UDK or SDK? which has more chance of actually generating profit from making a game
13 replies, posted
Opinions?
[highlight](User was banned for this post ("Shit thread" - Orkel))[/highlight]
UDK probably, but it really comes down to just how hard you're willing to work on your game. Also if your only motivation is money, I don't see you ever making a game.
If you honestly think one of the more critical ways to determine if your product will gain profit is what engine you use, then you need to re-think anything you're about to attempt. There's more important factors than engine to decide on when making a game and as Murkat says, if profit is the motivation you'll end up going through hell.
plan out game
pick appropriate engine
make game
profit.
So Im guessing you mean if its a less cpu intensive game use SDK and a higher one use UDK?
Its just that i tried getting models in game with SDK and couldnt even do it, I downloaded the whole Wall Worm thing and still couldnt figure it out - all the decompiling, recompiling etc
Im studying games design this year and a mate that already studies it said to learn UDK because we will be using it , so I did and managed to get models ingame after a 4 minute tutorial
Also my main aim isnt to make money, It's i just dont wanna fck myself over financially as many small teams do.
[editline]15th January 2013[/editline]
[QUOTE=spekter;39225157]If you honestly think one of the more critical ways to determine if your product will gain profit is what engine you use, then you need to re-think anything you're about to attempt. There's more important factors than engine to decide on when making a game and as Murkat says, if profit is the motivation you'll end up going through hell.[/QUOTE]
Yeah but it's like I used Lightwave 3d for 2 years with college and the first job I applied for used 3ds Max
So its smart to research which engine or 'tool' is used more widely, will still be used in the next 5 -10 years and which has more potential.
Right?
[QUOTE=mootybog;39225477]So Im guessing you mean if its a less cpu intensive game use SDK and a higher one use UDK?
Its just that i tried getting models in game with SDK and couldnt even do it, [B]I downloaded the whole Wall Worm thing and still couldnt figure it out - all the decompiling, recompiling etc[/B]
[/QUOTE]
Uhm isn't Wall Worn for exporting entire scenes from 3DS Max to SDK and vice versa, meaning that is has nothing to do with actually creating models for SDK titles? Honestly it seems like you have no idea what you're even doing with SDK.
[QUOTE=ZestyLemons;39225523]Uhm isn't Wall Worn for exporting entire scenes from 3DS Max to SDK and vice versa, meaning that is has nothing to do with actually creating models for SDK titles? Honestly it seems like you have no idea what you're even doing with SDK.[/QUOTE]
Lol
Hence why I moved to UDK
[QUOTE=mootybog;39225560]Lol
Hence why I moved to UDK[/QUOTE]
Uh, why'd you make this thread then?
[editline]14th January 2013[/editline]
Honestly the engine is irrelevant, making a good/popular game is what generates revenue.
An engine is relevant, Why make something with MS Paint when you could use Photoshop?
Why spend months learning a software when its not the most used one with the most users?
That's what I'm getting at..
Im here for help, not to be belittled by 8 bit lemons..
[QUOTE=mootybog;39225635]Im here for help, not to be belittled by 8 bit lemons..[/QUOTE]
you obviously didn't read the fine print when you signed up
[QUOTE=mootybog;39225635]An engine is relevant, Why make something with MS Paint when you could use Photoshop?
Why spend months learning a software when its not the most used one with the most users?
That's what I'm getting at..
Im here for help, not to be belittled by 8 bit lemons..[/QUOTE]
Hotline Miami was made in game maker
[QUOTE=superstepa;39225748]Hotline Miami was made in game maker[/QUOTE]
Hotline Miami was also arguably the best indie title of the year
[QUOTE=mootybog;39225635]An engine is relevant, Why make something with MS Paint when you could use Photoshop?
Why spend months learning a software when its not the most used one with the most users?
That's what I'm getting at..
Im here for help, not to be belittled by 8 bit lemons..[/QUOTE]
That's a silly comparison. MS Paint is a basic image editor, Photoshop is a professional image editor. Source engine and Unreal engine are both very capable game engines with a number of third party projects to back them up.
I think Unreal is a fair bit more popular in that department but both are worth your consideration.
you're doing it wrong studying games design anyway
Sorry, you need to Log In to post a reply to this thread.