[B]I searched and could not find any thread about it.[/B]
Yep, you read it right. I don't have so much info just yet, but you can follow the development here:
[url]http://quantagame.wordpress.com/[/url]
Apparently it's using Orge3D!
Trailer thing:
[media]http://www.youtube.com/watch?v=ZfcSsaU7pBg[/media]
[I]Sorry for not putting more info into the OP, if someone could be arsed to make an megathread, go ahead.[/I]
Pussle solving, eh? Looks fun.
The cool thing about it about it's like portal, just without the portals. :v:
Orge3D? Hot (yeah I noticed it's not orgy, but close enough).
Anyways, looks cool.
Looks interesting, this might be okay if the controls aren't a bitch.
It looks okay if a bit dated. I'm just a bit worried that the advertising points are "Move crates onto pressure pads."
Oh sorry :downs:
[editline]07:43PM[/editline]
It's not like you have to be dicks about it :D
Looks quite interesting. Hopefully the puzzles won't be repetitive.
I rated myself bad spelling
I hate puzzles. Mostly because i can't solve shit.
Actually looks like a lot of fun.
Looking forward to this.
Why are they walking on the floor and then on the walls when there is no gravity rift to change directions? I don't get it.
[QUOTE=Shadaez;18656500]Why are they walking on the floor and then on the walls when there is no gravity rift to change directions? I don't get it.[/QUOTE]
Because it's a game
Isn't Half-life 2 physics based puzzle solving?
[QUOTE=Shadaez;18656500]Why are they walking on the floor and then on the walls when there is no gravity rift to change directions? I don't get it.[/QUOTE]
Because he can change the gravity for everything in the room when he does that, but the rift is for making boxes or whatever stay that direction he wants.
[QUOTE=ProboardslolV2;18658307]Isn't Half-life 2 physics based puzzle solving?[/QUOTE]
Yes. You solve the problem of combine trying to kill you, by flinging explosives at them with a gravity gun. Not a very hard puzzle.
[QUOTE=ProboardslolV2;18658307]Isn't Half-life 2 physics based puzzle solving?[/QUOTE]
More like "OH LOOK A TEETER TOTTER :keke:".
Hi, I'm the creator of Quanta, I just stumbled upon this... thanks for the comments!
[quote=Hufterkruk]Looks interesting, this might be okay if the controls aren't a bitch.[/quote]
Well, I'm hoping to release a build in January sometime for testing, so I'll have to see what people think... at the moment it has fairly standard fps-style controls, with right click for gravity changing.
[quote=kizza55]It looks okay if a bit dated.[/quote]
Yeah it's like 99% programmer art... aside from a couple of 3d models it's been a solo project, and my programming skills are much greater than my art skills...
[quote=kizza55]I'm just a bit worried that the advertising points are "Move crates onto pressure pads."[/quote]
haha, yeah I made that 'trailer' on very little sleep, after the IGF deadline... I'll make a better one eventually...
[quote=rexxaH]
[quote=Shadaez]Why are they walking on the floor and then on the walls when there is no gravity rift to change directions? I don't get it.[/quote]
Because he can change the gravity for everything in the room when he does that, but the rift is for making boxes or whatever stay that direction he wants.[/quote]
^Exactly.
Damn, do fucking want.
Gas based physics. Awesome.
Can we have enemies to shoot too?
When will it be released
[QUOTE=Themage;18806742]When will it be released[/QUOTE]
[QUOTE=Praetor57;18803340]
Well, I'm hoping to release a build in January sometime for testing[/QUOTE]
I have no clue.
This does look pretty sweet, though I can't help but think how insane it would get with some sort of portal system implemented.
Not that every 3D first person puzzle game needs portals or anything.
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