Hello, FP! Here is a thread about one of my favourite game-series; [B]Fable[/B].
[img]http://www.console-gamez.com/images/fable_w1.jpg[/img]
Fable Games:
[B]Fable
Fable - The Lost Chapters
Fable 2
Fable 3[/B] (not out yet)
Wikipedia quote:
[quote]Fable is an RPG video game for Xbox, Mac OS X, and Windows platforms. It was developed by Big Blue Box, a satellite developer of Lionhead Studios, and was published by Microsoft. The game shipped for Xbox on September 14, 2004. An extended version of the game, Fable: The Lost Chapters, was released for Windows and Xbox in September 2005; Feral Interactive ported the game to the Mac platform on March 31, 2008 & Robosoft Technologies created the platform after a delay of more than two years due to licensing issues.
Fable takes place in the fictional world of Albion. Players assume the role of an orphaned boy who realizes his dream of becoming a hero. The choices players make in the game affect the perception and reaction to their Hero by the characters of Albion, and change the Hero's appearance to mirror what good or evil deeds the Hero has performed. In addition to undertaking quests to learn what happened to the Hero's family, players can engage in optional quests and pursuits such as trading, romance, and theft.
Originally developed under the name Project Ego, Fable's development utilized more than seventy people. The game's music was composed by Russell Shaw, with the opening title theme written by Oscar-nominated composer Danny Elfman. The game's release was widely anticipated, due in part to Lionhead creator Peter Molyneux's enthusiastic hype of the game.[/quote]
[B]Fable/Fable TLC[/B]
Gameplay:
[quote]Fable is a role playing game where players control their character from a third person perspective. The main character, known as the Hero, can interact with people and objects as well as battle foes. The goal of Fable is to complete missions known as quests which advance the game's plot, but Fable also features optional quests and allows players to pursue actions not directly tied to game completion.[1]
Most quests are undertaken at a central location, known as the Heroes' Guild; required quests are marked with a gold symbol and advance the game's story, while optional quests are colored silver and can be completed in any order. Some quests allow players to pick sides and aid either evil characters, such as bandits, or good characters, such as traders and guardsmen. Players can also boast after accepting a quest, wagering some of the quest's reward gold in exchange for a larger return if the player accomplishes their bet, such as sustaining no damage or undertaking the quest naked. Each quest's completion gives players gold, which can be used to buy weapons and items, and renown, which affects the way townspeople react to the Hero. Heroes also earn trophies of their victories, which can be displayed to large groups of townspeople to earn more renown.
In addition to fighting with melee weapons (such as swords and maces) and ranged weapons (longbows and crossbows), Heroes can learn and use spells to augment their abilities, ward off damage, or harm foes. A Hero's spells and attributes can be leveled via experience orbs gained from killing enemies and completing quests. Experience points earned have four categories: General, Strength, Skill, and Will. General points are gained through completion of quests and killing enemies and creatures, while dealing damage by hand, by using a ranged weapon, or by using spells earns more strength, skill, and will points, respectively. The experience the main character gains can be multiplied during combat through the combat multiplier. As the character successfully hits an enemy, his combat multiplier increases. If the character is hit by the enemy, the combat multiplier drops down to the next multiple of five, or zero if below five.
Fable's game world is dotted with towns where recreational activities not related to combat can be undertaken. Enterprising Heroes can buy trade items such as beer kegs or grain sacks and sell them at other towns for profit. Towns are also prime locations to buy clothing, weapons, or other items. Many towns have houses for sale, which the Hero can buy, furnish, or lease to tenants for gold. Heroes may woo and marry men or women in each town, and through sufficient courting engage in sexual intercourse with them.[/quote]
Story:
[quote]Fable takes place in Albion, a patchwork of city-states with lawless stretches of plains and forest between them. Once called the Old Kingdom, the entire land was once led by an ancient royal bloodline, bestowed with the title of Archon. The first Archon's rule was peaceful and prosperous but the source of his power was an ancient and powerful sword that gradually began to corrupt him and, eventually, his entire kingdom. By the time the events of the game take place, the world has slowly deteriorated from the days of the Old Kingdom. One of the most prominent institutions of Albion is the Heroes' Guild. The Guild is a center of learning and training for Heroes, renowned mercenaries that are active in all parts of Albion. Heroes are hired as thieves, soldiers, guards, rescuers, and protectors; the Guild makes no moral judgment on the actions of its Heroes. Guild members learn melee and ranged combat, as well as a form of magic known as Will.[/quote]
Screenshots:
[img]http://www.dignews.com/legacy/screenshots/fable_lost_09.jpg[/img]
[img]http://www.gamesgb.com/vb/uploaded/10869_11202088418.jpg[/img]
[img]http://i19.tinypic.com/4u2eg04.jpg[/img]
[img]http://static.gamesradar.com/images/mb//GamesRadar/us/Games/F/Fable%20The%20Lost%20Chapters/Bulk%20Viewers/Xbox/FableTLC01--screenshot_large.jpg[/img
[img]http://img226.imageshack.us/img226/5739/109200541423am7eg.jpg[/img]
[B]Fable 2[/B]
Gameplay:
[quote]There are both interactive and non-interactive cutscenes in the game.[5] According to Lionhead, the non-interactive cutscenes consume less than five minutes of game time.
