Wikia paste.
History
On 16 March, 2000, LucasArts Entertainment announced a partnership with Verant Interactive Inc. and Sony Online Entertainment to create the first massively multiplayer Star Wars online role-playing game.[1][2] The then unnamed game would be developed by Verant with online play supported by SOE. This was the same team responsible for creating and supporting the popular EverQuest multiplayer online game. LucasArts would be responsible for all distribution of the Star Wars online game. The announcement included an expected release date some time in 2001 and that the game would take place during the original trilogy era.
LucasArts officially announced the brand name of the game to be Star Wars Galaxies on 29 November 2000.[3] The announcement claimed the first round of testing for Star Wars Galaxies was expected to start in late 2001 which would push back the official release date to an unknown time. The game's official information site was launched on 30 November 2000 in conjunction with SOE and featured frequently asked questions about the game and message boards fielded by members of the development team.[4]
We see this Web site as an important step toward building a strong community for the Star Wars Galaxies line of games. We firmly believe that consistent and open communication with fans will be one of the keys to the success of the Star Wars Galaxies experience.
—Simon Jeffery, president of LucasArts[3]
On 17 May 2001, even before the game went into public beta testing, the first expansion's development was announced.[5] The yet unnamed add-on, which was expected to be available six months after the initial product release, would be a space simulation and enable players to own and fly starships which would allow interplanetary travel and space combat. The release date of the initial product, the ground-based component, was updated to the second half of 2002. The staggered release schedule of the space component of the Star Wars Galaxies series was said to benefit players because they would have time to establish their characters and explore different elements of the core game before adding the space layer.[6] Traveling between planets would be accomplished through the use of public shuttles, which would ferry characters from world to world.
A new official site was also released on the same day that put more of an emphasis behind the community of the game. It included new screen shots, movies, an updated FAQ, concept art, development team member's profiles, features about the game, and a new forum.[7] The site reached 100,001 users by December 2001.[8] Throughout the next year after the release of the new site, new content would be revealed. This content included information on species and locations, new images and movies of different game elements, and 360 degree QuickTime VR panoramas of different locations.
Verant began accepting applications from users in May 2002 who were interested in participating in a closed beta test for SWG. The closed beta test would begin in July 2002.[9] SOE would share more information on the game as the beta moved forward. This would include more screen shots, information on match making services, the fact that players would be permitted only one character per server,[10] and skill trees and how the skill-based system would function.[11] LucasArts also announced on 20 May 2002 that both the Xbox[12] and PlayStation 2[13] would get a version of the game, but these would later be cancelled.
LucasArts officially confirmed a release date of 15 April 2002.[14][15] They also announced on 20 December 2002 that the ground-based component of Star Wars Galaxies would be called An Empire Divided and that the game's online community had grown to over 400,000 users since its inception in November 2000. At the time, this represented one of the largest ever fan communities amassed for any game prior to retail availability.[14]
An Empire Divided would later be delayed to an unknown time,[16] but on 17 June 2003, LucasArts confirmed Star Wars Galaxies: An Empire Divided would be released on 26 June 2003.[17]
In 27 August 2008, after the success of SOE's "Legends of Norrath", LucasArts and SOE released "Champions of the Force" (see below), an online trading card game based on Star Wars Galaxies.
Star Wars Galaxies has gone through 2 major "upgrades", which is Combat Upgrade then in its current form, which is New Game Enhancement.
On 16th September 2009, SOE informed all current and past account holders of the forthcoming closure of twelve servers (galaxies) 'due to the recent popularity of the Free Character Transfer Service'; the servers intended on being withdrawn were listed as:- Corbantis; Europe-Infinity; Intrepid; Kauri; Kettemoor; Lowca; Naritus; Scylla; Tarquinas; Tempest; Valcyn; Wanderhome. Character creation on these servers was disabled on 15th September 2009 with the final closure of the servers on October 15th 2009. Players with characters on the affected servers were also offered free character transfer to one of the thirteen remaining servers.
[edit] Gameplay features
As with all MMORPGs, the feature set of Star Wars Galaxies is subject to change.
Timeline
The game events were originally set following the destruction of the Death Star in Episode IV: A New Hope, but before the beginning of Episode V: The Empire Strikes Back. Even though the battle of Hoth has been included this does not change the timeline.
