved the multiplayer in Agent Under Fire. Also, Everything or Nothing was one of my favorite Bond games, even though at first I thought it was heresy to have a Bond game in third person, it turned out way more fun than I thought it would be.
I remember on agent under fire there was this one map where with a train and an old man would get off the train every once in a while. My friends and I would wait for him and plant an excessive amount of explosives and blow the shit out of that old man. Gooood times.
[QUOTE=The Vman;27249669]I loved the multiplayer in Agent Under Fire. Also, Everything or Nothing was one of my favorite Bond games, even though at first I thought it was heresy to have a Bond game in third person, it turned out way more fun than I thought it would be.[/QUOTE] Everything or Nothing was an excellent game especially since it had a separate co-op campaign, never finished it though.
I played the fuck out of Nightfire for the PS2.
the co-op campaign, that is.
no merge [editline]we[/editline] what's going on
I fucking loved these games, they were a part of my childhood. Playin' on my PS2, shootin' bad guys. Good times.
Nightfire was fantastic.
Holy shit I loved both of these I had Agent Under Fire on my Gamecube and my friend had Nightfire on his PS2. Splitscreen multiplayer with low gravity and all that stuff was the best. What happened to awesome splitscreen games? [editline]6th January 2011[/editline] The mission where you get to be the turret for a limo or something in Agent Under Fire was so fun, I remember the part where you shoot a guy out of a helicopter and it crashes into a gas station and blows a massive roadblock up. Also shooting tires and having the cars spin out.
[QUOTE=OutOfExile2;27251167]Holy shit I loved both of these I had Agent Under Fire on my Gamecube and my friend had Nightfire on his PS2. Splitscreen multiplayer with low gravity and all that stuff was the best. What happened to awesome splitscreen games? [editline]6th January 2011[/editline] The mission where you get to be the turret for a limo or something in Agent Under Fire was so fun, I remember the part where you shoot a guy out of a helicopter and it crashes into a gas station and blows a massive roadblock up. Also shooting tires and having the cars spin out.[/QUOTE] if I remember correctly that's the 2nd mission also I remember by doing something on this level you can unlock an unlimited ammo missile launcher that takes the place of the default weapon [editline]wefe[/editline] and in nightfire there was a mission where you sneak in a party, towards the beginning of the game and I would try to set people on fire with the lighter
These games were awesome.
I remember I was too poor to afford a gaming console so my dad would sometimes take me to Circuit City to let me play demos for a bit. I think one of the only times he ever got into a "modern" video game was when me and him played Agent Under Fire on the gamecube demo station for like 20 minutes. Nightfire was also an amazing video game, even if my disc became scratched and most of the multiplayer and singleplayer levels didn't work. I still think playing with bots in the Phoenix Base is really fun.
Nightfire was great, I loved the ski resort map. From Russia with Love was really good, too.
I fucking loved both of these games. I would play forever with my friend in Nightfire against all of the bots on that ski resort map with the lifts. We would hide out with snipers on it and massacre all of them until we ran out of ammo.
those guided rockets are the best but only when you use it on others
I had Nightfire for Gamecube until I traded games with a kid from my class, I gave his back but he never gave me mine :frown:
Console version of Nightfire was 10x better than pc ver. IDK about AUF. Anybody know the name of this 007 game on the ps1? In the first level you have to invade some snow place, then you ski down some mountain and there's some kind of a gas boss. Hope somebody knows the name. It was My favorite ps1 game
[QUOTE=OutOfExile2;27251167]Holy shit I loved both of these I had Agent Under Fire on my Gamecube and my friend had Nightfire on his PS2. Splitscreen multiplayer with low gravity and all that stuff was the best. What happened to awesome splitscreen The mission where you get to be the turret for a limo or something in Agent Under Fire was so fun, I remember the part where you shoot a guy out of a helicopter and it crashes into a gas station and blows a massive roadblock up. Also shooting tires and having the cars spin out.[/QUOTE] Do we know eachother? [editline]7th January 2011[/editline] I remember childishly taking pictures of womans breasts, in the party level, for the lulz.
People wear Nostalgia goggles the size of boulders with Goldeneye, I actually think World is not Enough on the N64 is a far better Bond title: less lag, bots in multiplayer, voice acting, and the missions were more bond movie-like and varied. Anyways Nightfire is my all time favorite Bond game, the multiplayer is perfected and still has that classic feel before all the new style bond games started popping and being generally shit. The Gamecube versions seems to be the best you can have more bots on it than the ps2 version could.
[QUOTE=64fanatic;27253883]People where Nostalgia goggles the size of boulders with Goldeneye, I actually think World is not Enough on the N64 is a far better Bond title: less lag, bots in multiplayer, voice acting, and the missions were more bond movie-like and varied.[/QUOTE] I'm gonna be completely honest, I fucking loved TWINE, probably played it more than GE just from the fact that it actually had bots.
Q-clawawa
I re-bought AUF to relive the memories, only this time I had to buy it for Original Xbox since I don't have a controller for my Wii to play the Gamecube version I loved so much. I saw it was on the list of backwards-compatible games to play on the 360, so I bought it from Gamestop's site. I waited in anticipation for 4 days. Then I got it, put it in my 360, got ready to relive one of my favorite games after all these years and........ "This title is not supported." DAMN YOU MICROSOFT AND YOUR SHITTY BACKWARDS COMPATIBILITY!!!!:arghfist::crying:
Did you guys play the same Nightfire that I did on the PC? Because that game was pretty terrible.
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