In the fully interactive cutscenes a player can use their expressions during the dialogue or even run away from the scene, thus skipping it; afterwards the player can return to the cutscene location to start it again. If the player runs away from a cutscene which contained important information, the character will await the player's return.
The player's companion is a dog which the player befriends as a child. This dog follows the player a majority of the time during the game. The dog can learn tricks, fight enemies and find treasure, and lead the way to quest objectives (when required). It can also aid as best it can in combat situations. The appearance of their dog will also mirror the player's choices and changes color depending on the player's alignments; if the player is neutral it will remain grey, being good will turn the player's dog's coat to golden and bad will turn it to black. In the new downloadable content (DLC), "See the Future", it is possible to change the dog's breed with potions. The three choices are dalmatian, bloodhound and husky.[/quote]
Story:
[quote]Like the first game, Fable II takes place in the world of Albion, about 500 years later in a setting resembling the early modern period. The Heroes' Guild no longer exists; after the defeat of Jack of Blades, Albion entered a period of relative safety and stability during which the increasingly corrupt Heroes were no longer needed. Ultimately the people of Albion revolted against the Guild and destroyed it. Firearms of exotic design now dominate the art of war. Cities such as Bowerstone have now greatly expanded, and the old ideas and religions of medieval Albion have since been ousted by modern ideals of science and philosophy.
There are fewer locations than in the first game, however they have been expanded upon greatly. The islands of Witchwood and Hook Coast, as well as the Northern Waste have been rendered inaccessible. There are also many references to the land of Samarkand in the game, though the player never travels there. The locations where a character can travel are described below. At the beginning of the player's adulthood, they start out at an area called Bower Lake.
The world in Fable II is fully dynamic, interactive and mostly free roaming with no set quest path to take. Since the game takes place over a hero's lifetime, many things can change; Molyneux gave an example of a trade camp that the player could either help or destroy. Trading in such camps would increase their profit, resulting in a small town growing around them.
Additionally, every accessible property (properties that can be entered by the player) in the world is ownable, and ownership often unlocks further quests. In addition to purchasing and renting homes, businesses and stalls are now available for purchase. These businesses produce income for the player every 5 minutes, depending on the quality of the business, the economy level of the town, and the opinion of the shop owner for the player (A shopkeeper with a high opinion will work harder); this happens even while the Xbox 360 is turned off. Rent is also accumulated every 5 minutes. Also, if the player visits his own shops, the quality of their goods will improve, and improve the quality of the store. Players are able to furnish the houses with furniture and other items available for sale. In addition, titles will be awarded for buying property; if one were to buy every building and piece of land in a town he/she may become the mayor of that town; owning more land leads to higher titles such as king/queen, and eventually Emperor of the entire land of Albion.
The environment in Fable II features trees with branches and leaves that are individually animated according to their own physics, each tree having roughly 120,000 leaves. There are also around 15 million poppies in Albion.
The world of Albion is fully accessible - in the original Fable the player was restricted by fences, this restriction has now been removed. Peter Molyneux has stated that "if it looks like you can go there, you can go there."[/quote]
Screenshots:
[img]http://alteredconfusion.files.wordpress.com/2008/11/fable2combat.jpg[/img]
(Can't find any more screenshots, would be happy if anyone could assist me in this)
The things that really made me love the first Fable game was the story, the world and the music. I loved the story, it was exciting and dramatic. I start off as a young boy in a small village that gets raided by bandits. I get taken to the guild where I learn about strenght, will and skill. I get my first quest, and from there on an epic, mysterical fantasy-story in a huge magical world begins. I'm trying saving the world from (the very awesome boss; ) Jack of Blades, perhaps I think that's what the story and the game is about, but no, even though that's what the story appears to be, the hole story is about me, how I am growing up to be the greatest hero the world has seen, how I get to know about my childhood family; my father, my mother and my sister. And while I go through the story I can chose my path. The world was mystic, full of legends, deamons, monsters and places. Behind everything, there was an interesting story. And the music made it all even better. Mystic, sad and happy music kinda brought you a feeling.
Fable 2 didn't seem to have all this, the world wasn't as mystic and dark as in Fable 1, and the creatures and monsters weren't as awesome. The worst thing about it was the story. It began kinda cool, but there was no mystic in it. Jack of Blades was a very cool boss, an enemy I enjoyed fighting, cause he wasn't really human and I had very little knowledge about him, I knew there was an interesting story behind him, even though I didn't get to know it. Lucien was a boring character and not very unique, I had seen his type of character so many times before. Also I didn't like the hole thing with the 4 heroes, I prefered when it was all about me. The story was also very, very short in Fable 2.
