Not talking about mods or development or anything like that. This is one of those theoretical threads where for some reason if you had an army of developers at your disposal, and could make any game, what would it be and what would it be like?
For me:
A) Open world zombie game. Taking place in a larger city plus it's outskirts, similar to the scale of liberty city in GTA4. There's abandoned cars lying around to use and with a first person, almost rpg style similar to STALKER. The game wouldn't be another "blast the zombies" type thing, it'd be more based on scavenging and trying to stay alive, and stay unnoticed. You would be doing things like raiding supermarkets and army supply depots, ideally it would have some sort of almost gmod-like construction system, you could go around and find construction materials, and construct little forts and barriers with the stuff. I'd love an intuitive "weapon building" system where you'd actually have to go around and find the parts to build makeshift weapons. IE: To get a Molotov, you'd have to go find a bottle, rag, gasoline as separate items, and then take them back to a safe area to construct them into a weapon. Basically the game would be totally open world and free, maybe with the inclusion of missions you can do for other survivors and such. One thing I'd really focus on would be making sure there's no bullshitty situations. Many games like to pair you off against retardly hard bosses or impossibly powerful grunts. I'd have it so your probability of winning a battle against an enemy would be purely based on how good your weapons are, how you planned your attack, and how skilled you are at playing the game. Two or four player coop in that sort of thing would be amazing. The game would take place in Los Angeles or something. LA would be the greatest place for a zombie apocalypse... all the drainage canals, downtown areas, industrial areas, and shitty slum-like social housing would be very atmospheric. That's another thing, [U]atmosphere.[/U] Many game developers don't seem to realize that you are only limited to two (maybe 3) senses when playing a game: Sight, and sound. So many developers fuck up on the sound thing. The atmosphere would be built with good soundscapes, loud weapons, and realistic footstep sounds for both the player and zombies. before I forget, the zombies are fast.. 28 days later style "zombies."
B) A Vietnam tactical shooter. I think it's one of those wars that never got it's justice done right in a game. There's been quite a few games, but none of them were ever really fantastic, and they certainly weren't up to par with all the world war 2 games that were made. Game would be open world type thing, similar to ArmA2, but slightly faster paced and nowhere near as buggy or computer hogging. The game, ideally, would have the sort of "feel" that battlefield Vietnam had, but the game wouldn't be so arcade-y, and wouldn't be the basic PvP conquest scenario, would be more focused on single player, or better yet, coop. Also, it would try to capture some of the horrible stuff from the war, without making it so completely overdramtic to the point where it's probably insulting to veterans (I'm looking at you, call of duty: world at war) basically, I'd want the game to almost feel like you're playing a "Full Metal Jacket: The Game" sort of thing. As with the other game, atmosphere would one on the the most important things to focus on.
Your turn, go for it. :v:
An FPS set in some city during the 1930s. Mafia v. cops FPS plus driving (in first-person) would own.
[QUOTE=AmericanInfantry;18242299]An FPS set in some city during the 1930s. Mafia v. cops FPS plus driving (in first-person) would own.[/QUOTE]
Sounds like mafia o.o (minus the first person part)
You should try that game if you haven't played it already. Great game.
I'd like a game similar to Psi Ops, with psychokinetic powers and loadsa machines to throw unwitting soldiers into. I miss that game.
A spiritual successor to Trespasser, in which a soldier crashlands on an island with genetically engineered dinosaurs and has to use his/her wits and the environment to escape. I have pretty much an entire design document hidden somewhere on my computer.
A game with a shitload of upgrades.
YES!
[QUOTE=hypno-toad;18242442]Sounds like mafia o.o (minus the first person part)
You should try that game if you haven't played it already. Great game.[/QUOTE]
Played it, loved it, getting Mafia II.
It was the only idea I had in my mind then.
Lol, somebody is going through threads putting boxes on every post.
operation flashpoint MMO
win.
also, about the vietnam game:
yeah, all the games I have played about vietnam are some rambo bullshit with and m60 in each hand.
Fsu.
