Here we go. I've decided to write a review on the weapons available in CSS, as unbiased as possible. As of the time of this writing, I have only played for more than a few seconds with the Counter-Terrorist weapons. Since I rarely ever even play as a terrorist, my reviews for those weapons may be less in-depth, though I make no guarantee either way. Please note that exact cost will not be taken into account. I do have a question for whoever knows: does kevlar actually reduce rifle damage? It seems to have a decent effect only on pistols and possibly SMGs.
Without further adieu...
[B]-NEUTRAL WEAPONS-[/B]
[I]Pistols[/I]
Glock:
Simple, affordable, and the default starting weapon for all terrorists, the glock is cheap and effective. Though it has a three-shot burst fire option, the accuracy can suffer quite quickly, even if you do have twenty bullets to hurl at pesky CTs. Against enemies with kevlar, you might as well just throw this gun at them, though it is by no means useless if you have no other backup.
USP:
Silenceable (as if the gunshot audibility distance wasn't short enough to begin with) and packing twelve rounds, the base starting CT pistol is formidable to a point, though I would only recommend using it in games where you either start with low money or are otherwise poor and incapable of using anything else. Silenced shots are useful sometimes, and the bullets do far more damage than a glock, but kevlar makes the job harder, as with any pistol. Two headshots is usually enough to finish an enemy, if you can manage it.
P228:
Ehh, I don't use this much, and most of the time it only gets used by me when I pick it up off of a dead player in a game with low starting money. For some strange reason, it chambers exactly 13 rounds. As far as damage goes, it's okay (I'm not sure how it measures up to the USP) and is likely also very poor against kevlar-bearing enemies. If anyone could give me the exact numbers, I would appreciate it. Again, though, it's probably best if you just skip this thing altogether, because it's not going to matter much if you're up against a guy with a rifle.
Desert Eagle:
The most overrated, ridiculous pistol ever invented somehow found it's way into this title. Let's not let that bias the review, though; this pistol is good for what it is. Even in a game with $800 starting money, you can still afford this pistol (albeit not much else). The damage output is high; the accuracy is relatively good. A headshot will fell an enemy in one hit, and two or three chest shots will do the same. The downsides are the recoil, which can make accuracy frustrating (who likes to shoot a guy in the chest and then the arm, die, and see he has two health left, really?), and the ammunition reserves are low, preventing you from suppressively spamming people with it.
[I]Shotguns[/I]
Benelli M3 (pump shotty):
Most people don't seem to realize what kind of damage a shotgun can do in CSS. While the effectiveness portrayed in CSS is somewhat unrealistic (frankly, what parts are?), it's still quite devastating if used by a skilled player. I've resorted to using this weapon when starting with low money reserves, and it has served me well. Even at larger distances (at fifty or more feet) I was able to pull off some kills or at the very least badly injure my attacker. The major downsides are the time taken to pump between shots, the somewhat low ammo capacity, and the slow reload rate. On the plus side, if you use every shell and begin reloading, you can stop with only a few loaded and resume firing.
Benelli M4 (auto shotty):
No data gathered yet.
[I]Submachine guns[/I]
MP5:
Better range, recoil, and damage makes this a good choice, if you have the money to buy it over the TMP and happen to be a CT (it is a better choice than the Mac 10 if you are a terrorist). A headshot against a kevlar+helmet enemy is still not guaranteed to kill them unless they're already injured, and multiple body shots are required to fell an enemy. For it's price, it is, however, effective, and I've gotten a good many kills with it. It's a wonder not many people use it. The only major downsides I've noticed are, of course, relatively low (vs. kevlar?) damage output and somewhat undesireable accuracy when doing anything but walking or standing still. Running and firing is useful for scaring peope.
UMP:
This is another weapon I'm surprised to see people not using very often, even in low-money servers. It's similar to the MP5, except it has higher recoil. I'm unsure of the exact stats, and while I probably wouldn't use it unless I didn't have a primary and scavenged it off a dead player, it's not too bad.
P90:
The P90 is accurate even up to long range (I've "sniped" a player with it at a distance of about 100-150 feet, whereas the other player was using an AK47 and failed to kill me). Fifty rounds and a rapid rate of fire give it a devastating close-range advantage, though it's accuracy is, in fact, quite terrible when spraying, though I would be worried if Valve designed a stubby SMG that could fire with pinpoint accuracy at long range. It guzzles ammo and, as previously mentioned, is absolutely terrible when firing rapidly unless your enemy is within twenty or thirty feet of you.