Geography
The game launched with 10 planets: Tatooine, Naboo, Corellia, Talus, Rori, Dantooine, Lok, Yavin IV, the forest moon of Endor, and Dathomir. In the second expansion, Rage of the Wookiees, the Wookiee home planet Kashyyyk was added. In the third expansion, Trials of Obi-Wan, the planet Mustafar was added. Each of the original 10 planets are represented by approximately 225 square kilometers (15 km x 15 km maps) of game space.[18] In contrast, the expansion planets of Kashyyyk and Mustafar are smaller, constructed differently (e.g. instances) and in some cases imposed different rules than the original, such as terrain that is not traversable (i.e. mountains or hills that cannot be climbed over).[19][20]
In addition to the 12 planets, there are 12 space zones, each encompassing approximately 3400 cubic kilometers (15 km cubes) of fully-navigable space. Nine of them are associated with one or more of the playable planets: Tatoo (Tatooine), Naboo (Naboo and Rori), Corellia (Corellia and Talus), Dantooine, Karthakk (Lok), Yavin, Endor, Dathomir, and Kashyyyk. (Mustafar has no associated space zone.) Kessel and Deep Space have no planets and are used for high-level gameplay and player-versus-player combat. The Ord Mantell sector was released in January 2008 as a new space-only zone, though there is a space station there (called Nova Orion) where pilots can land and acquire quests. The planet Hoth was added in November 2008 as part of an instance. However, the planet can only be explored during the events of the Battle of Echo Base.
Graphics
The game has been generally praised by reviewers for its realistic character models, detailed architecture and lush environments.[21][22][23]
Points of interest and cameos
Examples of characters and points of interest that players can visit within the game include R2-D2, C-3PO, their escape pod on Tatooine, the Naboo Royal Palace, the abandoned Rebel bases on Dantooine and Yavin IV, the notorious pirate Nym in his stronghold on Lok, Ewoks and Rancors. Other main characters include Luke Skywalker, Han Solo, Princess Leia, Darth Vader, Chewbacca, Emperor Palpatine, Admiral Ackbar, Jan Dodonna, Boba Fett, Jabba, Borvo the Hutt, Bib Fortuna, Salacious Crumb, General Otto, Captain Panaka (appears as Colonel Panaka), Max Rebo, Wedge Antilles, Gavyn Sykes, Watto, HK-47, Boss Nass, Admiral Thrawn, the "reincarnation" of General Grievous as NK-Necrosis, and the Force ghost of Obi-Wan Kenobi.
References are also made of characters from the Star Wars Expanded Universe, such as Grand Admiral Thrawn and Mara Jade from the Thrawn trilogy, and HK-47 from the Knights of the Old Republic series of games.
The game also references the other two Star Wars spin-off films, in that the player may encounter the Gorax species from Caravan of Courage: An Ewok Adventure, and the base of the Sanyassan Marauders, as seen in Ewoks: The Battle for Endor.
Species and professions
The 10 species available to players include: Human, Twi'lek, Zabrak, Wookiee, Trandoshan, Rodian, Mon Calamari, Bothan, Sullustan and Ithorian.
There are 9 professions: Jedi, Bounty Hunter, Smuggler, Commando, Spy, Officer, Medic, Entertainer, Trader. In addition to these professions, a character can also choose among three Pilot sub-professions and optionally enter the Politician Sub-profession (acquired and completed automatically when a player places a structure belonging to him). Characters can specialize in different areas of their main professions by selecting "expertise" options, including Beast Mastery. The Trader profession includes four specialties: Munitions (for crafting weapons and armor), Domestics (for crafting food and clothing), Structures (for crafting furniture and housing as well as ships and related components), and Engineering (for crafting droids).
Professions are grouped into four areas of development, crowd control, tanking, damage dealing, and healing. This system allows the combat to be more balanced between different professions. Players will be able to effect other players in different ways that will benefit their group or team. Which profession you choose also determines which types of armor your character will be able to wear.[24]
Ships
The Jump to Lightspeed expansion made individual ships attainable by players for the first time. This allowed players to acquire and pilot ships of various sizes. Ships ranged from fighter-sized ships up to ships like the Millennium Falcon. Some players choose to play most of the game in space, while others play in both space and planetary settings.
Combat mechanics
Ground combat is currently real-time and similar to a first-person shooter. The player must aim a targeting reticule at a target and left-click the mouse to fire. Auto-aim and auto-fire features are available, creating a more traditional combat experience, but players eschewing those options are rewarded with an increased chance to do maximum damage. As characters gain levels, they gain access to additional combat abilities called "specials" which are activated by using the right mouse button or by clicking the ability on a toolbar. These specials usually have a cool-down period. In addition to providing especially powerful damage attacks, specials are also used to heal, buff, debuff and crowd control. Players gain the ability to use more powerful weapons as they advance in level.
Players also earn "Expertise Points" as they level up which they can use in their professions expertise "tree". The player can allot 45 points into various abilities and attributes to make their characters more diverse, from weapons specialties to healing and armor proficiencies.
Player housing, guilds, and cities
Characters can erect, own and decorate a variety of buildings, including houses, cantinas, guild halls and city halls. These buildings, when grouped, can be organized into cities. Players hold elections via ballot box for Mayor. Elected mayors grant city members certain rights to place structures within the city and disallow the use of various civic structures by individual players as needed. Elections are held every three weeks. If another player wishes to run for mayor they can add their name at any time to the ballot box to run against the incumbent. As cities grow in population, they become eligible to add services and facilities such as vehicle repair garages, shuttleports, cloning facilities, hospitals, cantinas and garden displays. They can show up on the planet maps alongside canonical cities such as Theed and Mos Eisley.