I really hope they fix all of the stuff to Fable 3 that they screwed up in Fable 2.
Let's start discuss.
These games fucking rule.
This thread needs more content.
Like game mechanics and screenshots.
[QUOTE=Wheeze201;18128844]This thread needs more content.
Like game mechanics and screenshots.[/QUOTE]
On it. Would be happy if people could help me with that,
Never seen the first Fable game :(
There we have some stuff added.
[editline]03:05PM[/editline]
[QUOTE=Phoen1x18;18128912]Never seen the first Fable game :([/QUOTE]
It was alot better than Fable 2.
Fable 1 was fucking awesome. Fable 2 was pretty meh in comparison.
A few of my screenshots:
[img]http://imgkk.com/i/Ma57hL.jpg[/img]
[img]http://imgkk.com/i/H-5sgy.jpg[/img]
[img]http://imgkk.com/i/A9-ot4.jpg[/img]
[img]http://imgkk.com/i/G-dOdU.png[/img]
[img]http://imgkk.com/i/gcn4Ns.jpg[/img]
The arena ([sp]and yes, I did kill that bitch Whisper[/sp])
[img]http://imgkk.com/i/uf44N1.jpg[/img]
OH FUCK OH FUCK OH FUCK :ohdear:
[img]http://imgkk.com/i/yr2nRi.jpg[/img]
Testing out the sweet-ass custom tattoos:
[img]http://imgkk.com/i/zu22ik.jpg[/img]
[img]http://imgkk.com/i/0Rdl8p.jpg[/img]
I don't care what you guys think, but Fable 2 was a fucking incredible game.
It wasn't a true overall improvement like Molyneaux said it would, but it still improved on a fuckton of areas.
Were there ever any mods for the PC version of Fable?
Indeed, it improved alot, but the story, the characters, the world, the creatures was the things that made Fable such a good game! Fable 2 had an uninteresting, boring and very short story, the world was smaller, had less mystic, also it didn't really have many bosses and enemies.
[editline]04:13PM[/editline]
[QUOTE=RaveRaze;18129853]Were there ever any mods for the PC version of Fable?[/QUOTE]
If you're looking for mods to Fable TLC I suggest this site:
[url]http://www.fabletlcmod.com/[/url]
Fable 2 was good, but the lack of a final boss disappointed me.
I love to kill all the house owners and buy the houses up then declare myself king of the town, then I find myself a mate and fuck her until her eyes drop out.
Too bad TLC won't be released on Steam, it may generate a shitload of sales.
Still, this game series is great(mostly, killing everyone, coming back 3-5 days, then doing it all over again).
I wish i still had TLC ;[
[url]http://www.escapistmagazine.com/videos/view/zero-punctuation/346-Fable-2[/url]
Is not amused :colbert:
I really wish TLC was on Steam.
[editline]03:29PM[/editline]
[QUOTE=DarkWolf2;18130072][url]http://www.escapistmagazine.com/videos/view/zero-punctuation/346-Fable-2[/url]
Is not amused :colbert:[/QUOTE]
So this game is bad because Yahtzee doesn't like it?
I always loved the Fable game series. It's more linear than it is open-world, which was what molyneux originally bragged about, but I like it just fine.
[QUOTE=DarkWolf2;18130072][url]http://www.escapistmagazine.com/videos/view/zero-punctuation/346-Fable-2[/url]
Is not amused :colbert:[/QUOTE]
What a serious review of Fable 2 [/irony]
-snip-
Someone gave me a dumb rating to the OP :3:
[QUOTE=JesterUK;18130075]I really wish TLC was on Steam.
[editline]03:29PM[/editline]
So this game is bad because Yahtzee doesn't like it?[/QUOTE]
Posting video =/= personal opinion.
It just struck me seeing as I watch his videos and they're pretty entertaining. Plus he dislikes almost every videogame due to him being a [b]critic[/b], not a reviewer. Just watch Batman Arkham Asylum and you'll see what I mean :v:
God, I loved Fable. It used to be the only thing I played for weeks.
:iia:
Fable 2 was hardcoreness.
If I liked Oblivion/Morrowind to the point where I would play them for 10 hours straight in my pants, will I like Fable TLC?
Played the First Fable but never even touched the second.
[QUOTE=lum1naire;18135154]Played the First Fable but never even touched the second.[/QUOTE]
Any use?
I'm in the mood for a Morrowind/Oblivion type epic
[QUOTE=jcallan;18135115]If I liked Oblivion/Morrowind to the point where I would play them for 10 hours straight in my pants, will I like Fable TLC?[/QUOTE]
Yep.
Thanks, will buy it next time I'm around a games shop
Ya, no prob.
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