• Centration - When SS13 goes more darker and grimmer
    71 replies, posted
[URL]http://facepunch.com/showthread.php?t=1206444[/URL] Please go to the thread above to continue discussing Centration, this thread was from the 'old' centration and we took a whole new way about where we want to go with it
Looks nice, hopefully it will actually get released, unlike every other SS13 remake/spiritual sequel in history.
What i have seen so far behind scenes... Yeah i think this will go up pretty far
I really hope this gets actually finished and becomes popular. A game way less complicated to control, but still as complex as SS13 would be awesome.
Looks pretty good so far. I'm optimistic about this one.
I hope they add a way to "fix" environments too. Such as doing a quick weld over a gaping hole and such.
I don't think a first person SS13 could be nearly as complex as the original. The combat system would be way too watered down.
[QUOTE=rapperkid04;32464133]I don't think a first person SS13 could be nearly as complex as the original. The combat system would be way too watered down.[/QUOTE] Bashing someones head in with a fire extinguisher just wouldn't be the same i agree. It does look pretty cool though, and maybe 3D can offer something to make up for it. Like maybe a nice hit model that uncludes organs and such. To me the fiddling with the floor seemed annoying. It needs something to make it easier like it would be in real life. Maybe just picking up the panel and placing it in the right spot by ghost preview or something.
A thread got made specifically for this? This shit just got real.
Looks pretty awesome Didn't get into SS13 because it is always lagging whenever I play
I can still imagine a ROBUST-like system for this in first person. It could be incorporated into the players hud like the current one, with the same effects of body targetting. For example say I wanted to knock someone out with the fire extinguisher: obviously I would need the extinguisher equipped and I would need to have the head selected. There can be two ways to go about selecting the head (maybe even a third now that I think about it). The first way would be hitting a key like tab which could bring up a status interface, as well bring out the cursor in which you could click on the body target part of the hud. Another way would obviously use a set of keys. I thought the numpad would be an interesting way to use it. The other way I thought would be the use of modifier keys And the intent can be switch with the F1-F4 keys. In order to balance this however, I'm sure they would need to add some form of Attack rate due the fact that its an fps Im sure there are a number of ways to go about this in first person and make it really similar to ss13.
It was kind of stupid to put SS13 in the title since only a few gameplay features from ss13 are also in this game so do not compare this game to SS13 as its unrelated
Some info from the forum : [release] Centration is a 3D survival RPG where the player takes on the role of a crew-member on-board a space station based in the Centration solar system. Players follow a campaign in order to progress their character and unlock new features of the game, get access to new modes and events, as well as buff their characters for multiplayer. The game is likely to be entering some form of playable testing phase by the end of 2012, and we will hopefully be selling it for a one-off low fee. Air will use a 'bubble' system. Where any sealed off areas will be their own 'bubbles'. When too bubbles meet they combine. It's as simple as that. Yes, there will be very advanced physics and gravity. Inventories will be dealt with via on-screen menues and GUI's. We'll allow custom mods to a certain limit - there'll be built in support for it. (Yes, Sandbox) [U]And yes, this will cost money. We can't spend all this time on a huge advanced game without having to charge for it. Not to mention the costs of hosting things like the authentication server and such. [/U] [/release] Damnit
If this actually gets off the ground, I may consider buying it. Sounds like it would be great in multiplayer.
Will interacting with objects (physics too) be similar to the amnesia/penumbra style? I can imagine taking the plating off of a wall similar to the two images in the OP and dropping it on the floor and fooling around with the wires in the same sense.
Not played SS13. But you have my interest.
[QUOTE=Walrus.;32465743]Will interacting with objects (physics too) be similar to the amnesia/penumbra style? I can imagine taking the plating off of a wall similar to the two images in the OP and dropping it on the floor and fooling around with the wires in the same sense.[/QUOTE] Would be awesome [editline]25th September 2011[/editline] By the way how is Unity handling multiplayer code? Haven't played any multiplayer games made on unity, so I wonder if it would be laggy
When looking at this, I'm reminded on the SCP series, take a look into and maybe switch ideas.
Wow, this is gonna be great.
[QUOTE=DesolateGrun;32465879]When looking at this, I'm reminded on the SCP series, take a look into and maybe switch ideas.[/QUOTE] If the devs implement alien artifacts/anomalies, a Foundation-based map would be fun to make. Doubly so if NPCs are made.
[QUOTE=eatdembeanz;32466022]If the devs implement alien artifacts/anomalies, a Foundation-based map would be fun to make. Doubly so if NPCs are made.[/QUOTE] Imagine running through corridors with scp-682 on your tail, but then you ride him with tether right out of there
[QUOTE=JustGman;32465135]If this actually gets off the ground, I may consider buying it. Sounds like it would be great in multiplayer.[/QUOTE] Is it actually gonna cost money too? Awful.
The only thing I could think of from the title was: "In the grim darkness of Space Station 13, there are only janitors."
Awesome, 3D gibs everywhere :dance: [editline]25th September 2011[/editline] same for blood, shit and puke.
I got a few PM's about people willing to do a job for this project but head over to the forums and make a thread in there.
I always want to pay for my indie games as soon as possible, but it's seems to be normal for the devs to put down the work once they get paid.
I wish all the best, but I don't ever see it being completed :(
[QUOTE=sami-elite;32470945]I always want to pay for my indie games as soon as possible, but it's seems to be normal for the devs to put down the work once they get paid.[/QUOTE] Truth.
[QUOTE=superstepa;32465060]Some info from the forum : [release] Centration is a 3D survival RPG where the player takes on the role of a crew-member on-board a space station based in the Centration solar system. Players follow a campaign in order to progress their character and unlock new features of the game, get access to new modes and events, as well as buff their characters for multiplayer. The game is likely to be entering some form of playable testing phase by the end of 2012, and we will hopefully be selling it for a [B]one-off low fee.[/B] Air will use a 'bubble' system. Where any sealed off areas will be their own 'bubbles'. When too bubbles meet they combine. It's as simple as that. Yes, there will be very advanced physics and gravity. Inventories will be dealt with via on-screen menues and GUI's. We'll allow custom mods to a certain limit - there'll be built in support for it. (Yes, Sandbox) [U]And yes, this will cost money. We can't spend all this time on a huge advanced game without having to charge for it. Not to mention the costs of hosting things like the authentication server and such. [/U] [/release] Damnit[/QUOTE]
[QUOTE=sami-elite;32470945]I always want to pay for my indie games as soon as possible, but it's seems to be normal for the devs to put down the work once they get paid.[/QUOTE] I think he will just put on a Donation. 2:37 PM - noms: Money is a great motivator. [editline]25th September 2011[/editline] 2:39 PM - noms: Essentially what they do is we have a 'set budget' to reach, and appeal for contributions to that budget, with the rewards being something like a limited edition of the game on release, access into closed beta, etc. 2:40 PM - Dr Vagax: Well i gotta say it really happend alot of times devs had this amazing idea and showed a few screenshots and in the end people donated money for both as a kickstart and to buy the game 2:40 PM - Dr Vagax: In the end the dev's where done with it and walked away with the cash the cash 2:40 PM - noms: I'm in this project for the passion of the game, money is just an unfortunate requirement.: P
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