Hello,
i made a Selfmade map on the Original HL2 Engine (no CSS EP1 EP2 or something) wich is really big and so far has NO Errors, compiling works etc... even running in HL2 SP
and soon someones gonna host a server when its finished, but so far i tried my own "home-server" to test if it loads it.
i already have a professional Server@home WIN (no linux, haters gonna hate) with apache/php etc.. for hosting pictures, files etc.. so i used these and created a server under c:\Hlserver no problems...
i start the server OK.
i connect to the Server from my other computer or Outside OK.
Friendsw connect, no bugs, laggs or anything OK.
now i actually move the map to "c:\Hlserver\orangebox\hl2mp\maps\" same for Materials and Models (to .\Materials and .\Models duh... im no nub) OK
when i launch the server with the map Devtest now he runs but shows no map and noone can connect to it saying there is no server... now when i launch the server with a Standard DM Match and change to "map Devtest" the server just shuts down and the SRCDS (Server tool) just crashed without error or... any Crashlog (or im too stupid to find it) whilst connected to the server the console on my main computer just outputs "Disconnect: Server shutting down.
Queued Material System: DISABLED!
"
any help would be appreciated :))
[editline]21st September 2012[/editline]
almost forgot the Crash Dump file Exported with windbg as Text
[url]http://heffernan.hopto.org/crsdmp.txt[/url]
noone? :s
How large is your map? Can you run the map fine on a localserver, and have people join? You may need to mess with some values on the server to get it to load that map, assuming it's pushing some limits.
i can run the map singleplayer perfect...
but... i just noticed i can perfectly compile the map but... not with VIS, when i use "BSP, no vis, fast RAD" to compile it works and perfectly loads the map ingame singleplayer, when i use "BSP, fast vis, fast RAD" to compile it starts to compile then goes to "BuildVisLeafs 0...1..." then i get "vrad.exe has stopped working" but ido not seems ti find any error?
same thing, takes longer but still crashes and still no noticeable errors.
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