[IMG]https://dl.dropbox.com/u/17823794/forumfun/other/Powder%20Toy%20Thread/PowderToyThreadTitle.PNG[/IMG]
You can see the updated FP Power Plant [URL="http://powdertoy.co.uk/Browse/View.html?ID=1106292"]here[/URL].
[B][U][h2]What is Powder Toy?[/h2][/U][/B]
Powder Toy is a 2D Powder Physics game where you can use elements to create intercite items, such as a Nuclear Power Plant as seen above.
One of the nice features of Powder Toy is the fact you can use electronics to automate your saves, so your nice power plant doesn't become a pile of bubbling lava because it overheated from the plutonium you tried to refine.
[B][U][h2]How do I play?[/h2][/U][/B]
Most of the help is presented when you first start the game, which just runs in a small window at first run.
Clicking and dragging will create elements in the small circle (square, or triangle) and by default, it will make DUST.
Right clicking (and dragging) will use the alternate element, this case, the remove tool, which simply removes any elements you have under your mouse.
Using the scoll wheel will change the size of the circle, allowing more elements to spawn and pressing Tab will cycle the shapes, this case, Circle, Square, and then Triangle.
Pressing the Spacebar or clicking on the Pause button, located on the lower right, will stop and resume the simulation.
When you are done playing with DUST, you can start learning how to use the other items.
Clicking on a element will change the element you will spawn. Note that Left clicking on a element will bind it to the Left mouse button while Right clicking will bind it to the Right Mouse button.
To look at other categories, just hover over them and they will present the elements assigned to that category.
If you ever had the issue were you right click and you ended up spawning elements instead of removing, you can fix this by hover over the 'Special' category or the small star and then selecting the red 'X' with your right mouse, rebinding the delete tool.
You can also color the elements by clicking on the small paint roller icon, allowing you to 'paint' the elements to your choosing. Due note that some elements can react to paints, such as LCRY, which changes the 'on' color.
Now we are done talking about most of the main functions.
Lets talk about that bar on the bottom from left to right.
'Find & open a simulation' button will go on the Powder Toy public simulation list, allowing you to see other's saves. Holding Ctrl will invert the color and change the function to open a save off your computer when you click.
'Reload' button will restart the simulation from the save file, provided that you opened one.
'Save Simulation' button will allow you to save your simulation to the Powder Toy site, public by your choice. Holding Ctrl will invert the color and change the function to allow you to save it to your computer. Note, when you opened a save, you can choose to click on the icon instead of the text to simply overwrite without dialog.
'Vote Up' button will upvote a save, provided you are logged in.
'Vote Down' button is the complete opposite.
'Tags' button will allow you to edit the simulation's tags that you can use to give it labels, like if you made a nuclear power plant, you can add the tags, 'URAN', 'PLUT', 'Nuclear', 'Nuke', etc, etc.
'New Simulation' button does as it says on the tin, clearing the Simulation. [B]Warning[/B], There is no warning when you click.
'Sign In' button will allow you to log into your Powder Toy account, allowing online saving, voting, and other online features, excluding the public simulations, which are allowed to all.
'Settings' button will allow you to turn on different features, such as Heat simulation, which allows heat to be transferred to element to element. Ambient heat allows the surrounding air to be heated. Newtonian gravity allows more advanced elements to be used. Water equalization will allow liquids to have the ability to flow like water, as in two containers connect with a hole on the bottom will equalize their water level. There are also settings for the game, allowing you to double the size and add walls to the sides of the simulation
'Rendering' button will allow you to add rendering effects, like persistence, glow, etc.
and lastly, the 'Pause' button, allowing you to pause and resume the save.
[B][U][h2]How do I get it?[/h2][/U][/B]
You can simply get it off the site [url]www.PowderToy.co.uk[/url] and it is avaible for Windows, Linux, and the OSX.
[B][U][h2]So, what is this thread for?[/h2][/U][/B]
Discussing about the game while also sharing your saves. You can even share some pixel art you made in it using only the elements or sharing that nice power plant you made.
Note, this doesn't mean you can make some 2 second stuff. Put effort into your simulations.
You may join the official IRC at [URL="irc://irc.freenode.net/#powder"]#powder at irc.freenode.net[/URL]
Also, see the Offical FP Power Plant [SUB]Click Image[/SUB]
[URL="http://powdertoy.co.uk/Browse/View.html?ID=1106292"][img]http://static.powdertoy.co.uk/1106292.png[/img][/URL]
Picture updates whenever the save is updated
The shared stuff is always the dumbest piles of shit I've ever seen.
"MIENPLOXDUNATSTEELKAPYREITDARKFAGLERD696969696969"
And it's always something retarded like a "gun" that creates fire or something else stupid as hell.
Side note, you're late as fuck as well.
Wasn't there an expanded version that had various silicon capabilities?
Didn't know there was one before this, but it seems it has disappeared far back, so I guess this can be the new version.
Anyways, did updated the power plant.
[t]https://dl.dropbox.com/u/17823794/forumfun/other/Powder%20Toy%20Thread/PowderPlantUpdated.PNG[/t]
Christ, cooling the damn thing with only one tower just doesn't work, so we have three.
it's pretty much dead now so a new thread suffices; this game is such an easy way to kill time
yesterday I opened powder toy for the first time and I saw on the front page a dome city sorta thing. I feel kinda cheated when I remembered I made one ages ago that was pretty detailed.
More changes to the plant. This time with some nice little things thrown in, such as output wires and a neat broken wire.
[t]https://dl.dropbox.com/u/17823794/forumfun/other/Powder%20Toy%20Thread/PowderPlantUpdatedv2.PNG[/t]
Reminds me of that Japanese one called powder game. These guys sure are creative.
