[img][IMG]http://img228.imageshack.us/i/fphl2skinsndfixes.png[IMG]http://img706.imageshack.us/f/fphl2skinsndfixes.png/[/IMG][IMG]http://img706.imageshack.us/i/fphl2skinsndfixes.png/[/IMG][IMG]http://img706.imageshack.us/i/fphl2skinsndfixes.png[/IMG][IMG]http://img228.imageshack.us/i/fphl2skinsndfixes.png[/IMG][IMG]http://img228.imageshack.us/f/fphl2skinsndfixes.png/[/IMG][IMG]http://img228.imageshack.us/f/fphl2skinsndfixes.png[/IMG]http://img228.imageshack.us/f/fphl2skinsndfixes.png[/img]
If you've played HL2, did you know that there are skin bugs on the HEV for example? Or that sound is not played during some events? There are many fixes for these problems listed below...
No sound coming when the Antlion Guard breaks down walls in Nova Prospekt or is doing idle sounds
[U]FIXED, NOW OBSOLETE[/U]
Combine Wall animations not synchronizing with the sounds, was it cut because it made ear rape?
[U]DITTO, SINCE 2010[/U]
AR2 with a bumpmap
[U][URL]http://www.gamebanana.com/skins/22825[/URL][/U]
HEV Suit not matching up with Gordon's hands in the viewmodels
[U][URL]http://www.gamebanana.com/skins/73365[/URL][/U]
Some weapons glowing less in Source 2007 or Episode 1
[U]FIXED A LONG TIME AGO[/U]
357 Revolver with a viewmodel that has bumpmaps and phong, also included is a high-poly w_model because the current one in Half-Life 2 is a crappy HL1 Python which is also shrunken
[U][URL]http://www.gamebanana.com/skins/22646[/URL][/U]
Annabelle can now be properly used by the player without turning into the normal shotgun viewmodel, but before it should be included in the retail HL2 game files we must change it to have 2 rounds in it and such things
[U][URL]http://www.gamebanana.com/skins/78680[/URL][/U]
Alyxgun with a viewmodel from SMOD, the HL2 Beta from Half Life - Beta Project has that viewmodel too. We and Valve must change its firing sounds to match with the NPC Alyxgun sounds, let's also borrow the HUD icon from Mega Patch v3.0 shall we?
[U][URL]http://www.gamebanana.com/skins/78671[/URL][/U]
The RPG w_model not matching up with the viewmodel, Romka created the worldmodel by the way
[U][URL]http://www.gamebanana.com/skins/40302[/URL] (MOST LIKELY NO LONGER NEEDED WHEN THE ENHANCEMENT MOD IS READY)[/U]
Suitcase and Package can now be used by the player without wrong viewmodel, still doesn't do much except for roleplaying
[U][URL]http://www.gamebanana.com/skins/79996[/URL][/U]
9mm Pistol now ejecting shells like in the E3 videos, can be used with custom skins so no problems
[U][URL]http://www.gamebanana.com/skins/22610[/URL][/U]
Fixed skybox textures, may or may not mess SOME skies up
[U]PIPELINE UPDATE FIXED, NOW OBSOLETE[/U]
Thumper not glowing
[URL]http://www.gamebanana.com/skins/41298[/URL]
Sound fix for the Ravenholm trap that spins and can sever torsos of a Zombie
[U]FIXED SINCE ORANGE BOX UPDATE[/U]
Note: I'm very sorry about the logo not showing up, if anyone can help me make it show
use [img][/img] tags, not whatever the fuck you got there.
[editline]10:20AM[/editline]
And why don'tcha use these guys for the citizens
[url]http://www.garrysmod.org/downloads/?a=view&id=99731[/url]
Thank ye!
Oooh, that RPG looks nice.
Excuse me Butthurter but what are those pictures supposed to explain? You haven't put a description under the pic with Alyx, and by the way your making spoilers... But I'm happy Valve gave us these ammo icons above "AMMO" which are shown in EP2
Dude, HL2 was released in 2004. Spoilers are pretty much nonexistent.
I've been looking for this stuff. Thanks op now I can enjoy HL2.
Who would notice half these things?
Let's say the bumpmaps for citizens and Oddessa etc. is for Source SDK Base 2006, but your version with PHONGED citizens as well should ALSO be on FPSBanana so people don't have to buy Garry's Mod and such. Let's place that on EITHER Half Life 2 or Episode Two because Half Life 2 has Mac while Source SDK Base 2006 and Lost Coast do not
[QUOTE=Keychain;22882940]Oooh, that RPG looks nice.[/QUOTE]
Thanks. :v:
Well thank you all for noticing the bugs and coming here looking for things that can help you, but Enhanced_AI? I think you should put [url]http://www.garrysmod.org/downloads/?a=view&id=99731[/url] on FPSBanana in Half-Life 2: Episode Two because that game has phong. Also all the downloads on HL2: Vanilla date back to the time when Half Life 2 didn't have any phong and was covered in cubemaps + normalmaps. Well I HOPE that pack you made gets accepted into the Source 2007 files
[QUOTE=Butthurter;22975427]Gotta agree. It was awesome of you.[/QUOTE]
HL2 needs way more fixes than just this. If you take a closer look at the game, it's practically duct-taped together somehow.
Like most Valve games?
[QUOTE=Keychain;22991535]Like most Valve games?[/QUOTE]
Nah, CSS, L4D series, DoD series, Portal and TF2 look pretty much ok imo.
I've seen the same stuff as Post #15 said, even the doorways look WAY poor. I wish Valve made a doorway out of a model so it looks way more real and not overlap looking with brushes etc.. But I know what, we shouldn't bother them to much about it because they worked really hard. Oh and I found something wrong with the bridges which wasn't fixed since HL2 Beta in d2_coast_08, just look at the bars! They overlap but can easily be fixed by carving them away with the Clipping tool (Not the STool, the tool in the Source SDK)
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