Well, we all know there are levels in several games that are simply so annoying that you can't forget them.
Fallout 3. The quest where you have to go through little lamplight to get a fucking briefcase in a vault. Was so goddamn confusing....argh!
And then, those countless levels where you have to be very sneaky, and if they saw you, you have to restart from the starting point.
Escort missions.
Missions with a time limit.
That is all.
Bring AI to these strategy places, then return, half hour gone on placing people...
[QUOTE=deltasquid;18799661]Escort missions.
Missions with a time limit.
That is all.[/QUOTE]
God damn this.
I raged so hard at the AI in Dead Rising when I was trying to save their asses, I also get annoyed at delivery missions where you have to take a package halfway across a city then come all the way back for no reason at all.
Playing TF2 when the other team has a super-pro soldier or demoman with a medic tailing them
"Hold spot A for 40 minutes until the reinforcements arrive!"
"Escort Y from B to C"
"Do task X. You have Z seconds."
The only time an escort mission doesn't suck is when you have to escort a tank or so, something that can hold its own.
That race mission in Mafia was a bitch.
[editline]05:03PM[/editline]
[QUOTE=deltasquid;18799661]Escort missions.
Missions with a time limit.
That is all.[/QUOTE]
And these.
Every single mission that has a time limit for no actual reason. "Drive me to the other side of the town. Otherwise you'd have all the time in the world but because I'm a fucking prick, you only have 30 seconds"
[QUOTE=rofflewoffles;18799716]"Hold spot A for 40 minutes until the reinforcements arrive!"
"Escort Y from B to C"
"Do task X. You have Z seconds."[/QUOTE]
Yeah, I hate defend missions in RTS.
Everything you are forced to do in [i]Bioshock[/i].
The developers were so damn uninspired with their missions for you. It's always *Irish voice* "oh just go over here and talk to my friend and ask her to get me something and then you can go home - yes it's as easy as that!" and then you get there and [b]oh no the friend has been killed! How unexpected![/b] Then you have to go and do some fucking menial task for two hours that probably involves collecting something or taking pictures of splicers like God-damn [i]Pokemon Snap[/i].
The Water Temple
The mission in Dead Space where you had to defend the ship from incoming asteroid fields with a rocket turret that's easier to overheat than a fat person in the Egyptian desert.
[QUOTE=Hunter234564;18799922]The Water Temple[/QUOTE]
And this.
[QUOTE=ChestyMcGee;18799860]Everything you are forced to do in [i]Bioshock[/i].
The developers were so damn uninspired with their missions for you. It's always *Irish voice* "oh just go over here and talk to my friend and ask her to get me something and then you can go home - yes it's as easy as that!" and then you get there and [b]oh no the friend has been killed! How unexpected![/b] Then you have to go and do some fucking menial task for two hours that probably involves collecting something or taking pictures of splicers like God-damn [i]Pokemon Snap[/i].[/QUOTE]
Wasn't that kind of the point?
The point was for it to be pointless and unfulfilling?
Great gameplay mechanic there, guys!
[QUOTE=Mr_Minion;18799787]That race mission in Mafia was a bitch.[/QUOTE]
There is actually an easy way to beat it that's perfectly legit.
On the race mission, after you go through the first checkpoint turn left down what looks like a shortcut. Keep going until another checkpoint message appears, and then press NUM0. This will put you in front of the finish line in first place, just repeat this until you win.
Every Racing mission ever in any GTA game.
That stupid mission in Halo 3, inside that big ship trying to save that whiney computer generated person that isn't real.
Come to think of it, not many of Halo 3's missions were that fun. . .
Water missions.
"Hey listen, I need you to get Z number of X from this really fucking far and boring place called Y. Then return back to me."
Platform levels where the screen is scrolling. Its alot like timed missions, but even more annoying.
Timed missions, almost all of them, except for most of the timed missions in Banjo-Kazooie: Nuts and Bolts, and the racing missions in Red Faction Guerilla, which can be pretty hard, (especially if you blew some important bridges earlier) but also pretty epic. (it happened like 10 times to me that I crossed half the planet in one of those ridiculously fast but uncontrollable cars (my favorite!), and the time ran out 3 meters in front of the finish...)
[QUOTE=Take_Opal;18800283]Every Racing mission ever in any GTA game.[/QUOTE]
This, pretty much.
"All you had to do, WAS FOLLOW THE DAMN TRAIN, CJ"
[QUOTE=KingLouis;18800943]"All you had to do, WAS FOLLOW THE DAMN TRAIN, CJ"[/QUOTE]
:argh:
That fucking helicopter mission in GTA vc, where you had to blow up a construction site with RC helicopters.
Also aboven, big smoke is as good as blind.
Oblivion gates
In most FPS games where they have infinite spawning enemies until you get to a certain point (Fuck you Call of Duty series)
[QUOTE=KingLouis;18800943]"All you had to do, WAS FOLLOW THE DAMN TRAIN, CJ"[/QUOTE]
I hated that mission. You moved so much slower thanks to fatass Big Smoke. I was so happy that you kill him at the end of the game.
[IMG]http://i46.tinypic.com/2dkbxcp.png[/IMG]
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