The gameplay design encourages realistic social institutions such as a dynamic player economy and other real-life social phenomena like a complicated division of labor. According to Star Wars Galaxies and the Division of Labor, the division of labor in Star Wars Galaxies around April 2005 produced in-game results similar to those in real life. Galaxies' original game design socialized players to specialize their characters by mastering one or two professions, and to join guilds, in which players relate to one another primarily in terms of their professions (eg: "I am the weaponsmith, so I make weapons for the guild") — just as in real life, people are tied to one another by organic solidarity.
Other features
* Single- and multi-passenger ground vehicles and starships: (landspeeders, speeder bikes, swoops, X-wings, TIE fighters and even several of the YT series of ships)
* Player-run virtual economy where player characters are responsible for creating many in-game items including blasters, starships, clothing, armor, food, housing, furniture and even a wide variety of droids. Items are created from player-collected raw materials and looted items.
* An extensive set of emotes, moods, and associated animations, which affect not only an avatar's physical appearance but also the text used to describe a character's speech, and even the shape of the speech bubble displayed on-screen.
* Standard MMORPG features such as player guilds, chat functionality, and other community features.
* The ability for players to place bounties on opponents that in PVP. Player character bounty hunters can then pick up another character's "bounty mission" on the terminals and track the character down. A bounty can be claimed at anytime, regardless of the target's PvP setting. Up to three bounty hunters can be tracking a character at any given time.
* An extensive character creation system. Characters can hire Entertainers to change their appearance in-game, with even more options than those available at creation. Many visual aspects of a character are thereby changeable at any time after character creation except species and gender.
* The game references and features elements from The Star Wars Holiday Special, such as Lumpy's stuffed bantha, and the customs of Life Day, when the player visits Kashyyyk. The red Life Day robes that the Wookiees wore are also available during special events in the game.
[edit] Release and expansions
[edit] An Empire Divided
Star Wars Galaxies before Jump to Lightspeed
The base game, titled Star Wars Galaxies: An Empire Divided, was released on 26 June 2003 in the USA and on 7 November, 2003 in Europe. A localized version for the Japanese market was published by Electronic Arts Japan on 23 December, 2004. Japanese acceptance of the game was low, and in November 2005 the servers were shut down and existing accounts migrated to US servers.
At the time of its initial release, the game was very different than it is now. Vehicles and creature mounts were not yet implemented. While player housing was available at the time of launch, the ability to incorporate groups of houses into cities didn't come until November 2003. Each character and creature possessed three "pools" (called Health, Action, and Mind; or "HAM") that represented his or her physical and mental reserves. Most attacks specifically targeted one of these three pools and any action the character took also depleted one or more of the pools. When any one of those pools was fully depleted, the character would fall unconscious. Combat, then, required the player to carefully manage his or her actions to avoid depleting a pool.
Character progression was vastly different at release as well. Characters started out in one of six basic professions (Medic, Brawler, Marksman, Scout, Entertainer, or Artisan) and could pick up any of the other five at any time after character creation. Each profession consisted of a tree-like structure of skills, with a single Novice level, four independent branches of four levels each, and a Master level which required completion of all four branches. Characters purchased these skills with experience points gained through a related activity. For example, an Entertainer could purchase skills to get better at playing music, but only with Musician experience points. Dancing experience points were entirely separate and could only be used to purchase dancing skills.
In addition to the basic professions, characters could specialize into advanced professions such as Bounty Hunter, Creature Handler, Ranger, Doctor, and Musician. There were a total of 24 advanced professions, although there was no way for characters to obtain all of them at once. Each advanced profession had certain skill requirements from the base professions that had to be met, some more restrictive than others.
Jedi were not available as a starting profession, or even as an advanced profession. The developers stated only that certain in-game actions would open up a Force-sensitive character slot. The actions required were left for players to discover. It eventually turned out that characters had to achieve Master level in random professions. At first the player had to complete four master level classes which were randomly chosen and unknown to the player. The developers then introduced Holocrons which would inform the player of the first, then after completion second master class required. At various times the number of master levels needed ranged from four to seven and the number revealed by holocrons varied from two to four. The first Force-sensitive character slot was unlocked on 7 November 2003.[25]
[edit] Jump to Lightspeed
Main article: Star Wars Galaxies: Jump to Lightspeed
This first expansion, Jump to Lightspeed, was released on 27 October 2004. Two new races were added: Sullustan and Ithorian. The expansion added space combat. Characters choose one of three factions in the new Pilot sub-profession: Rebel, Imperial, or Freelance. The playable sectors include the space surrounding the 10 planets of the game as well as Ord Mantell, Kessel, and "Deep Space." Combat is real-time and twitch-oriented like a first-person shooter and can be played with a joystick at the player's option. A new Artisan profession, Shipwright (now subsumed into the Trader profession as part of the Structures specialty), was also introduced. This profession created ships, shields, armor, weapons, etc for players. They also had the ability to take looted components from space and reverse engineer them into better components.
