ARMA Series (I, II, III) - It's like the 4th of July!
1,001 replies, posted
[IMG]http://i.imgur.com/PcR9W1g.png[/IMG]
[b]***OP UNDER CONSTRUCTION AS OF MARCH 5***[/b]
[url=https://store.bistudio.com/][b]CLICK THIS LINK TO GET YOUR HANDS ON THE ALPHA[/b][/url]
[b]What makes ARMA 3 so special?[/b]
While many other games present a similar Call of Duty or Battlefield inspired experience year after year, ArmA 3 truly stands out from its counterparts which have been immediately favourited by the average, and rather naive, first-person shooter gamer. In ARMA 3, you may be in command of your army, your section, your trusted and honoured squad, and the deadliest weapon on the battlefield - yourself. ARMA 3 takes a fresh and niche look on the first person genre with its focus on the battlefield and its connection, as a whole, with the player. In an environment where players are able to create new missions to play on, pitting player against player or player against computer controlled opponent, adding the component to keep the game fresh for as long as the community lives on. Each mission is a new and fresh experience, with the players all being able to choose their rules within mission guidelines and classifications. But, the way ARMA 3 makes these missions entertaining is by pinning them on some of the largest fully playable areas in the FPS genre. The scale of ARMA 3 allows players to engage other units in combat in ranges unparallelled in the average FPS game; no longer being restricted to 200 meter firefights, players are able to engage others within ranges of 1000 meters, 2000 meters, and even 5000 meters with the proper equipment. This equipment is moddable by the community as well. ARMA 3 is starting off with a wide selection of vehicles, some of which are pictured in this very OP. Players are not left to die simply by these war machines, because infantry combat is where ARMA 3 surpasses all other games. With proper windage, distance, and penetrative simulation, ARMA 3 allows rifleman to engage each other at long range with realistic and amazing results. ARMA 2 brought weapons like the Javelin, M95 Barrett, Dragunov, and even silenced weaponry like the Bizon-SD making every session unique when playing ARMA 2 and ARMA 3 is expected to match this standard and surpass it greatly. As our community grows, so will the game, and when the game grows we all benefit!
[b]Want to play with Facepunch?[/b]
The FPARMA group currently plays ARMA 3 on a non-scheduled basis on our teamspeak server. If you would like to play with us then follow the two links below to be appropriately ready to play.
While you're waiting for ARMA 3 to be fully optimized we may be playing ARMA 2 Combined Ops with our mod package if the need is there. Otherwise, we're going to be playing ARMA 3 and you're all invited!
[url=http://steamcommunity.com/groups/FPARMA][b]CLICK THIS LINK TO GO TO OUR STEAM GROUP PAGE[/b][/url]
If you want to play with us it is also needed that you join TS3 since the in-game VON is very low quality.
[IMG]http://cache.www.gametracker.com/server_info/5.9.104.79:9987/b_560_95_1.png[/IMG]
[U]Teamspeak 3 Server Adress[/U]
[B]fellowsgame.net[/B]
Everyone is welcome and while a mic is not needed, it's nice if you have one.
You also welcome to join TS if you need scripting and/or editing help.
[b]Improvements in A3 over ARMA 2[/b]
In a short list, we can safely say that ARMA 3 improves on many aspects present in ARMA 2 and even more but these are the most evident:
-Extensive graphics improvements with overhauled lighting system
-Physics
-Properly customizable units and weapons
-Fluid movement, stance changes, and firing (more towards a twitch shooter than clunky ARMA games)
-Underwater combat
-Much larger islands to combat in
-More responsive and appealing vehicle interiors
-Ragdoll physics
[url=http://facepunch.com/showthread.php?t=1252434&p=39861336&viewfull=1#post39861336]To improve FPS check out this guide by a fellow Facepuncher![/url]
Use this site to report bugs from the alpha:
[url]http://feedback.arma3.com[/url]
[b]Small, Awesome Mods![/b]
To use a mod place this into your launch options for ARMA 3: -mod=mod1;mod2;mod3 where mod1, mod2, and mod2 are the folder names of your desired mods to include when launching the game.
