What if Zipper Interactive, or the guys who are making Homefront made a game like no other:
Say, a game about interplanetary warfare, 500 people in each match. One team could have a giant carrier in orbit above the battlefield, and the other must defend their stronghold on the ground. The team in the carrier must take drop ships or drop pods to reach the surface to take over the stronghold, while the team on the ground must hold out for a set time or destroy the carrier of the opposing team? I don't know, is this possible? It would require massive maps and tremendous power, offered by the PS3 and good gaming computers. Does a game like this sound far-fetched?
Would be very sexy, but not sure how realistic right now.
Lag.
What you were explaining about the giant carrier kind of reminds me of Battlefield 2142. There was once a server with 100 people on there and did not lag much, just the occasional lag spike but it was all good.
Anyways, in Battlefield 2142's titan modes, the two teams have their own carriers and they have to defend them and destroy the other. To destroy the other carrier they either can go inside it and destroy generator things and then destroy one big main generator which is unlocked after destroying the smaller ones or the team could capture missile bases on the ground which launch every couple minutes.
It's pretty fun but I don't play it anymore.
Closest you could get right now would be planetside, I think. And that is still very far off of what you asked.
The only reason MAG was playable was because the battles of 256 players were broken into areas. 500+ players would require maps far too large to be feasable in most systems. The networking would be horrendous. Right now it is near impossible to do something like this decently I would say.
[QUOTE=Cameramatt;28167955]What if Zipper Interactive, or the guys who are making Homefront made a game like no other:
Say, a game about interplanetary warfare, 500 people in each match. One team could have a giant carrier in orbit above the battlefield, and the other must defend their stronghold on the ground. The team in the carrier must take drop ships or drop pods to reach the surface to take over the stronghold, while the team on the ground must hold out for a set time or destroy the carrier of the opposing team? I don't know, is this possible? It would require massive maps and tremendous power, offered by [B] "Metro 2033 maxed" level gaming computers[/B]. Does a game like this sound far-fetched?[/QUOTE]
Then you can scale it down from there.
Also nice SNATCHER avatar.
[QUOTE=Cameramatt;28167955]What if Zipper Interactive, or the guys who are making Homefront made a game like no other:
Say, a game about interplanetary warfare, 500 people in each match. One team could have a giant carrier in orbit above the battlefield, and the other must defend their stronghold on the ground. The team in the carrier must take drop ships or drop pods to reach the surface to take over the stronghold, while the team on the ground must hold out for a set time or destroy the carrier of the opposing team? I don't know, is this possible? It would require massive maps and tremendous power, offered by the PS3 and good gaming computers. Does a game like this sound far-fetched?[/QUOTE]
You would have to separate the space and ground map (which isn't too hard, just separate via the atmosphere), which is then two instances with only 250 players, which would get the lag down a bit. With a very optimized network protocol, it could be possible, but it would still be very difficult to do.
Perhaps if you made different levels of the carrier, and outside, different instances you could get it down, and made inside the stronghold and outside different instances it would be easily possible (Joint Operations had a limit of 150 people), but whether the effect on gameplay would be too much, I don't know.
What if MAG wasn't a bad idea in the first place?
Great idea you should look for a job in game design
How about people would test first?
Basic popular engine
200 VS 200
basic weapons and vehicles (cars only) and some landscape
See how it plays and works out
I would always have this idea:
[img]http://www.plaatjesupload.nl/bekijk/2011/02/20/1298206129-050.png[/img]
200 VS 200
2 main bases (you can capture them if all other points are taken over)
Both sides need to capture the points (1, 2, 3, 4)
Main bases + capture points are fully constructible, their are ranks in every where with a Commanders, Constructor, General.
(Commanders + Constructible can only build inside the limits, players can build camps everywhere but they are not protected by the game)
Commander is the one who controls the main base and all weaponry from it (artillery and more)
Constructor is the one who builds on the capture points (First one to capture a point automatically becomes a Constructor)
General is the one chosen by the game (Higher overall rank = more chance becoming him) He controls the power, weaponry (Control points only) and vehicles from both main base and CP
Both teams are having around 500 tickets that slowly drains depending on the status of the game
Buildings are: Armory (weapons), Artillery (duh..), Barracks (spawn point), Factory (vehicles), Airport (planes), Sniper tower, Rader, SCUD missile launcher, ION cannon, Shielding and more would be added by DLC
500 players in one world would be easy, but you would need many servers in a cloud.
So to run one world you would need more than 1 server. Without a decent price model, this would fail because it would be terribly expensive to hold such servers.
would be boring since everyone would go artillery support/sniper.
You'd need a pretty good internet connection.
[QUOTE=TheForeigner;28169147]would be boring since everyone would go artillery support/sniper.[/QUOTE]
Limit it to about 1-3 sniper per team. But I don't understand why everyone would go support
[QUOTE=Soul-Chicken;28169385]You'd need a pretty good internet connection.[/QUOTE]
Or just a damn good netcode.
Honestly kinda sounds like the concept to DUST 514. Does anyone know if that game is still in the works or did CCP cancel it.
1-3 snipers per 250 player team?
Some people are def. going to rage lol.
Class limits in a game other than combat simulators is something that should be avoided at all costs.