[edit] Rage of the Wookiees
Main article: Star Wars Galaxies: Episode III Rage of the Wookiees
The second expansion, Episode III Rage of the Wookiees, was announced on 9 March 2005 and released on 5 May 2005. It added the Wookiee planet of Kashyyyk and its corresponding space sector. Kashyyyk is different from the previous 10 planets: rather than being 16 square kilometers of openly navigable area, it is divided into a small central area with several instanced "dungeon" areas. A new space zone was also added. Other content added in this expansion included the ability to add cybernetic limbs to a player character and quests for two new creature mounts and three new starships. A substantial portion of the content for this expansion was adapted from the film Star Wars Episode III: Revenge of the Sith which was released to theaters in the U.S. on May 19, two weeks after the expansion release.
[edit] Trials of Obi-Wan
The third expansion, Star Wars Galaxies: Trials of Obi-Wan, was announced on 19 August 2005 and released on 1 November 2005. This expansion added the ground planet of Mustafar to the game. No new space sector was added with this expansion. Like the previous expansion, much of the content is related to Revenge of the Sith, which was released to DVD on the same day as the expansion was released. Additional content, including the presence of the droid HK-47, is based on the Knights of the Old Republic games. Within a couple weeks of this release the entire character development process was changed. This led to a number of players demanding their money back for this expansion. After a week or two of protests Sony offered refunds to anyone who asked for it. Many player towns became ghost towns due to the reaction of long term players who decided to depart en masse.
[edit] Trading Card Game
On 27 August 2008, LucasArts and SOE released Champions of the Force as a game update which enabled people to play a new card game feature. In the game, people can collect, battle, and trade with each other as well as buy new cards with money and get new in-game items from the cards to use such as podracers and house paintings. Over one hundred cards were created for players to find and play against others with new artwork featured on each card. On 16 December 2008, SOE launched a new deck in the card game, entitled Squadrons Over Corellia and subsequent expansions have been released since.
[edit] SWG compilations
On top of the expansions, SOE released several compilations of their games:
Star Wars Galaxies - The Total Experience
This pack included the original Star Wars Galaxies (An Empire Divided), Jump to Lightspeed and the Rage of the Wookiees expansion packs. Customers who bought this pack also received a AT-RT walker as a gift.
Star Wars Galaxies - Starter Kit
The kit was the first version of the New Game Enhancement (NGE). It contained An Empire Divided and Jump to Lightspeed. Customers who bought this pack also received a X-Wing or TIE fighter instant transport vehicle as a gift.[26]
Star Wars Galaxies - The Complete Online Adventures
This included the original game with the first three expansion packs, a DVD of never-before released bonus features, a slide show of more than 800 pieces of Star Wars Galaxies concept art and screenshots, all set to more than an hour of orchestral in-game music, excerpts from the popular “From Pencil to Pixel” book that chronicles the art of Star Wars Galaxies and interviews with the producers, and all the cinematic trailers for the game. It also included an exclusive in-game item for use while playing – a personal AT-RT vehicle as seen in Revenge of the Sith.[27] This version was the first to be released in Australia, instead of An Empire Divided.
Star Wars Galaxies - The Complete Online Adventures Premium Digital Download
This includes An Empire Divided, Jump to Lightspeed, Rage of the Wookiees, Trials of Obi-Wan, and players who purchase it also receive a bonus instant travel vehicle, the Queen Amidala Transport Ship and an AT-RT walker. No disc media is provided as it is an Internet download.
[edit] Reception and Criticism
Reviews for the initial launch of the game in 2003 were mostly positive. The game was praised for its lush graphics, liberal use of the movie soundtracks, massive world size, character customization, creative creature ecology, complex skill system, player economy interdependencies and its sandbox approach. Reviewers criticized the overwhelming complexity of the game, PVP/PVE combat imbalances of the professions, bugginess and lack of quest content.[28] The reviews for the first expansion, Jump to Lightspeed, praised the new space combat but criticized the ground game for its lack of sufficient improvement.[29] The reviews for the second expansion, Rage of the Wookiees lauded the new quest content for current subscribers but lamented the combat gameplay updates and the continued bugginess of the game.[30]
Players who wished to play a Jedi character had to first unlock their Jedi slot by fulfilling an unknown list of criteria. The first player unlocked their 'Jedi slot' on November 7, 2003,[31] four months after the release of the game. Media outlets and players criticized SOE for the substantial time commitment to unlock a Jedi, penalties for in-game death of a Jedi character which was permanent after three deaths, and monotonous game play required to acquire the Jedi character.[32] Developers responded by changing the penalty for death to skill loss in January 2004[33] and creating a quest system to unlock the character.[34][35] In November 2005, as part of the "New Game Enhancements" Jedi was changed to a starting profession and all players were allowed to play as one.