I'd make a war game about a fictional battle involving Russia and The United States. I'll throw in a shit-ton of weapons that no military would imagine using, make the main character a douchebag with a mohawk, discontinue dedicated servers for the computer, steal some community mods, and when we're getting interviewed a week before launch, our marketing folks will dodge all relevant questions.
This game I'm planning on will be shit, yes, but it is going to be extremely hyped and break records.
I love myself.
[QUOTE=HALP Cat;18243592]Fsu.[/QUOTE]
This.
[QUOTE=Zopy;18243777]I'd make a war game about a fictional battle involving Russia and The United States. I'll throw in a shit-ton of weapons that no military would imagine using, make the main character a douchebag with a mohawk, discontinue dedicated servers for the computer, steal some community mods, and when we're getting interviewed a week before launch, our marketing folks will dodge all relevant questions.
This game I'm planning on will be shit, yes, but it is going to be extremely hyped and break records.
I love myself.[/QUOTE]
Will the whining ever stop? I don't think it will.
I would my army of developers to make an insanely realistic VR machine. :science:
Then I would make them make an uber zombie game with a map the expanse of the entire world.
All of your friends. With this massive world to go around in. :v:
You could do anything in this zombie game. Such as barricade (of course), hide in the millions of buildings, make your own fort, drive the abandoned cars (If you could find the key :smug:), and of course, shoot zombies.
And the best part is that if you die, you wait until the next game or leave. The games would also last an insane amount of time.
I've been thinking how cool this would be for awhile now.
I heard somewhere that somebody found out how to inject people's minds with dreams. So it can't be far off. :downs:
Edit: Just noticed this was similiar to the OPs post. Mines VR though. :smug:
[QUOTE=Zopy;18243777]I'd make a war game about a fictional battle involving Russia and The United States. I'll throw in a shit-ton of weapons that no military would imagine using, make the main character a douchebag with a mohawk, discontinue dedicated servers for the computer, steal some community mods, and when we're getting interviewed a week before launch, our marketing folks will dodge all relevant questions.
This game I'm planning on will be shit, yes, but it is going to be extremely hyped and break records.
I love myself.[/QUOTE]
I see what you did there.
A game where everything is randomized, so there's re-playability.
I mean, even the main characters. I want them to have small noses, big noses birth defects, and so on.
Two more things. The game would span your whole life. You start at birth. Go through school. And the main characters do, too. They could die in the course of this, or lose an arm. But, no matter what, they game would go on. If you lost against the last boss, the game would still go on. Not like Heavy Rain, though. I mean, the world would end, or something like that.
Fallout online but like an entire country sized
Like, it would turn into a movie-ish thing, where the remaining npcs would attempt to do what you failed to.
[editline]02:25PM[/editline]
Automerge.
[QUOTE=silentjubjub;18243827] drive the abandoned cars (If you could find the key :smug:)
[/QUOTE]
Ever heard of hotwiring before?
I'd make a game where your a doctor and can operate on people. Would be hella hella gorey and I could kill people that i worked on if i wanted to.
[QUOTE=Xenomoose;18242522]A spiritual successor to Trespasser, in which a soldier crashlands on an island with genetically engineered dinosaurs and has to use his/her wits and the environment to escape. I have pretty much an entire design document hidden somewhere on my computer.[/QUOTE]
Hopefully your document doesn't include the original "control your own hands" mechanic. Oh God that game had some good ideas but most of them just didn't work.
[editline]07:47PM[/editline]
[QUOTE=Zopy;18243777]I'd make a war game about a fictional battle involving Russia and The United States. I'll throw in a shit-ton of weapons that no military would imagine using, make the main character a douchebag with a mohawk, discontinue dedicated servers for the computer, steal some community mods, and when we're getting interviewed a week before launch, our marketing folks will dodge all relevant questions.
This game I'm planning on will be shit, yes, but it is going to be extremely hyped and break records.
I love myself.[/QUOTE]
Will it have nukes and space-stations? And 50 Cent? God I hope it does, then it will be the perfect game!
