Kerbal Space Program V4 - Who is going to make a new thread?
8 replies, posted
[IMG]http://imgkk.com/i/y_1x.png[/IMG]
[B]Version 0.13.3 is the latest and last free version (demo) of the game. You must buy the game to receive future versions ($23)[/B]
[B]The current version is 0.18.2[/B]
[B]Developer C7 occasionally browses this thread, feel free to ask him questions![/B]
[B]If someone mentions a stream, get in it!!! New and upcoming features may be revealed![/B] [URL]http://www.twitch.tv/kerbalsp[/URL]
[I]Website (download is on the page): [URL]http://kerbalspaceprogram.com/[/URL]
[I]Wiki:[/I] [URL="http://kerbalspaceprogram.com/wiki/index.php?title=Main_Page"]http://kerbalspaceprogram.com/wiki/i...itle=Main_Page[/URL]
[I]Forum:[/I] [URL]http://kerbalspaceprogram.com/forum/index.php[/URL][/I]
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[TD][B]Welcome to Kerbal Space Program![/B]
Ever dream of being a rocket scientist? Here’s your chance! KSP, the first game from Mexican indie developer Squad, is a game all about managing your own space program.
The small, green creatures from the planet Kerbin are starting a space program. They need your help to reach the stars! Join the intrepid trio of Jeb, Bill, and Bob, along with a whole slew of others to plan missions, design rockets, soar through the heavens, and conquer the solar system!
While KSP is far from a complete simulator like Orbiter, it is by no means simple, and is [I]not[/I] for the faint of heart. You have the freedom to build just about anything, but actually getting your crafts off the ground safely requires a steady hand and a cool head. Gravity is realistically simulated, and flying ships requires planning, foresight, and careful management of fuel and trajectories. While it can be daunting at first, with the help of a thriving community and a growing list of in-game and video tutorials, soon enough you'll be burning prograde towards your apoapsis and flinging yourself into orbital transfer maneuvers with the best of them!
[U][B]Helpful Youtubers:[/B][/U]
[URL="http://www.youtube.com/user/kurtjmac"]kurtjmac[/URL]
[URL="http://www.youtube.com/user/szyzyg"]Scott Manley[/URL]
[URL="http://www.youtube.com/user/trydyingtolive"]trydyingtolive[/URL]
[URL="http://www.youtube.com/user/Danny2462"]Danny2462[/URL](what [I]not[/I] to do)[/TD]
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[TD][B]Design and Construction: The Basics[/B]
The first thing you'll do in KSP is build a ship. You can either build craft in the Spaceplane Hangar or the Vertical Assembly Building. In the Hangar, you have access to mirror symmetry. In the VAB, you have access to radial (starfish) symmetry modes.There are a slew of parts for you to construct spacecraft with, but the basics you need to know are as follows: [B]crew pods, fuel tanks, engines, fuel lines, struts, decouplers, SAS modules, and RCS thrusters.[/B]
[B]Crew pods[/B], as the name implies, hold the Kerbalnauts who will be flying your mission. Pods have different crew capacities, ranging from one to three. Some pods are designed to be used with unmanned probes, and allow you to control craft even if no Kerbalnauts are aboard, but require electrical power to function. The first pod you place in the ship editor will act as the core of your ship, and cannot be deleted. Moving the core pod will move the whole craft. From there, parts are added from the parts list, either attaching to the surface of a part or linking at a specific connection point (highlighted by transparent spheres). Some parts can only attach at connection points, some can only be attached to a surface, and some are capable of both. Experiment and find out! (Pro tip: When in the editor, use X to cycle through symmetry modes, C to toggle snapping to angles, and WASDQE to rotate parts. Hold shift for smaller rotations.)
[B]Fuel tanks[/B], obviously, hold fuel for engines. There are three types of engine: Jet Engines, Liquid Rocket Engines, and Solid Rocket Boosters. [B]Jet Engines[/B] require an atmosphere and air intakes to function, but they are the most fuel efficient form of propulsion. [B]Rocket Engines[/B] are the bread and butter of the Kerbals. These provide moderate to high thrust and function equally well in a vacuum. Lastly, [B]Solid Rocket Boosters[/B] or [B]SRBs[/B] function like bottle rockets or fireworks. As soon as you ignite them, [I]they will burn at full throttle until their fuel is exhausted.[/I] SRBs have their own individual fuel supply built into them, and do not drain fuel from tanks like Jet or Rocket engines. Connecting tanks with [B]fuel lines[/B] causes the fuel of the [I]first tank you clicked[/I] to be drained first if something attempts to draw fuel from the [I]tank you clicked second.[/I] You can also use fuel lines to link engines to specific tanks to drain first.
[B]Struts[/B] are used to rigidly connect two parts. If you've ever played Garry's Mod, think of these as KSP's weld tool. When your rockets begin to get larger and larger, they may start to wobble around when you try to fly them. Struts make your flight much more stable, and are lightweight to boot, so go crazy with that space tape and your rockets will be much safer! [B]RCS thrusters[/B] act like mini-rockets. They are very weak, but place enough of them on your craft and you'll be able to maneuver much more easily in zero-G. RCS thrusters require their own separate fuel supply, so be sure to pack some monopropellant tanks along if you plan to be able to steer in space. Speaking of steering, be sure to include an [B]SAS Module[/B] or two. SAS modules will slow your rotation, and Advanced SAS (or ASAS) modules will auto-steer to lock your rotation when activated.