SWG after the Combat Upgrade
SWG after the New Game Enhancements
Gameplay mechanics for combat and armor/weapon systems received a major update on 27 April 2005 when SOE released the "Combat Upgrade" (abbreviated as CU). The new Combat Upgrade fixed many exploits that allowed certain professions to abuse defensive abilities. Other exploits allowed players to have their character attacking while away from their computers. Combat became more of an art for those who mastered Star Wars Galaxies macro scripting code. Those who mastered the technical combat skills petitioned the upgrade, threatening to quit the game, while others praised the upgrade for making the game more balanced, and more like a standard MMORPG.[36]Media outlets criticized the changes[37][38] and cancellations temporarily rose.[39]
Another major update called the "New Game Enhancements" (abbreviated as NGE) was implemented on 15 November 2005, kept secret from the players until 24 hours upon release, and created huge demonstrations in game from the majority of players, and became available in retail on 22 November 2005 as the Star Wars Galaxies: Starter Kit.[40] Major changes included the reduction and simplification of professions, simplification of gameplay mechanics, and Jedi becoming a starting profession. Media outlets such as CBS News, New York Times, New York Post and Wired Magazine criticized the reduced depth and complexity of the game.[41][42][43][44][45], but John Smedley, president of Sony Online Entertainment, defended the decision claiming it necessary to revamp the game in order to reverse the deterioration they were seeing in the subscriber base.[46] SOE offered refunds on the Trials of Obi-Wan expansion due to it being released two days before the NGE was implemented.[47] The development team affirmed this was their desired direction for the game and that they would modify parameters to address player's concerns.[48] Features such as expertise trees were later added to the game to add complexity and differentiation to characters. After the announcement that SOE had acquired the game Vanguard: Saga of Heroes, Smedley addressed that game's players about the perceived threat of major changes to the game:
We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players.
—John Smedley, president of Sony Online Entertainment[49]
Subscriber numbers were originally expected to exceed 1,000,000.[50] In August 2005, SOE reported that they had sold 1,000,000 boxed copies of the game.[51] In early 2006, unconfirmed reports showed that only 10,363 subscribers were playing on a particular Friday night, but Smedley denied that subscriptions had fallen this low.[52]
Updates such as the Combat Upgrade and New Game Enhancements prompted a few small groups of players to develop server emulators which would allow for play in a previous version of the game. Different groups are currently attempting to reverse engineer versions of the game that would predate the Combat Upgrade. Although none of the emulator projects are completed, some are running public and private test servers with communities forming in advance of an emulator release.
[edit] Novelization
Main article: Star Wars Galaxies: The Ruins of Dantooine
Star Wars Galaxies: The Ruins of Dantooine is a novel based in part on places and events in the game. It was authored by Voronica Whitney-Robinson and Haden Blackman, the LucasArts producer of the game.[53]
[B]Trial[/B]:
[url]http://starwarsgalaxies.station.sony.com/players/content.vm?id=62963[/url]
Tl;DR:
SWG was Great. then
[quote]Another major update called the "New Game Enhancements" (abbreviated as NGE) was implemented on 15 November 2005, kept secret from the players until 24 hours upon release[/quote]
SWG sucked.
Actually it started to suck during the Combat Upgrade but that NGE Bullshit SoE pulled was ridiculous and stupid, and if you could see a subscription number graph of SWG before and After NGE you'd see a near vertical line. They highlighted most of the game and hit Delete. 32 or so Professions down to about 9, + 3 if you count the individual trade professions as separate ones. Jedi wasn't unlockable anymore, but a starter profession, All weapons were useless except the only Uber weapons for each class, meaning there was no need for the lesser weapons really. The armor system was basically the only thing that was improved over what it WAS, but they still fucked THAT up and took away the Smuggler's ability to slice it, and took away durability so buying it and keeping it was a One Time transaction. traders saw zero return customers... it was a fucking mess, and all of that was kept secret until BAM the release, Not only that, they overwrote everything so they couldn't roll back even if they wanted to, and 99.9% of people wanted them to
But before that, Great game
There is actually more content on the 3 discs from the original Boxed copy back when it was new, than there is in the game now (Minus the expansions of course) You know something fucked up along the lines when that happens
Lucas Arts and Bioware for The Old Republic. Two names that have never let us down when they combine arms. I can't wait
Copy pasting something from Wikipedia isn't a thread, this should be locked.
I actually really enjoyed SWG when loads of people played it. On the Europe-Infinity server I was an entertainer and we just messed about on multi-person ships all the time. But now there's only one or two good servers, and it's dieing out. At least The Old Republic should be good.
