• Sabotage: OB MOD
    23 replies, posted
:siren: A few of you veterans may remember me from over 2 years ago with my mod biocore.. well now I have transformed the mod along with an awesome team into something like this. Yet to be released, and it will be along time until then. Civil protection executed your wife as you looked on from the shadows, feeling powerless. Ever since that day you have vowed revenge against your Combine oppressors and finally, the time has come. Can you escape the confines of City 17 to wreak havoc on the Combine's assets? The point of this mod is to annihilate the Combine's bases and block their strategic routes to cripple their ability to act against the resistance. The Mod Teaser! [media]http://www.youtube.com/watch?v=Ej7mHp7B0Js[/media] Screenshots----- [img]http://i397.photobucket.com/albums/pp56/jangalomph/sb_mapfallen0013-1.jpg[/img] [img]http://i397.photobucket.com/albums/pp56/jangalomph/sb_mapfallen0021-1.jpg[/img] [img]http://i397.photobucket.com/albums/pp56/jangalomph/sb_city0001-2.jpg[/img] [img]http://i397.photobucket.com/albums/pp56/jangalomph/sb_trainrundown40004-2.jpg[/img] [img]http://i397.photobucket.com/albums/pp56/jangalomph/sb_trainrundown40001-2.jpg[/img] For more info and screen shots go to.. [url]www.moddb.com/mods/sabotage[/url]
You got the tags backwards bro. it's [img] Then it's [/img]
It's [img][/img]
Also [noparse][media] Then [/media][/noparse]
Finally quit complaining.
It looks okay. The mapping doesn't look the best. Neither does the HUD
My god, those fiendish Combine has trapped the poor protagonist in a world made out of parts ripped from the official maps and have set the texture resolution to "low"! How ever will he survive?
I have ripped nothing from the maps you fool. Jesus.
Nothing in the maps are ripped from official valve maps. Also I would like to mention, what the hell is up with your draw distance.
[QUOTE=CommieTurtle;18594352]Nothing in the maps are ripped from official valve maps. Also I would like to mention, what the hell is up with your draw distance.[/QUOTE] The fog i suppose? 3d-skyboxes are being a-holes atm.
[QUOTE=jangalomph;18594366]The fog i suppose? 3d-skyboxes are being a-holes atm.[/QUOTE] It almost looks like you have depth of field on...except those screens were taken from the mod itself.
please make the background of the hud transparent
Don't worry about the current HUD, it's the old one from biocore. (Hasn't been changed yet)
Plan on int combine_z Its just old code from the old mod we had. We've yet to re-script a new hud.
The gameplay in your little teaser reminded me of some parts of HL2, that's the gameplay not the maps. This mod has potential, just don't make any silly decisions along the way. Oh, the fog looks odd in some places, you might want to fix that.
I like the particle effects and the mounted Combine Sniper
Where'd your protagonist get the HEV, or will this change?
[QUOTE=Hufterkruk;18599867]Where'd your protagonist get the HEV, or will this change?[/QUOTE] Right now we are just using the HEV suit, but soon we will replace all the "Major Fracture Detected" With our voice actors "Shit!" and "Ouch!" eventually. We will also get a new skin that is a citizen arm.
Looks nice so far. Hopefully you get a decent voice actor. Shitty VA ruins games.
[QUOTE=jangalomph;18600558]Right now we are just using the HEV suit, but soon we will replace all the "Major Fracture Detected" With our voice actors "Shit!" and "Ouch!" eventually. We will also get a new skin that is a citizen arm.[/QUOTE] Okay, sounds cool, I just hope you have good voice actors :P
Don't use lame effects if you're going to make your trailer in WMM.
Well this is just a teaser, and the maps themselves have bugs, and we couldn't make the teaser look too good or show off all we have. Also, we have 2 really good voice actors. Trust me.
What I meant was using the weird fonts and the "old film" effect. They're cheesy.
Yeah, i know what you mean. We're gonna try and use sony vegas for the actual trailer.
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