I'm making a mod and want to add the Half-Life 2 Beta Physgun to my mod. How do I do this?
Are you trying to recreate Gmod or something? This is the second post that (semi) relates to Gmod. But I think you can get the source for the original physgun in the HL2 beta leak. Obviously it will need to be fixed/improved. What mod are you making anyway?
I'm making a First Person Sci-Fi themed puzzle solving mod. Well, I might. I'm still not sure if I will or not.
[editline]13th February 2013[/editline]
Ok, I have the Half-Life 2 Beta, but where do I find the source code and all of the .cpp files?
Did you get the whole game or the source code, because I think they are different packages. Make sure when you get it, your getting the source code version.
[QUOTE=supersoldier58;39569942]Did you get the whole game or the source code, because I think they are different packages. Make sure when you get it, your getting the source code version.[/QUOTE]
Ok, thanks!
just FYI, when you acquire the source code, you're officially stepping outside the law in valve's eyes. they don't usually care about beta content, but using the beta source code is their red-zone.
[QUOTE=Roger Waters;39571808]just FYI, when you acquire the source code, you're officially stepping outside the law in valve's eyes. they don't usually care about beta content, but using the beta source code is their red-zone.[/QUOTE]
Alright, thanks for the heads up!
Guys, the physgun exists in the [B][I]RETAIL[/I][/B] sdk code. Just go download the retail code and compile it along with the rest of the code. I'm pretty sure it works without any fixes too.
[QUOTE=Milkyway M16;39572453]Guys, the physgun exists in the [B][I]RETAIL[/I][/B] sdk code. Just go download the retail code and compile it along with the rest of the code. I'm pretty sure it works without any fixes too.[/QUOTE]
yeah. i was just warning you if you find anything else neat in the Leak sourcecode.
Can't you get it from SMOD? It's an open-source mod if ya haven't heard of it
[QUOTE=Lonke;39572998]Can't you get it from SMOD? It's an open-source mod if ya haven't heard of it[/QUOTE]
why would you unnecessarily extract the content of another mod when it's already available in the SDK as it is?
Physgun code from public SDK code. You just have to re-enable it.
[b]game/server/physgun.cpp[/b]
[b]game/client/hl2/c_weapon_gravitygun.cpp[/b]
[QUOTE=Roger Waters;39571808]just FYI, when you acquire the source code, you're officially stepping outside the law in valve's eyes. they don't usually care about beta content, but using the beta source code is their red-zone.[/QUOTE]
When have they ever said that? The only thing I heard was that Half-Life 2 beta content was okay to use as long as profit isn't made.
I heard that the viewmodel for Physics Manipulator Gun comes with HL1: Source (available on Steam)
Yes, that game Valve blatantly ported to Source without much changing (BMS is guaranteed much better, though it doesn't bring the viewmodel along)
is this the HL1 Source viewmodel too? It's the HL2 beta viewmodel
[img]http://images3.wikia.nocookie.net/__cb20091210230410/half-life/en/images/4/4e/Physgun_view.jpg[/img]
I cant actually find the half life source physics model, only its script which says the model is v_physics?
[QUOTE=BenjaminTennison;39577092]I heard that the viewmodel for Physics Manipulator Gun comes with HL1: Source (available on Steam)
Yes, that game Valve blatantly ported to Source without much changing (BMS is guaranteed much better, though it doesn't bring the viewmodel along)[/QUOTE]
i'm sorry what. the viewmodel you're talking about is the tau cannon (AKA Gauss gun) and you seriously said that BMS is better? BMS isn't "better" or an upgrade, it's an alternate take on a source port of HL1 by an alternate group of people. Valve didn't even port HL:S, it was an independent group and Valve published it.
Oh boy, I said that about HL: Source because I was looking at a port of HL1 in HL2 Beta. Let's port the HL2 Beta Physgun viewmodel "v_physics" (currently v35 or 37) and make use of [URL="http://hl2-beta.ru/e107_plugins/forum/forum_viewtopic.php?23643"]this[/URL] worldmodel available on Russian website Half-Life Beta Project, shall we?
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