[I]Rifles[/I]
No data gathered yet.
[I]Machine guns[/I]
No data gathered yet.
[I]Sniper Rifles[/I]
(I'm classifying these separately from automatic rifles. This section does not include "auto snipers.")
No data gathered yet.
[B]-CT WEAPONS-[/B]
[I]Pistols[/I]
FN 5-7:
See P228.
[I]Submachine Guns[/I]
TMP:
Most people seem to hate this thing, and I'm not completely sure why. It's damage output is low, but it's reload and rate of fire are quite fast. I wouldn't recommend spamming, but it's good in close quarters. At range, you're done for, but in close quarters, particularly if you can get in at least one headshot, you have a fighting chance at coming out on top (unless your enemy has a much more powerful weapon). Good starting/low money weapon. One major downside is the recoil; when spraying, though it is somewhat to be expected, it is very difficult to hit anything with any sort of accuracy, [I]particularly[/I] when running; it's only really useful for scaring people if you happen to be moving. Even walking seems to significantly drain it's accuracy of usefulness.
[I]Rifles[/I]
N/A
[B]-T WEAPONS-[/B]
N/A
-------
More to come.
Cool, you put a lot of work into this.
Sadly there's not a lot of peeps here who play it, you're better of at steamforums
You realise you're so late that it's not even possible to call you late?
[b]I mean, the amount of lateness that is present here, with these 'weapon reviews' is ridiculous. I mean, next-to-everyone has played CSS and, in honesty, it doesn't take more than a few games to find the weapons you want for the right situation.[/b]
[highlight]I MEAN JEEZ, WHAT ARE YOU DOING? YOU'RE.SO.LATE.[/highlight]
Also, AK all day.
[highlight](User was banned for this post ("why reply" - Jimbomcb))[/highlight]
I think the people that have CS:S chose their fave weapons a long time ago
good start, look forward to information on others
CSS is full of micrephone spammers.
Marler, if your post wasn't sarcasm, I applaud you for not dropping down to the level of idiocy every other person who replied did. iLife's reply wasn't too bad, either...
This thread isn't about "favorite" weapons. It's an analysis of them and my experience using them and how useful they are. Also, to the person up there who mentioned it, I was going to repost this on the Steam forums.
Good review, informative, unbiased, just what I need to read. Can't wait for more.
[QUOTE=XSarcYX;20364614]You realise you're so late that it's not even possible to call you late?
[b]I mean, the amount of lateness that is present here, with these 'weapon reviews' is ridiculous. I mean, next-to-everyone has played CSS and, in honesty, it doesn't take more than a few games to find the weapons you want for the right situation.[/b]
[highlight]I MEAN JEEZ, WHAT ARE YOU DOING? YOU'RE.SO.LATE.[/highlight]
Also, AK all day.[/QUOTE]
This post is hidden because XSarcYX is now on your ignore list.
This is a good guide I hope to see more
The knife is literally the only weapon I use.
24/7 Office ninja terrorist 4 lyfe :c00lbert:
MP5 is incredibly accurate on the move OR stationary at short to medium ranges, it's only problem is armoured targets.
Glock against armoured targets takes the phrase "pea-shooter" to a whole new level.
The deagle is used so much as it can one shot headshot an armoured target (I know you said this already) while most over weapons cannot, meaning a quick deager can annihilate a foe no matter what he's packing. Deagle costs $650, the next weapon capable of this at longer distances would probably be the AK which is $2500 (maybe the galil, I'm not 100%).
Other than that, good guide so far.
Everything else looks spot on.
[QUOTE=Ziron;20370935]heres my review
ak-47, m4, deagle, mp5, awp, autoshotty: owns
everything else: AVOID[/QUOTE]
I don't remember asking for your review.
Either contribute feedback, or leave, please.
[QUOTE=poopiecrap;20370974]Aug > all :smug:[/QUOTE]
I completely forgot about the AUG, even though I was going to do the rifle section all at once (I technically do have an opinion on the AUG).
It's a good rifle, and a while back I was fielding it primarily and it served me well. I'll discuss it more when I continue the guide.
[QUOTE=Jenkem;20372309]I don't remember asking for your review.
Either contribute feedback, or leave, please.[/QUOTE]
people thought they could post their opinions about cs guns in jenkem's thread...they were WRONG. now sheriff jenkem is going to clean up his thread and he won't let the law get in his way.
