• Hypovolemia Mod
    43 replies, posted
[URL="http://hypovolemia-mod.net"][IMG]http://hypovolemia-mod.net/1/banner.png[/IMG][/URL] Hypovolemia is a total conversion mod for alien swarm. Hypovolemia 0.1 Alpha has been released. [url]http://hypovolemia-mod.net/?page=files[/url] Hyp August News Update [url]http://www.moddb.com/mods/hypovolemia/news/hypovolemia-update-852012[/url] [video=youtube_share;kjtIBCzgDuk]http://www.youtube.com/watch?v=kjtIBCzgDukhd=1[/video] [B]Weapons:[/B] We have over thirty weapons ready for our first release. Please visit our wiki page for a complete [URL="http://hypovolemia-mod.net/wiki/index.php?title=Entity_List#Weapon_Entities"]list[/URL] of all weapons. The weaponry handles similar to counter-strike ( hitlocations, movement spread, bullet drop, recoil, wall penetration etc ) while the gameplay requires intense strafing commonly found in games such quake 3. There will be many more weapons added in the future releases. [B]Gore:[/B] One of our main goals is to achieve the brutality found in the "[URL="http://www.youtube.com/watch?v=QLKZhu_dgxA#t=15s;"]brutal doom[/URL]" mod. We have a incapacitation system which requires you to be ruthless and execute disabled ( incapacitated ) enemies with [URL="https://en.wikipedia.org/wiki/Terminate_with_extreme_prejudice"]extreme prejudice[/URL]. However, note that people don't always become disabled i.e [URL="https://en.wikipedia.org/wiki/.338_Lapua_Magnum"].338[/URL] bullet to the head is instant death. There is a gibbing system at the moment ( entire body obliteration ) but many improvements will come in the future releases such as exploding heads and limb dismemberment. From our play tests we have determined that Hyp will truly bring out the worst in people since there is many cruel ways to desecrate bodies while the other players must watch from their death cams. In the future release we plan to add the ability to pickup disabled/dead bodies and be able to carry and throw them. This will allow for awesome executions such as throwing people under elevators and then calling it down, the possibilities are endless! [URL="http://www.moddb.com/mods/hypovolemia/images/gore-screenshot"][IMG]http://media.moddb.com/cache/images/mods/1/16/15913/thumb_620x2000/hyp_dark0019.jpg[/IMG][/URL] [B]Gameplay Modes:[/B] On the first release we are heavily focusing on the gameplay modes [B]DEATHMATCH[/B], [B]TEAM DEATMATCH[/B], [B]ELIMINATION[/B] and [B]INSTA-GIB[/B] with railguns. The second release will focus on [B]COOP[/B] and [B]SCENARIO[/B] gameplay. For [B]COOP[/B] there will be a small campaign ( and additional content in later releases ) which will involve killing zombies in the revelation of Hyp's story. [B]SCENARIO[/B] will be a unique team-based objective-oriented gameplay mode. The spawning will be in waves similar to Day of Defeat and there will be money system for buying equipment. Each map will have several "nano assemblers" spread out which act as buyzones. Every nano assembler will have a limited quantity and supply of items it can produce and each station will provide different equipment. In example you will have access to prototype weapons ( railguns / microwave / laser / DU flechette launchers / particle shields ) if the nano assembler is inside a science lab area. [B]Robust Fading System:[/B] Line of sight is calculated to determine whether or not each area of the map should be revealed per client. Also crouching near tables and counters will fade them transparent allowing you to pickup whatever is hidden under them. [URL="http://www.moddb.com/mods/hypovolemia"][IMG]http://hypovolemia-mod.net/1/crouchfading.png[/IMG][/URL] [B]Skill Based Scoring:[/B] Our scoring system is very deliberate in rewarding players that are more skilled. One kill is worth 10 points. Each player spawns with x10 multipliers and gains +1 multiplier per kill. Your multiplier count gets reset if you die. In Example: 10 x10 = 100 ( starting kill ) 10 x11 = 110 10 x12 = 120 10 x13 = 130 and so on. Also crippling somebody is worth 5 points and executing them another 5. Overall this rewards players with better kill death ratios. [B]Global Ranking:[/B] [URL="http://hypovolemia-mod.net/?page=rank"][IMG]http://hypovolemia-mod.net/1/rank.png[/IMG][/URL] There's a unique ranking system that tracks stats per steam id and rewards you for being a skilled player. The ranking system is unique and designed to avoid "[URL="https://en.wikipedia.org/wiki/Grinding_%28video_gaming%29"]grinding[/URL]" we reenforce this with the addition of "RSP" aka rank skill points which will calculates the difference between the ranks of two players and award points accordingly. You get more points for killing players ranked higher than you, less points for killing players ranking lower than you. [B]Future?