[QUOTE=tankkiller;18906474]Copy pasting something from Wikipedia isn't a thread, this should be locked.[/QUOTE]
yea OP should make some effort otherwise every thread would just be wikipedia
i've been playing swgemu alot to bad swordmaster is still broken and everyones a damn pistoleer or TKA spamming mind attacks
I loved this game when I had the 14-day free trial, then when I found out how much it would cost monthly I quit
Poster above is cheap or too lazy to get a job.
Anyway, the new SWG emulator thats coming out will be like pre-cu.
swg is one of the only MMOs to leave good memories for me. Community was really friendly and everything and it was just crazy that the thing that drove it for me was the community itself.
Started off as an entertainer, not knowing anything at all and someone took me to corellia as that was the most populated tavern. Ended up making enough money from dancing and the same fellow that guided me around took me around to some stores to buy composite armour and then tought me about buffs etc so could wear it and eventually ended up with hundreds of millions and becoming his rifleman body guard when he was grinding jedi. :iia:. It just felt so free. Going from entertainer, tailor, beast master, swordman, to eventually rifleman/tkm was quite awesome.
plus of course every entertainer has to be a twi'lek :3:
Shame the next time I tried it after quitting it turned to a terrible mess and left only a bad tase in my mouth.
I don't really know why I wanted to share this tale but I cannot really say any tale for any MMO I've played after as its more of a usual "fuck off solo play" kind of attitude.
This was the only MMO that I remember people actually RP'd in.
I remember I was sitting in a cantina on Naboo, an Imperial off-duty, with skills in pistols and hand to hand combat. Some Twi'lek singer came over and wanted me to buy a another drink for her for the bartender. I was drinking some Corellian vodka as I was waiting for a friend. She was trying to ask what kind of action I saw during a skirmish on Tatoonie. Then an imperial patrol came in, scanned people, and outted her as a Rebel. She killed one and ran. Never saw her again.
SWG was originally full of experiences like that. Classes were made up so that you could be any combination you wanted without screwing yourself up. You could be a Explorer with medical skills and a bit of hand to hand. A Marksmen with creature-handler skills who could play the trumpet.
Vehicles were great, customization was great, gameplay was great. You could be anyone and do anything you wanted, and it'd fit the Star Wars theme somehow.
The actual Galactic Civil War acutally affected gameplay as well. If the Rebels lost control of cities and areas of a planet, Stormtroopers would move in and kill. Sometimes with AT-STs and Star Destroyers hovering in the sky. Players could fight for and against the Imperials.
Hell, even the player towns were fun. Rebel towns launched raids on Imperial towns, and vice versa. Some towns were devoted marketplaces, and the suburbs were places to meet people.
Then the NGE and Combat Upgrade.
I hope The Old Republic will be everything SWG used to be. I really do.
[QUOTE=Links;18921446]
I hope The Old Republic will be everything SWG used to be. I really do.[/QUOTE]
I seriously doubt it will be anything like it.
[QUOTE=Links;18921446]This was the only MMO that I remember people actually RP'd in.
I remember I was sitting in a cantina on Naboo, an Imperial off-duty, with skills in pistols and hand to hand combat. Some Twi'lek singer came over and wanted me to buy a another drink for her for the bartender. I was drinking some Corellian vodka as I was waiting for a friend. She was trying to ask what kind of action I saw during a skirmish on Tatoonie. Then an imperial patrol came in, scanned people, and outted her as a Rebel. She killed one and ran. Never saw her again.
SWG was originally full of experiences like that. Classes were made up so that you could be any combination you wanted without screwing yourself up. You could be a Explorer with medical skills and a bit of hand to hand. A Marksmen with creature-handler skills who could play the trumpet.
Vehicles were great, customization was great, gameplay was great. You could be anyone and do anything you wanted, and it'd fit the Star Wars theme somehow.
The actual Galactic Civil War acutally affected gameplay as well. If the Rebels lost control of cities and areas of a planet, Stormtroopers would move in and kill. Sometimes with AT-STs and Star Destroyers hovering in the sky. Players could fight for and against the Imperials.
Hell, even the player towns were fun. Rebel towns launched raids on Imperial towns, and vice versa. Some towns were devoted marketplaces, and the suburbs were places to meet people.
Then the NGE and Combat Upgrade.
I hope The Old Republic will be everything SWG used to be. I really do.[/QUOTE]
Hot damn. That sounds fantastic. I only played after the NGE, sadly. Although because of this, I wasn't aware of how shit it had turned, so it was still fairly entertaining for me.
[QUOTE=Pinut;18921608]I seriously doubt it will be anything like it.[/QUOTE]
WE CAN DREAM.
I heard rumors that they're adding apartment districts on Coruscant for player housing.
And the planets like Alderaan are supposed to be huge for player towns.