Finally, [B]Decouplers[/B] separate the [B]stages[/B] of your craft. This means that when activated, decouplers will detach from the rocket and take everything below them with them. Plan accordingly! [B]Staging[/B] is the order in which your rocket parts activate. Normally, the first stage is the most powerful, lifting the entire rocket against gravity and atmospheric drag. Traditionally, this is the only stage in which SRBs are used, as their extreme power is needed for heavy weights. Proper staging is key to KSP success. This system is normally handled automatically, but you can drag and drop parts up and down as you'd like. Play around with the system until you get a good feel for it! A good way to start is a simple one-man pod with a parachute, another stage with a small fuel tank and liquid engine, and a bottom stage with a single SRB.[/TD]
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[TD][B]Flight Controls and Navigation Basics[/B]
Flying your ship in KSP can be daunting at first, but it's much easier than you would think. [B]WASD [/B]angles your ship the way you would if you were flying a plane. [B]W[/B] tilts your nose down, [B]S[/B] tilts you up, [B]A[/B] and [B]D[/B] left and right. [B]Q[/B] and [B]E[/B] adjust your roll. If you find your ship turning to quickly, tap [B]CAPSLOCK[/B] to toggle fine control mode. [B]SHIFT[/B] is throttle up, [B]CTRL[/B] is throttle down, and [B]X[/B] kills your throttle immediately.
At the bottom of the screen you will see something called the [B]Nav-ball.[/B] This indicates your orientation in 3D. Blue represents sky, brown represents ground, and the white line between the two is the horizon. Along the horizon degrees are labelled. For example, if you want to orbit along the equator, aim for either 90 degrees or 270 degrees.
You may get disoriented, but here's a tip. If the camera isn't where it starts, the directions won't feel right. The [B]Nav-ball[/B] will always respond the same way to inputs, so if you get lost, fly using it, not the view of the rocket.
This is a whole lot of stuff, so I'll just list it here.
The green icon with the open circle represents [B]prograde.[/B] This is where you're going.
The green icon with the crossed out circle represents [B]retrograde.[/B] Accelerate toward this to slow yourself down.
The round pink icon represents the direction [I]toward[/I] your current target.
The pink icon with lines represents the direction [I]away[/I] from your current target.
[B]M[/B] will take you to the [B]map screen.[/B] Here, your current trajectory will be labeled in blue, the trajectories of other craft labeled in grey, and the trajectory of your current target will be labelled in green. You will also see your [B]apoapsis,[/B] the point on your trajectory/orbit where you are [I]furthest [/I]from the object you're orbiting, and your [B]periapsis,[/B] the point of the orbit where you are [I]closest.[/I]
I'm barely scratching the surface here. There's so much to do in KSP, so once you master the basics of flight, look up some tutorials and learn. Learn, learn, learn. That's what KSP is all about.
Well, that and horrific explosions.[/TD]
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[B]WHEW![/B]
That's a lot to take in at once, so don't be afraid to ask questions. Most of us here in the thread are happy to help! Who knows, maybe one of the developers will answer your question personally. What are you waiting for? Jump in-game, throw together a few tin cans, and start flying!
It's not going to be easy. You're going to crash and burn. You're going to crash and burn [I]a lot.
But you're going to have a good time doing it.
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[TD][B]Welcome to the Kerbalnaut Corps. Welcome to KSP.[/B][/TD]
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[B]Special thanks to:
srz -- For making my banner not suck
NanoSquid -- For a brand new OP
BandclassHAH - Stole the op
[/B][/I]p.s. I can't recreate thread for shet. Sorry.
First [sp]blood[/sp] post!!!
Take this pic:
[T]http://puu.sh/1ZzbJ[/T]
I have a formatted and working OP lined up if you want me to replace this thread with it.
Anyone? A yay or nay on the subject?
[QUOTE=Pilotguy97;39523403]I have a formatted and working OP lined up if you want me to replace this thread with it.
Anyone? A yay or nay on the subject?[/QUOTE]
Go ahead, I'll PM an admin to delete this
Has anyone made a modular space craft yet? Like a really big ship that has to be assembled in space for deep space exploration?
I just got the game so I have no idea what's been done
[QUOTE=EagleEye;39524650]Has anyone made a modular space craft yet? Like a really big ship that has to be assembled in space for deep space exploration?
I just got the game so I have no idea what's been done[/QUOTE]
[Url=http://i.imgur.com/53wUi.jpg]Yes.[/url]
(Sorry I keep reposting this but it keeps being relevant)
Holy shit, that must have taken forever to put together
[QUOTE=EagleEye;39525581]Holy shit, that must have taken forever to put together[/QUOTE]
About a month and a half, yes. But to the other thread
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