[url=http://www.folkarps.com/forum/viewtopic.php?f=45&t=725]GPS relocation mod + watermark remover.[/url]
[url=http://www.armaholic.com/page.php?id=18949]ShackTac FireTeam HUD[/url]
[b]Images[/b]
[t]http://media.pcgamer.com/files/2011/06/01f754ce-43909.jpg[/t] [t]http://media.pcgamer.com/files/2011/06/5468351d-43908.jpg[/t]
[t]http://www.arma3.com/images/screenshots/large/arma3_steam_screenshot_02_a.jpg[/t] [t]http://www.arma3.com/images/screenshots/large/arma3_screenshot_08.jpg[/t]
[t]http://media.pcgamer.com/files/2011/06/3ab7fce8-43882.jpg[/t] [t]http://media.pcgamer.com/files/2011/06/e5ae7a49-43890.jpg[/t]
[t]http://www.arma3.com/images/screenshots/large/arma3_alpha_screenshot_03.jpg[/t] [t]http://www.arma3.com/images/screenshots/large/arma3_screenshot_09.jpg[/t]
[t]http://media.pcgamer.com/files/2011/06/3ff8cf3c-43883.jpg[/t] [t]http://media.pcgamer.com/files/2011/06/70432fc5-43884.jpg[/t]
[t]http://media.pcgamer.com/files/2011/06/a131f2c5-43881.jpg[/t] [t]http://media.pcgamer.com/files/2011/06/45addf49-43880.jpg[/t]
[t]http://www.arma3.com/images/screenshots/large/arma3_screenshot_22.jpg[/t] [t]http://www.arma3.com/images/screenshots/large/arma3_screenshot_05.jpg[/t]
[t]http://www.arma3.com/images/screenshots/large/arma3_screenshot_31.jpg[/t] [t]http://www.arma3.com/images/screenshots/large/arma3_screenshot_32.jpg[/t]
[t]http://www.arma3.com/images/screenshots/large/arma3_screenshot_28.jpg[/t] [t]http://media.pcgamer.com/files/2011/06/d27d5404-43877.jpg[/t]
[b]Videos[/b]
[video=youtube;0tOSjYgGvHw]http://www.youtube.com/watch?v=0tOSjYgGvHw[/video]
[video=youtube;G8vrbzNYEwM]http://www.youtube.com/watch?v=G8vrbzNYEwM[/video]
[video=youtube;yLIPW0oIvm8]http://www.youtube.com/watch?v=yLIPW0oIvm8[/video]
[video=youtube;RTSXRjvQiOg]http://www.youtube.com/watch?v=RTSXRjvQiOg[/video]
I think updating my drivers might have improved performance a bit.
When I imported the ArmA 2 aircraft I noticed how awesome it felt flying while having the roll and X axis working for TrackIR. I made a short video showing how the TrackIR updates impact IMURSHUN.
[video=youtube;jmGfcjP88Q0]http://www.youtube.com/watch?v=jmGfcjP88Q0[/video]
That looks sweet.
[QUOTE=Panimala;39844795]When I imported the ArmA 2 aircraft I noticed how awesome it felt flying while having the roll and X axis working for TrackIR. I made a short video showing how the TrackIR updates impact IMURSHUN.
[video=youtube;jmGfcjP88Q0]http://www.youtube.com/watch?v=jmGfcjP88Q0[/video][/QUOTE]
How did you get the jets and such to work? From what I was aware of, they weren't functional at this point.
I'm going to see if anyone's on the TS playing right now. I've never extensively played Arma II but I really want to give Arma III a try.
[QUOTE=Doctor Zedacon;39844827]How did you get the jets and such to work? From what I was aware of, they weren't functional at this point.[/QUOTE]
Ported from ArmA 2 it seems.
[QUOTE=Doctor Zedacon;39844827]How did you get the jets and such to work? From what I was aware of, they weren't functional at this point.[/QUOTE]
Set a name for the unit and aircraft in the editor, and in the ground units init you put:
unitname moveindriver aircraftname;
Make sure you set the empty aircraft to flying.
[QUOTE=Cuel;39844843]we'll have a game in 30-60 min[/QUOTE]
Awesome, I'll try to be there.
[B]Edit:[/B]
[QUOTE=Panimala;39844795]
[video=youtube;jmGfcjP88Q0]http://www.youtube.com/watch?v=jmGfcjP88Q0[/video][/QUOTE]
This reminds me, I really hope they'll add official Oculus Rift support along the way. I've got a dev kit on the way.