Playing Starwars Galaxies were the best times I have had in a game. The memories were awesome. There are some servers that are pre-nge. I haven't played any of them, but I might just have to.
Someone post pics of the extremely cluttered "cities" people called player communities when they made their own houses.
The only good thing about SWG these days is the genetic creation of beasts.
Me and a few guys made Jurassic Park, with a bunch of animals in pens like a mix of a Rancor and a giant bird thing.
Just wait until Suncrusher.net launches.
[QUOTE=Alex_DeLarge;18929592]Just wait until Suncrusher.net launches.[/QUOTE]
When is it suppose to launch? It says 2009. I'm sure it will get delayed though.
When the CE and NGE came out, my heart was broken. I was JUST ABOUT to get master jedi status right before the NGE went live, I was training and all I had to do was go back to the village. When I logged in the next day, I'm not going to lie, I burst into tears. :frown:
isnt SWGEMU up and working now? Or is it still in beta and not public? We should all try playing it, if its out, I haven't really understood much of it, and I didn't really get how it works. Plus I don't have CDs yet so..
I wonder how populated the EMU will be though.. I never got to try out Galaxies, but I kind of wish I did now
I remember the Droid Invasion, and the Imperial Crackdown from way back were lots of fun
I miss the brand new days of SWG, before Mounts, people ran across a planet to get somewhere on foot, Artisans were digging up resources by hand to make their own personal extractors since there weren't any yet, and you'd only see One Jedi a week if that on a populated server a year after release, TKM/Master Doc was my favorite combo... The ass kickers of ass kickers with the ability to Buff people for 10k a pop. People would form a nice line in front of you to get buffed. Large crowds of people waiting for the Transport Ship that came in 10 minute intervals to take them to another planet (Before Jump to Lightspeed) and Shuttles took 5 minutes
Those were the good days
I remember sitting in the corner of Theed's Cantina for 3 days, grinding up Armorsmith once. It took about 28,000 Armor Upgrade Units to master it
[QUOTE=lum1naire;18932256]isnt SWGEMU up and working now? Or is it still in beta and not public? We should all try playing it, if its out, I haven't really understood much of it, and I didn't really get how it works. Plus I don't have CDs yet so..
I wonder how populated the EMU will be though.. I never got to try out Galaxies, but I kind of wish I did now[/QUOTE]
I think I played this a while ago, but they gave me everything at the beginning. This meant a mount, good armor, and good weapons. It was lame. Maybe it was for testing or something, I don't know.
I'm hoping [url=http://www.truegalaxies.com/]True Galaxies[/url] will keep it exactly the same as the first game.
Also, I'm missing the third disk! I was gonna reinstall it today, but the third disk is nowhere to be found! Time to clean my room and try to find it.
NGE and CU :frog:
[QUOTE=mr hobo;18933194]I think I played this a while ago, but they gave me everything at the beginning. This meant a mount, good armor, and good weapons. It was lame. Maybe it was for testing or something, I don't know.
I'm hoping [url=http://www.truegalaxies.com/]True Galaxies[/url] will keep it exactly the same as the first game.
Also, I'm missing the third disk! I was gonna reinstall it today, but the third disk is nowhere to be found! Time to clean my room and try to find it.[/QUOTE]
Oh you see True Galaxies is just going to be using SWGEMU to create their server. I don't think SWGEMU is currently done yet, they only have test servers which they wipe a lot I think.
[QUOTE=Vexont;18931876]When the CE and NGE came out, my heart was broken. I was JUST ABOUT to get master jedi status right before the NGE went live, I was training and all I had to do was go back to the village. When I logged in the next day, I'm not going to lie, I burst into tears. :frown:[/QUOTE]
It sucks spending so much time on a game and then something like that happens. There goes part of your life right there. I used to play galaxies for a while. Got bored of though
[QUOTE=lum1naire;18932256]isnt SWGEMU up and working now? Or is it still in beta and not public? We should all try playing it, if its out, I haven't really understood much of it, and I didn't really get how it works. Plus I don't have CDs yet so..
I wonder how populated the EMU will be though.. I never got to try out Galaxies, but I kind of wish I did now[/QUOTE]
You can play on the SWGEMU test servers using the [url=http://launchpad.thewildclan.com/]Launchpad Enhanced[/url]
You still need the game though, and SWGEMU isn't telling how to get it to work with the trial.
SWG is a double edge for me.
On one hand, I got to play what I personally think was the best MMO ever made, and enjoyed it for quite a few years (being one of the few that liked the CU, I even like the NGE, it grows, but it's just not the same) with plenty of memories to go around.
On the other, I got to see the best (and my favorite, obviously) MMO destroyed as it's population and reputation crumbled (or did it increase? It certainly got alot more reputation after the NGE...) to it's current state, of which only 2-3 servers actually have a decent population, and even that is stretching it.