The Bullpup is pretty rape.
The first bullet to come out of a UMP is extremely accurate even while jumping
So if your aim is holy poop godly, it will serve you well
[QUOTE=Ziron;20370935]heres my review
ak-47, m4, deagle, mp5, awp, autoshotty: owns
everything else: AVOID[/QUOTE]
Autoshotty is dire, you can hit someone 7 times at close range and still not do enough damage to round up to breaking the enemies fingernail. If you're going with a shotty, m3 is the only way to go.
I forgot to mention, despite costing $1750, the UMP is probably the worst SMG (other than mac10). It's just an MP5 with less accuracy, smaller mag, lower rate of fire and costs more. It does a little more damage (emphasis on little) but it's totally not worth it. No one in their right mind would use a UMP over an MP5.
I only use the Deagle, mainly cause you feel like an awesome action person when you headshot 3 people in a row with 3 bullets :smug:
It's nice, but not many people play CSS here, and if they do, they probably already have their favorite weapon picked. (<3 my TMP)
[QUOTE=Jenkem;20366749]Marler, if your post wasn't sarcasm, I applaud you for not dropping down to the level of idiocy every other person who replied did. iLife's reply wasn't too bad, either...
This thread isn't about "favorite" weapons. It's an analysis of them and my experience using them and how useful they are. Also, to the person up there who mentioned it, I was going to repost this on the Steam forums.[/QUOTE]
I was serious, no sarcasm. I also love Counter Strike Source, still getting used to it with the falcon though
People have been choosing the same most common guns since the first mod came out.
[QUOTE=dezrun;20382053]People have been choosing the same most common guns since the first mod came out.[/QUOTE]
No, seriously? I totally didn't notice that.
I wish people would actually read my post for what it is.
[QUOTE=Conn92;20379666]Autoshotty is dire, you can hit someone 7 times at close range and still not do enough damage to round up to breaking the enemies fingernail. If you're going with a shotty, m3 is the only way to go.
I forgot to mention, despite costing $1750, the UMP is probably the worst SMG (other than mac10). It's just an MP5 with less accuracy, smaller mag, lower rate of fire and costs more. It does a little more damage (emphasis on little) but it's totally not worth it. No one in their right mind would use an UMP over a MP5 .[/QUOTE]
Fixed
[QUOTE=Conn92;20379666]Autoshotty is dire, you can hit someone 7 times at close range and still not do enough damage to round up to breaking the enemies fingernail. If you're going with a shotty, m3 is the only way to go.
I forgot to mention, despite costing $1750, the UMP is probably the worst SMG (other than mac10). It's just an MP5 with less accuracy, smaller mag, lower rate of fire and costs more. It does a little more damage (emphasis on little) but it's totally not worth it. No one in their right mind would use an MP5 over a UMP.[/QUOTE]
the autoshotty is much better in css but i do concede that it blows in cs 1.6 and cz
i remember using the ump during the "dynamic pricing" thing they did for css. it was good but no way would i pick it over an mp5 in the early rounds with regular pricing
[QUOTE=iLife_Aftermath;20364592]Cool, you put a lot of work into this.
Sadly there's not a lot of peeps here who play it, you're better of at steamforums[/QUOTE]
As a avid CS:S player I can give a lot of insight on some of these things. Such as cool tricks to help enhance your game play to your advantage. Such as running in dx81 allows you to see through smokes easier than one running dx9.
[editline]09:35PM[/editline]
P228 is more accurate when you jump from what I hear.
[QUOTE=Takkun10;20384713]As a avid CS:S player I can give a lot of insight on some of these things. Such as cool tricks to help enhance your game play to your advantage. Such as running in dx81 allows you to see through smokes easier than one running dx9.
[editline]09:35PM[/editline]
P228 is more accurate when you jump from what I hear.[/QUOTE]
Other than the fact it's a pistol, and if you don't get headshots with that jump, you will die like an idiot, yeah, jumping works well.
God i love the glock's 3 shot mode. It looks UP, but in CQC it becomes almost as deadly and whine inducing as the knife/awp/desert eagle.
[QUOTE=DarkendSky;20394087]Other than the fact it's a pistol, and if you don't get headshots with that jump, you will die like an idiot, yeah, jumping works well.[/QUOTE]
I know. Which is why no one uses it.
Famas is where it's at, yo!
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