[/B] There will be individual stat pages for each player per steam id and you will be able to view your stats for each weapon. [B]Spawn Protection:[/B] Each spawn point has a radius and if an enemy is inside this radius the game will not spawn you there. This prevents spawn killing like commonly found in games such as COD or [URL="http://youtu.be/WOLMp7VpmjI#t=20s;"]Quake Live[/URL]. [B]Weight System:[/B] You can carry as many weapons and items as you want! As long as they don't hit your 20kg weight limit. If you carry over 15kg your character will run slower. Heavier weapons have "encumbrance" which means that if you flick your mouse really fast it will take longer to zero in on this weapon than something that is [URL="http://www.youtube.com/watch?v=UpMit8SpqRA&feature=youtu.be#t=2m31s;"]lightweight[/URL]. Since our weight system uses decimals so we can measure grams. We plan to weigh the ammo ( magazines and cartridges separately ). You're probably thinking "well things like [URL="https://en.wikipedia.org/wiki/5.56%C3%9745mm_NATO"]5.56x45mm[/URL] and [URL="https://en.wikipedia.org/wiki/9%C3%9719mm_Parabellum"]9x19mm[/URL] cartridges are probably not heavy and wont make a drastic difference". While that's true.. carrying 40mm grenades or several fully loaded magazines with [URL="https://en.wikipedia.org/wiki/7.62%C3%9751mm_NATO"]7.62×51mm[/URL] or couple of heavy radioactive railgun slugs or rpg7 rockets is gonna make a big difference and will play into your consideration when forming your loadout. Basically no matter what gun you're firing you will see at least your weight decreasing in grams. [B]Kill Stats:[/B] For those of you that play [URL="https://en.wikipedia.org/wiki/Counter-Strike:_Source"]Counter-Strike: Source[/URL] you will feel right at home. By dropping the console after getting a kill or being killed you will [URL="http://hypovolemia-mod.net/1/killstats.png"]be able to see[/URL] how many hits and damage you did/received. Also note that our health system has 2 decimal places which makes the weapon damage more precise and allows for ridiculous things such as 13.37hp possible. [B]Weapon handling:[/B] There is no auto reloads in Hyp, you must handle these weapons like a [URL="www.youtube.com/watch?v=oiXaT_1I-vw#t=34s;"]man[/URL]. We have a chambering system which requires you to press the F key to cock your weapons. Rifles such as the [URL="http://world.guns.ru/assault/rus/ak-akm-e.html"]AKM[/URL] will require you to press and hold the F key to pull the and release the bolt carrier. Shotguns have pumping, sniper rifles have operating of the rotating bolt, double barrel shotguns and grenade launchers such as the [URL="https://en.wikipedia.org/wiki/M32_MGL"]m32[/URL] or [URL="https://en.wikipedia.org/wiki/M79_grenade_launcher"]m79[/URL] will have break-action ( F to open/close R to load fresh [URL="https://en.wikipedia.org/wiki/40mm_grenade"]40x46mm grenades[/URL] ). [B]Drivable Multi-Passenger Vehicles:[/B] The humvee vehicle has 4 seats and one 1 gunner position. You can fire your weapon from inside the vehicle and use the Z and X key to change your position in the vehicle. [URL="http://www.moddb.com/mods/hypovolemia/images/map6#imagebox"][IMG]http://media.moddb.com/cache/images/mods/1/16/15913/thumb_620x2000/2012-01-27_00007.jpg[/IMG][/URL] [URL="https://en.wikipedia.org/wiki/M2_Browning"]M2 Browning[/URL] heavy machine gun for the gunner position. [URL="http://www.moddb.com/mods/hypovolemia/images/hyp-m2-browning1#imagebox"][IMG]http://media.moddb.com/cache/images/mods/1/16/15913/thumb_620x2000/m2browning2.png[/IMG][/URL] In the future we will have alternate weapons for the humvee such as a huge mounted railgun. We already have some base code for a tank vehicle, so we might end up having a tank in the future. [B]Original Soundtrack:[/B] Hypovolemia has excellent heavy metal music that is written and produced by [URL="http://soundcloud.com/bxmmusic/sabrewulf"]Brandon "bXmusic" McKagan[/URL]. Have a listen to the Hyp theme song [url]http://www.moddb.com/mods/hypovolemia/videos/hypovolemia-theme-song[/url] It has a very ominous sound to it which is a little bit inspired by the theme from [URL="http://www.imdb.com/title/tt0289043/"]28 Days Later[/URL]. Another song: [url]http://www.moddb.com/mods/hypovolemia/videos/integrity-hypovolemia-ost[/url] If you enjoy this type of music feel free to download the rest of the Hypovolemia soundtracks [url]http://hypovolemia-mod.net/downloads/HypovolemiaOST.zip[/url] [B]Future