I actually had a similair dream to this idea a few nights ago. It was a huge virtual reality game, 1,000 vs 1,000 players with special suits so they have [i]complete[/i] control over what they do. Lag didn't exist and the graphics were completely real. It was so amazing that I woke up out of joy :saddowns:
they could make it so that a snipers job wasnt to randomly 360 noscope kill people but to instead find a valuable target like a general or captain,
then they would have to check the range with a rangefinder and calibrate the scope then shoot him
[QUOTE=hexpunK;28168197]The only reason MAG was playable was because the battles of 256 players were broken into areas. 500+ players would require maps far too large to be feasable in most systems. The networking would be horrendous. Right now it is near impossible to do something like this decently I would say.[/QUOTE]
The last section of a 256 player battle was with everyone, not much separation anymore.
And also netcode sex.
I'd rather see a Brothers in Arms-style game with a 16v16 gamemode where everyone is a leader of a 12 man squad or a 4 vehicle platoon. You get large battles without the mass of players.
If you put it on steroids, its penis will shrink.
[QUOTE=Cameramatt;28167955]What if Zipper Interactive, or the guys who are making Homefront made a game like no other:
Say, a game about interplanetary warfare, 500 people in each match. One team could have a giant carrier in orbit above the battlefield, and the other must defend their stronghold on the ground. The team in the carrier must take drop ships or drop pods to reach the surface to take over the stronghold, while the team on the ground must hold out for a set time or destroy the carrier of the opposing team? I don't know, is this possible? It would require massive maps and tremendous power, offered by the PS3 and good gaming computers. Does a game like this sound far-fetched?[/QUOTE]
If you could pull it off it would be great for Dust 514.
Dying every 3 seconds is what would happen. :v:
[QUOTE=Cameramatt;28167955]What if Zipper Interactive, or the guys who are making Homefront made a game like no other:
Say, a game about interplanetary warfare, 500 people in each match. One team could have a giant carrier in orbit above the battlefield, and the other must defend their stronghold on the ground. The team in the carrier must take drop ships or drop pods to reach the surface to take over the stronghold, while the team on the ground must hold out for a set time or destroy the carrier of the opposing team? I don't know, is this possible? It would require massive maps and tremendous power, offered by the PS3 and good gaming computers. Does a game like this sound far-fetched?[/QUOTE]
Ever heard of a game called B.R.E.E.D? If it had a 500 player limit and the big space ship thing was destructible, this is basically what you're asking for. Maybe they could do Battlefield conquest-style maps where the attackers lose if the carrier is destroyed, but the defenders would only have a limited number of space-flight capable fighters and bombers.
[editline]20th February 2011[/editline]
[QUOTE=Lizzrd;28169704]1-3 snipers per 250 player team?
Some people are def. going to rage lol.
Class limits in a game other than combat simulators is something that should be avoided at all costs.[/QUOTE]
No, it tends to work quite well actaully. People aren't going to not play the game if they can't be a "1337 sn1p0r" 24/7.
[editline]20th February 2011[/editline]
[QUOTE=darth-veger;28168495]How about people would test first?
Basic popular engine
200 VS 200
basic weapons and vehicles (cars only) and some landscape
See how it plays and works out
I would always have this idea:
[img_thumb]http://www.plaatjesupload.nl/bekijk/2011/02/20/1298206129-050.png[/img_thumb]
200 VS 200
2 main bases (you can capture them if all other points are taken over)
Both sides need to capture the points (1, 2, 3, 4)
Main bases + capture points are fully constructible, their are ranks in every where with a Commanders, Constructor, General.
(Commanders + Constructible can only build inside the limits, players can build camps everywhere but they are not protected by the game)
Commander is the one who controls the main base and all weaponry from it (artillery and more)
Constructor is the one who builds on the capture points (First one to capture a point automatically becomes a Constructor)
General is the one chosen by the game (Higher overall rank = more chance becoming him) He controls the power, weaponry (Control points only) and vehicles from both main base and CP
Both teams are having around 500 tickets that slowly drains depending on the status of the game
Buildings are: Armory (weapons), Artillery (duh..), Barracks (spawn point), Factory (vehicles), Airport (planes), Sniper tower, Rader, SCUD missile launcher, ION cannon, Shielding and more would be added by DLC[/QUOTE]
This sounds pretty much just like Empires mod but shittier.
So are there any large scale FPS games in development- other than BF3?
Or any FPS that are persistent world based?
I love the idea of large scale fps, but there doesn't seem to be anything out there. (besides a few older games like Planetside.)
Don't we have the technological capabilities nowadays to simply modify an older game with an engine that can support large maps to play it with hundreds of players? Like Tribes?
[QUOTE=myoldwatermill;28174065]So are there any large scale FPS games in development- other than BF3?
Or any FPS that are persistent world based?
I love the idea of large scale fps, but there doesn't seem to be anything out there. (besides a few older games like Planetside.)[/QUOTE]
uHH PLANETSIDE: NEXT ?
[QUOTE=Legolas;28169705]I actually had a similair dream to this idea a few nights ago. It was a huge virtual reality game, 1,000 vs 1,000 players with special suits so they have [i]complete[/i] control over what they do. Lag didn't exist and the graphics were completely real. It was so amazing that I woke up out of joy :saddowns:[/QUOTE]
That's going to be Battlefield 20
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