[QUOTE=ChestyMcGee;18244408]
Will it have nukes and space-stations? And 50 Cent? God I hope it does, then it will be the perfect game![/QUOTE]
Oh yes! Those features must've slipped my mind. Thanks for reminding me.
A hitman (not Hitman) game. Multiplayer first-person with about a dozen people. One person is the VIP, one person is the hitman, and the others are the VIP's bodyguards. The game takes place in a randomly generated world approximately 512x512 square miles, made up of several islands with cities filled with (somewhat) intelligent citizens (pedestrians, police, stuff like that). The rounds are persistent, with a new VIP being chosen every time one dies.
The VIP's job is to do certain things, like meet with someone or attend a conference. Depending on the content of the job, these might be public or not (e.g. a HVAC confrence probably would be in the newspaper, but an illegal weapons sale would not). He must get to the objective, stay there for the alloted time/perform the alloted task, then return to the alloted "safe house" (a fortified, patrolled position).The hitman's job is to kill the VIP in some way to get paid for the next round. This sounds simple, but is really very complex.
Most things would be interactable (like things could be hidden inside cars) and buildings would have rudimentary electrical systems and such (like a certain wire controls the sprinklers, another controls gas flow...). This would make it simple for the hitman to pull off a kill on a unprotected or unprepared VIP (a single time bomb hidden in a parked car, or a lighter combined with released gas). However, simple precautions (such as clearing traffic around the objective site or bodyguards patrolling the gas control room) could counter these threats, making the hitman think of new ways to kill his mark.
Take this example: A corrupt politican (the VIP), accompined by his entourage (the bodyguards) is visiting an adjacent island to pay off a debt from the Mafia. The hitman must kill him.
He has limitless options, but decides instead to blow up the politican's private jet. After killing a worker and stealing his uniform, the hitman stashes a purchased time bomb in the cargo hold and sets it for half-an-hour (5 minutes real time). THinking he has succeeded, the hitman escapes and takes a commerical plane to the target island. However, the guards are smart and check the plane for signs of tampering. They find the bomb, defuse it, and take off. The hitman, upon observing the target landing, is forced to use other tactics.
Wall of text, but please read most of it anyway.
first person emergency service game (police, paramedics, firefighters, ..........other ... stuff)
edit:
with multiplayer, sandbox mode and editor
also arcade mode and realistic mode.
police:
patroling the city and writing parking/speeding/other... tickets. keeping pedestrians away from other emergency services, riots, hostage sittuations.
paramedics:
stuff no idea
firefighters:
cut out people from deformed cars in a traffic accident, extinguish fires, halping kittehs out of trees.
this type of game is only been made in rts form for some reason
and this all with source, euphoria, unreal 3, crytek 2(OPTIMISED) or environ engine
edit:
why is this late?
[QUOTE=MrBob1337;18244662]<hitman game>[/QUOTE]
(sorry for selfquote)
I can also think of some ways to make this feasible now and very feasible within two years (remember the RAM law, kiddies!).
If I could make a video game it would be -
cool
[QUOTE=MrBob1337;18246606](sorry for selfquote)
I can also think of some ways to make this feasible now and very feasible within two years (remember the RAM law, kiddies!).[/QUOTE]
The only real problem would be the random world generation, the other things could be done with today's technology to a decent extent.
World generation generally is a one-off thing (or less) per game, so it wouldn't have to be necessarily fast; it would just have to clean up after itself well.
Whoa, been waiting for a thread like this.
Alright, here's my dream game.
It's an open world / space exploration type game. Pretty much it's got everything EVE already has, but in this game you have to actually control your ship from the inside. Your avatar would be able to walk around his / her ship freely, and you'd have to hire a crew (Which could be NPC or PC) to fly the larger ships more efficiently.
When taking damage in this game, ultimately it's not the ship exploding that determines when you're "Dead", but it's the actual character your playing. Ships would show signs of damage from the inside out, such as windows breaking, oxygen leaking, electronics / power going out, engine failure, etc.
And by damage I mean real locational damage.
An example would be something along the lines of repeated damage to a certain area would cause whatever it was to crumble / break, or simply explode all together.
Just an idea, but that right there would be my dream game.
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