[QUOTE=Mike Tyson;39664830]Reminds me of that Japanese one called powder game. These guys sure are creative.[/QUOTE]
this is a successor to that; to my knowledge, if it's still updated then it's not often.
Oh, damn, I forgot this even existed. It's just the best time waster in the world! Just experimenting with the different powders is a blast.
[QUOTE=Mike Tyson;39664830]Reminds me of that Japanese one called powder game. These guys sure are creative.[/QUOTE]
And it continues to update!
The recent one is Pistons, and as it points out, you can use pistons to move elements about.
This game is the shit, I love blowing up towns and stuff in massive DEUT floods.
Or melting down the aforementioned nuclear reactors :v:
You know that broken wire?
Yeah, that just zapped part of the grass :v:
[editline]20th February 2013[/editline]
[QUOTE=Tark;39665018]This game is the shit, I love blowing up towns and stuff in massive DEUT floods.
Or melting down the aforementioned nuclear reactors :v:[/QUOTE]
Good thing with this save, you can nuke the thing and all you will see left is a bundle of Wire World wires.
We have an IRC at irc.freenode.net #powder if you'd like to chat.
[QUOTE=ief014;39665199]We have an IRC at irc.freenode.net #powder if you'd like to chat.[/QUOTE]
I should add that to the OP.
[editline]20th February 2013[/editline]
Done
Every time I touch this days of my life disappear
Whitehusky, I think you should post about powder toy in this thread instead:
[url]http://facepunch.com/showthread.php?t=1248593[/url]
[highlight](User was banned for this post ("Trolling" - Craptasket))[/highlight]
Hot damn EXOT is some beautifully gay shit.
[IMG]http://i.imgur.com/vHB67Eb.png[/IMG][IMG]http://i.imgur.com/UaFBQAU.png[/IMG][IMG]http://i.imgur.com/LdUfeTO.png[/IMG][img]http://i.imgur.com/z23emro.png[/img]
[img]http://gyazo.com/45f17a73b1584a5fab4bd8e4d0f4a2ff.png?1361587750[/img]
So how does this game work?
[img]http://gyazo.com/2149cf5023579525c50ceafb5b1a4da7.png?1361588020[/img]
I'm laughing more than I should, oh god
this is hilarious, blowing stuff up
[QUOTE=Tark;39684480]Hot damn EXOT is some beautifully gay shit.
[IMG]http://i.imgur.com/vHB67Eb.png[/IMG][IMG]http://i.imgur.com/UaFBQAU.png[/IMG][IMG]http://i.imgur.com/LdUfeTO.png[/IMG][img]http://i.imgur.com/z23emro.png[/img][/QUOTE]
something of use:
electrons will shake exot's sprinkles hard
you know that of course
but neutrons will un-rustle exot's jimmies
Oh what the fuck just happened I dropped a gravity bomb on a super-heated ball of grey/black EXOT and it just did the weirdest thing I've ever seen.
Electrons do cool things to this too.
Save ID 1108553
when you make exot do wonky shit with electrons, and introduce neutrons it will make one hell of a long reaction
Is there any way to full-screen this thing?
ive been tinkering around with this like crazy lately, kinda wish electricity wouldn't blind you,
also can someone explain how to get pistons to extend and retract, they aren't on the wiki and i can't figure it out myself
Seriously guys how do I expand this tiny little window?
[editline]23rd February 2013[/editline]
Second question: How do I turn stuff on and activate things? I'm completely lost :v:
[QUOTE=ewitwins;39685821]Seriously guys how do I expand this tiny little window?
[editline]23rd February 2013[/editline]
Second question: How do I turn stuff on and activate things? I'm completely lost :v:[/QUOTE]
Open the options menu (the tick icon to the bottom right) and select fullscreen.
[QUOTE=ewitwins;39685821]Seriously guys how do I expand this tiny little window?
[editline]23rd February 2013[/editline]
Second question: How do I turn stuff on and activate things? I'm completely lost :v:[/QUOTE]
general rule of thumb: nscn and pscn turn shit on and off
i can't remember which does which but i think it's nscn that turns it on
What's the difference between the normal version and the legacy version?
[QUOTE=Saza;39664840]this is a successor to that; to my knowledge, if it's still updated then it's not often.[/QUOTE]
It's actually still going, Powder Game 2 was made recently: [URL="http://dan-ball.jp/en/javagame/dust2/10992.html"]http://dan-ball.jp/en/javagame/dust2[/URL]
It's a cool tribute to the game but it knocks it off sometimes, especially when the coders added fighters/players that look exactly like they do in powder game and didn't mention Dan-ball anywhere, which kind of sucked.
[QUOTE=ewitwins;39685821]
Second question: How do I turn stuff on and activate things? I'm completely lost :v:[/QUOTE]
I'm guessing you're talking about playing with machine saves, use SPRK. (Spark)
[QUOTE=scratch (nl);39686522]What's the difference between the normal version and the legacy version?[/QUOTE]
Legacy version does not use SSE.
AKA Don't bother using it unless your computer is ancient and doesn't support SSE.
[QUOTE=Aphtonites;39686567]It's actually still going, Powder Game 2 was made recently: [URL="http://dan-ball.jp/en/javagame/dust2/10992.html"]http://dan-ball.jp/en/javagame/dust2[/URL]
It's a cool tribute to the game but it knocks it off sometimes, especially when the coders added fighters/players that look exactly like they do in powder game and didn't mention Dan-ball anywhere, which kind of sucked.[/QUOTE]
Why? It's not like Dan-ball invented stick people.
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