plans:[/B] - A second "Scientist" class ( might rename that later ) but players playing the scientist class will have a combat biosuit which will make them immune to biological agents. Scientists will be main users of biological weapons, ( and prototype weapons ) they will have [URL="https://en.wikipedia.org/wiki/Anthrax"]anthrax[/URL] bombs, [URL="https://en.wikipedia.org/wiki/VX_%28nerve_agent%29"]VX nerve[/URL] gas canisters and [URL="https://en.wikipedia.org/wiki/CR_gas"]CR gas grenades[/URL] ( to list a few ). [URL="http://www.moddb.com/mods/hypovolemia/images/hyp-combat-bio-suit-prototype#imagebox"][IMG]http://media.moddb.com/cache/images/mods/1/16/15913/thumb_620x2000/CombatBiosuitPrototype.jpg[/IMG][/URL] [URL="http://www.moddb.com/mods/hypovolemia/images/hyp-combat-bio-suit#imagebox"][IMG]http://media.moddb.com/cache/images/mods/1/16/15913/thumb_620x2000/Biosuit.png[/IMG][/URL] The soldier class will have to purchase gas masks from the nano assembler to get basic protection from [URL="https://en.wikipedia.org/wiki/CR_gas"]CR gas[/URL]. - Unique leveling system that doesn't unbalance the game and doesn't require [URL="https://en.wikipedia.org/wiki/Grinding_%28video_gaming%29"]grinding[/URL]. - Modular Inventory system You will be able to attach magazine pouches / grenade pouches to your [URL="https://en.wikipedia.org/wiki/MOLLE"]MOLLE[/URL] to increase inventory space. Last two things are somewhat inspired by the games [URL="https://en.wikipedia.org/wiki/System_Shock_2"]System Shock 2[/URL], [URL="https://en.wikipedia.org/wiki/Deus_Ex"]Deus Ex 1[/URL] and [URL="https://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Shadow_of_Chernobyl"]Stalker[/URL]. There are many more finished features I haven't mentioned in this thread but I'm saving that for another time. I have a lot of plans for this project and it will take multiple releases for it to be fully realized. S Support us by following on [URL="http://www.moddb.com/mods/hypovolemia"]moddb[/URL] and upvoting our [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=94321734"]Steam green light[/URL] [I]!![/I]
Looks pretty nice
Very, very nice. Finally a mod thread with content.
Wow
This seriously looks good. It's something like Soldat, except 3D.
Looks pretty good, I'll play it as soon as it gets released. I love that kind of game.
finally, a game with manual reloading, always wanted to play a mod/game that had that
I haven't seen a good Alien Swarm mod in a while. I always thought some mod could use the top down perspective.
Did you name it hypovolemia because of the blood of the maps?
Reminds me of some old classic shooters on the PC.
Looks amazing, I hope this gets the attention it deserves when it launches.
Wow! Nice work!
[QUOTE=Sub-Zero;35321127]Reminds me of some old classic shooters on the PC.[/QUOTE] Well I did grow up playing dos games. I think a lot of those classics can still stomp on modern games when it comes to gameplay.
Looks decent.
Can't wait to try this.
The biochemical suit helmet looks like its based off from Blacklight's. I'll play the mod the moment it comes out.
Wow, this looks pretty awesome. Can't wait for a release.
Glad to hear everyone's interested! I'll be looking forward to playing with all of you guys (and probably failing a lot...)! ;)
Some recent changes [video=youtube_share;pkl96RMmUxU]http://www.youtube.com/watch?v=pkl96RMmUxU&hd=1[/video]
That's impressive. Looking forward to seeing more from this mod.
Looking really damn cool (Also is that GSY!BE in the vehicle video?)
Hooray! Hypovolemia 0.1 Alpha is out the door and available for download! [url]http://hypovolemia-mod.net/?page=files[/url]
This looks awesome, definitely going to try this out later. Hope there will be some people online!
Wow this look really well done! I hope it will gain alot of popularity.
-snip- Just understood what was happening..
I like what i see. I'm gonna try this for sure.
Just played this mod with the developer for a few minutes and it is amazing Download it without thinking
This is amazing, it definitely needs more publicity.
This mod is pretty good, but having to press F twice after every shotgun shot to pump the thing is just a really dumb mechanic. It makes shotguns really difficult to use in actual firefights.
[QUOTE=simkas;36017194]This mod is pretty good, but having to press F twice after every shotgun shot to pump the thing is just a really dumb mechanic. It makes shotguns really difficult to use in actual firefights.[/QUOTE] Manual reloading is kind of the core feature of the mod
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