• Distance - Sticky Flying Tron Car Simulator - "A next gen arcade racer"
    7 replies, posted
[img]https://s3.amazonaws.com/ksr/assets/000/212/261/488233bca8921922c403db25eead4724_large.png?1350427732[/img] [quote]Distance is a PC/Mac survival racing game that combines the intense action of arcade racing with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic and twisted city. The world has a mysterious history, and as you explore you'll be able to uncover pieces of its past. The roads are treacherous and unpredictable with obstacles around every corner. Instead of doing laps on a loop, you'll be trying to survive to the end in the quickest time. Since your car has several abilities, it allows you to not only drive fast on the track but also upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. You can take on the roads alone, or in multiplayer with your friends![/quote] [quote]Since we've created a game similar to this before, we're building upon what players found fun in the previous game, and taking that to the next level. Our focus is on making the solo and multiplayer tracks incredibly fun, which means that there's much that we're iterating on in terms of designing a deeper city and atmosphere, as well as creating entirely new game modes, obstacles, and track designs. (Our progress so far after 4 months) On top of the many features and modes in the original game, such as the parkour-inspired Hardcore mode, nail-biting Challenge mode, and heart-pounding Stunt mode, we're now including many fan-requested features that weren't possible before: Multiplayer: LAN and Online play in several modes, such as Classic Race mode as well as Tag, Capture The Flag, Stunt mode, and many others including cooperative modes. We're targeting to support as many players as is fun for each game mode! Level editor and modding tools: We're developing a powerful, user-friendly level editor where you can create levels from inside the game and share them with players around the world. We'll also be releasing other tools used to create content in the game in an effort to best support modders. Exploration: Since the car can jump, rotate, and fly, you're able to explore the city to find hidden paths, as well as find secrets that reveal the city's past. Fans loved this aspect of Nitronic Rush and really want to develop a deeper city with a backstory of its own. Updated visuals and atmosphere: The game is now being developed in Unity (as compared to creating Nitronic Rush entirely from scratch). This allows us to mature a lot of visual elements, and really go for a detailed look that supports the atmospheric world we’re building. New dynamic soundtrack: Jordan (aka TORCHT) is back composing a new electro/ambient dynamic soundtrack. Expanding upon his experience from composing the dynamic music in Nitronic Rush (as well as in Solace and Solstice), he's really excited to create a new sophisticated soundscape. Controller support: Similar to Nitronic Rush we'll be supporting Xbox 360™ controllers and the keyboard, but we'll also be doing our best to support as many controllers as possible, such as steering wheels and various gamepads, alongside re-mappable key configurations. PC and Mac: Distance will be released for Windows & Mac (with possible Linux support once Unity4 is released). While the core of the game is similar to Nitronic Rush, Distance is a much more expansive game offering including far more modes, levels, and vehicles, not found before. On top of that, we're aiming for a level of polish that greatly surpases anything found in the student prototype.[/quote] [media]http://www.youtube.com/watch?v=7OZEn4b69eM[/media] Support on Kickstarter HERE: [url]http://www.kickstarter.com/projects/1857884659/distance-a-next-generation-arcade-racer[/url]
Looks fun
I enjoyed Nitronic Rush a lot. I think adding multiplayer will make this game shine, the next Trackmania.
This looks cool and MIGHT have potential, but I hope they add a wow factor when they start to get funding. Otherwise it might wind up pretty bland. I realize it's pre-alpha though so please don't rip my head off.
[url]http://facepunch.com/showthread.php?t=1218789[/url]
Only 42% of the way there right now. I hope it gets funded.
[img]http://coolrom.com/screenshots/n64/San%20Francisco%20Rush%202049.gif[/img]
I like how they display the time, MPH, and current place right on the car.
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