• Porting the Scattergun Cubemap Problem
    3 replies, posted
Hey guys, I'm having problems with my mod. I thought it would be cool to try and port the scout's scattergun from TF2 to my mod, and it did work surprisingly well, except for one problem, this: [IMG]http://mangster.freeshell.org/stest0000.jpg[/IMG] it says this in the console: [code]Error: Material "models/weapons/v_scattergun/v_scattergun" : proxy "weapon_invis" not found! Error: Material "models/weapons/v_scattergun/v_scattergun" : proxy "ModelGlowColor" not found! Error: Material "models/weapons/v_scattergun/v_scattergun" : proxy "CommunityWeapon" not found![/code] The model/materials I am using is a direct port from tf2 using GFCScape. I just reskined the shotgun.
Its because its trying to use a different shader, one that vanilla OB engine doesnt support, but was implemented into TF.
[QUOTE=Mangmasta;19717409]Hey guys, I'm having problems with my mod. I thought it would be cool to try and port the scout's scattergun from TF2 to my mod, and it did work surprisingly well, except for one problem, this: [IMG]http://mangster.freeshell.org/stest0000.jpg[/IMG] it says this in the console: [code]Error: Material "models/weapons/v_scattergun/v_scattergun" : proxy "weapon_invis" not found! Error: Material "models/weapons/v_scattergun/v_scattergun" : proxy "ModelGlowColor" not found! Error: Material "models/weapons/v_scattergun/v_scattergun" : proxy "CommunityWeapon" not found![/code] The model/materials I am using is a direct port from tf2 using GFCScape. I just reskined the shotgun.[/QUOTE] Remove this from your vmt: [code] "Proxies" { "weapon_invis" { } "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } "CommunityWeapon" { "resultVar" "$commweapon" } "Multiply" { "srcVar1" "$commweapon" "srcVar2" "$commadd_phongexponent" "resultVar" "$tempvar" } "Add" { "srcVar1" "$tempvar" "srcVar2" "$basephongexponent" "resultVar" "$phongexponent" } "Multiply" { "srcVar1" "$commweapon" "srcVar2" "$commadd_phongboost" "resultVar" "$tempvar" } "Add" { "srcVar1" "$tempvar" "srcVar2" "$basephongboost" "resultVar" "$phongboost" } }[/code]
Thank you for the suggestion but it didn't work... That's ok though, I decided to scrap the project because I found [url=http://www.facepunch.com/showthread.php?t=755095]this[/url]! Thanks again.
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