[QUOTE=Panimala;39844795]When I imported the ArmA 2 aircraft I noticed how awesome it felt flying while having the roll and X axis working for TrackIR. I made a short video showing how the TrackIR updates impact IMURSHUN.
[video=youtube;jmGfcjP88Q0]http://www.youtube.com/watch?v=jmGfcjP88Q0[/video][/QUOTE]
I don't think many people know this, but you can do head roll without TrackIR by holding the adjust key and then holding either of your lean keys. It works in all vehicles.
When I read how to install mods in Arma, I keep seeing things like "In your Set Launch Options, type '-mod=@Arma'." What if I have multiple mods that require me to do that? Do I do something like this:
-mod=@Arma @Mod2
Or do I do something like this:
-mod=@Arma -mod=@Mod2
If neither of these are correct, what is the correct way to do this?
[QUOTE=Garik;39844849]Ported from ArmA 2 it seems.[/QUOTE]I understood that, that was what I was talking about. From what I had seen in the previous thread, people who had ported the jets from ARMA 2 had said they were nonfunctional.
[QUOTE=hl2poo;39844906]When I read how to install mods in Arma, I keep seeing things like "In your Set Launch Options, type '-mod=@Arma'." What if I have multiple mods that require me to do that? Do I do something like this:
-mod=@Arma @Mod2
Or do I do something like this:
-mod=@Arma -mod=@Mod2
If neither of these are correct, what is the correct way to do this?[/QUOTE]
You do -mod=@mod1;@mod2;@mod3
[QUOTE=hl2poo;39844906]When I read how to install mods in Arma, I keep seeing things like "In your Set Launch Options, type '-mod=@Arma'." What if I have multiple mods that require me to do that? Do I do something like this:
-mod=@Arma @Mod2
Or do I do something like this:
-mod=@Arma -mod=@Mod2
If neither of these are correct, what is the correct way to do this?[/QUOTE]
It would be like this "-mod=@Mod1 ; -mod=@Mod2 ; -mod=@Mod3". Should probably just find a custom launcher though since those can just mount them on their own without having to play around with the launch options.
elite3444 inspired me with his idea to make this. Holy fuck please excuse's Youtube's shitty lighting enhancement while I fix it.
[media]http://www.youtube.com/watch?v=orCcZNXyARQ[/media]
[QUOTE=Doctor Zedacon;39844928]It would be like this "-mod=@Mod1 ; -mod=@Mod2 ; -mod=@Mod3". Should probably just find a custom launcher though since those can just mount them on their own without having to play around with the launch options.[/QUOTE]
That is wrong.
Worked for me when I used it before I started using a custom launcher.
[QUOTE=Doctor Zedacon;39845082]Worked for me when I used it before I started using a custom launcher.[/QUOTE]
It might work but it's pretty much the worst way to do it since you're taking up like 3 times more space in the launch parameters and steam launch parameter boxes aren't infinite.
I hate preorders.
I pre ordered Arma III.
I regret [B]nothing[/B].
[editline]8th March 2013[/editline]
[video=youtube;2848cHht6tk]http://www.youtube.com/watch?v=2848cHht6tk[/video]
As far as I see it, this isn't a preorder - this is early adoption.
[QUOTE=nige111;39845195]As far as I see it, this isn't a preorder - this is early adoption.[/QUOTE]
The preorder is a faith-based method of purchasing games. You pay full price, believing that the game will be good.
This is at a reduced price, and you get to play it immediately. It's a win-win.
Another "successful" ambush.
[video=youtube;gPcwU0kMLnc]http://www.youtube.com/watch?v=gPcwU0kMLnc&feature=youtu.be[/video]
Where can i find my 3 alpha lite invite key?
ARMA 3 doesn't load, it goes to black after "THIS IS WAR".
I'm not playing anymore until we get ACRE on A3 :v: It's a fucking mess without it
Atleast not playing with that many people. I'll probably mess around in the editor and play with friends, and look for bugs. But not 30 people in the same channel on teamspeak.
how do you show fps
-snip-
[QUOTE=Makol;39845235]Another "successful" ambush.
[video=youtube;gPcwU0kMLnc]http://www.youtube.com/watch?v=gPcwU0kMLnc&feature=youtu.be[/video][/QUOTE]
use semi auto ffs
Sorry, you need to Log In to post a reply to this thread.