And like a cock-slap to the face, my disks of SWG don't want to work with Vista (or my DVD drive, fuck em either way) so I can't even play the EMU now. Fuck sake I cannot win when it comes to SOE games.
[b]Rant time GO![/b]
The only problem with SWGEMU is community and population, that was what really made SWG for myself and many others, you will never see that in the SWGEMU, too many people have moved on (I myself left my SWG account banned (being able to unban it should I wish) as a way of keeping myself away, and now that they shut down my server (and thus my 5+ years of collecting items, many of which are no longer gainable, I am forever done with the real SWG) from SWG entirely and won't go back even for the EMU.
It's really sad that there currently isn't a game that offers as much as SWG did, the key being [b] non-combat-based-content[/b] to this day, SWG is the only combat-based MMO I know of that had a massive amount of non-combat based content. It's also the only combat based MMO that has a decent player housing system (more so how you can decorate it and the extreme amount of items in the game you can put inside and less of the implementation of the houses themselves) and a wonderful crafting process (which goes outside of just the actual crafting, stems from the process of harvesting (self or with a harvester) to selling the items in your shop, that, thanks to the housing system, allows for a very involved and fun (for most) process to crafting).
I'm not entirely sure what it says about the people that played SWG and the game itself, when people still rant about the game (good or bad) they no longer play.
On one side it shows people can't let it go and don't want to let it go, prefering to complain about it in some vain hope of reliving it again, somehow, somewhere.
On the other it shows just how fucking amazing the game was by the sheer number of people that [b]still[/b] defend and bash the game. Think people will be talking about Darkfall in another 10 years? No, not really, maybe the occasional "this game is as much of a scam as...". Think people will be bitching/talking about SWG in 10 years? You bet your ass they will and will be for a long time after that, untill another game comes along that was as good, SWG won't die. People that didn't play don't understand why we defend/bash/talk-about SWG so much, there [b]IS[/b] a reason, and it's [b]NOT[/b] just because we are butthurt by SOE.
[b]Rant mode disengaged[/b]
Hopefully the EMU is finished before Duke Nukem Forever comes out. I think I have an account on true galaxies I made years ago.
[QUOTE=TheTalon;18906394]Tl;DR:
Lucas Arts and Bioware for The Old Republic. Two names that have never let us down when they combine arms. I can't wait[/QUOTE]
Lucas Arts were the driving force of the NGE update.
[quote=TheTalon]Another major update called the "New Game Enhancements" (abbreviated as NGE) was implemented on 15 November 2005, kept secret from the players until 24 hours upon release,[/quote]
It was actually about 5 days. Plus it got leaked like 2 weeks before, nobody believed the person who leaked it though.
I'm still butthurt over SWG changing to what it is now.
[QUOTE=Fkpuz Version 1;18943605]Plus it got leaked like 2 weeks before, nobody believed the person who leaked it though.
I'm still butthurt over SWG changing to what it is now.[/QUOTE]
I only believed it after it started leaking to the forums, since I had heard about it a long time before that already.
A friend of mine told me a while before the NGE that the game was going to change completely after Trials of obi wan, said his uncle was a dev for the game, who told him about it. Didn't believe that, guess he wasn't full of shit after all. Unfortunately.
[QUOTE=Axznma;18941335]You can play on the SWGEMU test servers using the [url=http://launchpad.thewildclan.com/]Launchpad Enhanced[/url]
You still need the game though, and SWGEMU isn't telling how to get it to work with the trial.
[/Quote]
kind of pisses me off they won't tell how to use the trial to play the game, and force you to buy the CDs which I cannot get my hands on, unless I start going hunting at ebay or amazon I suppose.
which I can't really afford to do at this given time..
[QUOTE=Axznma;18941335]
It's really sad that there currently isn't a game that offers as much as SWG did, the key being [b] non-combat-based-content[/b] to this day, SWG is the only combat-based MMO I know of that had a massive amount of non-combat based content. It's also the only combat based MMO that has a decent player housing system (more so how you can decorate it and the extreme amount of items in the game you can put inside and less of the implementation of the houses themselves) and a wonderful crafting process (which goes outside of just the actual crafting, stems from the process of harvesting (self or with a harvester) to selling the items in your shop, that, thanks to the housing system, allows for a very involved and fun (for most) process to crafting).
[/QUOTE]
Yeah it was quite awesome despite the combat missions were really boring and grinding those cavemen 10 hours a day for cash wasn't exactly fun but being able to say "Hey i fancy being a tailor" and then going about purchasing those buildings that get metal on the spots that have the best yield and then harvesting it all daily and then crafting stuff was just enjoyable, especially with all the colours and combinations you could have. I personally didn't sell stuff via a store but advetised the fact I would make whatever they wanted in the colour they wanted and it brought out some fun conversations and characters which I don't see much more in MMOs.
Yeah and getting that spot for a large house in naboo on the little island was quite awesome too, decorating that fucker was fun.
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