theres a awsome game on yoyogames and really should be checked out.
this fourm is so the games players can talk about scores and things they want to see improved/ideas for other maps. please visit the fourm on a regular basis so you can keep up on others high scores and ideas
heres the game:[url]http://www.yoyogames.com/games/103125-zombie-apcolypse-swamp[/url]
No.
Genius answer.
[QUOTE=EliteGuy;20139603]No.[/QUOTE]
Don't be an arse, at least check it out.
he has a point it can be fun to play when bored
[QUOTE=Clever-Balls;20140044]Don't be an arse, at least check it out.[/QUOTE]
Your avatar makes me sick.
[QUOTE=The_Volcom;20140505]Your avatar makes me sick.[/QUOTE]
Quick, anime hate bandwagon!
:bandwagon:
Edit: IT HAS COME TO MY ATTENTION HE QUOTED SOMEONE ELSE ENTIRELY, GIMME BOOKS.
[QUOTE=scout1;20141681]Quick, anime hate bandwagon!
:bandwagon:[/QUOTE]
Normally I'd agree but come on.
It's [u]Lucky Star[/u]
[editline]03:33PM[/editline]
Shit on a sandwich.
I'm trying that shit out, give me ten minutes.
Those are CS2D sprites taken from popular maps & reskins.
Not good.
[QUOTE=FunnyGamer;20141778]Normally I'd agree but come on.
It's [U]Lucky Star[/U]
[editline]03:33PM[/editline]
Shit on a sandwich.[/QUOTE]
Personally I haven't seen much of lucky star so I can't tell how bad it is, but maybe.
The game is not bad, but it sure as hell isn't good either. The game tried to copy that older zombie survival game with the SAS guy in a house, where you had to pay [B]REAL MONEY TO BUY GUNS[/B], and not adding anything. It has also tried to copy CoD:WaW on quite some points. Also, a swat guy with WWII guns is not quite working. [B]AND THE FUCKING TICKING NOISE. AAAAARRRGGGHHH.[/B]
[QUOTE=FunnyGamer;20141778]Normally I'd agree but come on.
It's [u]Lucky Star[/u]
[editline]03:33PM[/editline]
Shit on a sandwich.[/QUOTE]
I can't tell if you like lucky star or hate it.
Anyhow, the game is fun for a while, but I got tired after the progression just seemed to stop for me.
[B][U]A Well-Thought-Out Review[/U][/B]
This game is not terrible. That is high praise for a game made with Game Maker Lite. It is, however, pretty bad and only a little fun.
[B]Gameplay[/B]
You shoot zombies with World War II-era weapons, even though you appear to be a modern SAS soldier. There are several different weapons to buy. Only two guns, however, seem to be useful when dispatching more than one zombie at a time: the Tokarev and the Trench Gun. The Tokarev has an uncapped rate of fire, which I hope isn't intentional or you need to go back to the design phase. The Trench Gun can kill a zombie in one hit, which is useful.
The others, the STG44 and the Garand, are (respectively) a low-damage spray machine and a useless bolt-action slug (even though the garand was semi-automatic). I also would of liked to see more barricading action, like the desk in the first room.
I noticed some mention in the game files of a M2 Flamethrower, but I can't find it. Where is it, if anywhere?
[B]Graphics[/B]
Not much to say here. Apart from the aforementioned disparities with the apparent relative time period of the character and the guns, most graphics are nicely drawn and appealing. I do have two complaints, however. The zombies look like someone vomited on some sand, then shat on it, then cut themselves or something and bled all over it. Try that again. I also notice you like Nazi Zombies, due to the loading screen. Get some original art.
[B]Level Design[/B]
This is the single poorest side of this game. First of all, it just looks bad. It's bland and dark and nasty.
Second of all, remember what I said about the Trench Gun? To get to that, you need to rack up 1000 points, which can take a while if you opened the Garand room first . Then, you need to kill the approximately 10 million zombies that rush at you with the Tokarev (poorly suited to the task of crowd control) or the Garand (even worse). The grenades never kill enough of them. Then, you MAY have the 750 points needed to purchase it. I've done this a couple times with an unmodded game, but it's not exciting; it's just frustrating. This is pretty bad game design. Remember: difficulty does NOT equal more of everything!
Third of all.... It's just not varied. There's a building with a wood floor and concrete walls, some dark outside with muddy ground, and a hut made out of wood. The whole thing is enclosed by wood fencing.
This also needs to be improved upon.
[B]Other Remarks[/B]
Try being a little more original. Most of this is copied straight from Call of Duty 5, which is not good. Think of some original stuff.
Gameplay: 3 out of 5. Needs more varied types of guns.
Graphics: 4 out of 5. Pretty good, except for the zombies and the terrain.
Level Design: 2 out of 5. Has too much false difficulty (more enemies != more challenging). If you're going with the Call of Duty 5 model, add some rounds with more powerful enemies and more types (other than the crawler), like the hellhound or (gasp!) other ones not found in CoD 5.
Overall: 2.75 out of 5. Very good for first game, pretty good for Game Maker Lite, pretty bad for a zombie survival game.
[B]Notes:[/B] I decompiled the game to check if I missed anything, and I tried to get everything, but I'm not sure.
[QUOTE=MrBob1337;20144130]text
[/QUOTE]
Rated you heart.
[QUOTE=MrBob1337;20144130][B][U]A Well-Thought-Out Review[/U][/B]
This game is not terrible. That is high praise for a game made with Game Maker Lite. It is, however, pretty bad and only a little fun.
[B]Gameplay[/B]
You shoot zombies with World War II-era weapons, even though you appear to be a modern SAS soldier. There are several different weapons to buy. Only two guns, however, seem to be useful when dispatching more than one zombie at a time: the Tokarev and the Trench Gun. The Tokarev has an uncapped rate of fire, which I hope isn't intentional or you need to go back to the design phase. The Trench Gun can kill a zombie in one hit, which is useful.
The others, the STG44 and the Garand, are (respectively) a low-damage spray machine and a useless bolt-action slug (even though the garand was semi-automatic). I also would of liked to see more barricading action, like the desk in the first room.
I noticed some mention in the game files of a M2 Flamethrower, but I can't find it. Where is it, if anywhere?
[B]Graphics[/B]
Not much to say here. Apart from the aforementioned disparities with the apparent relative time period of the character and the guns, most graphics are nicely drawn and appealing. I do have two complaints, however. The zombies look like someone vomited on some sand, then shat on it, then cut themselves or something and bled all over it. Try that again. I also notice you like Nazi Zombies, due to the loading screen. Get some original art.
[B]Level Design[/B]
This is the single poorest side of this game. First of all, it just looks bad. It's bland and dark and nasty.
Second of all, remember what I said about the Trench Gun? To get to that, you need to rack up 1000 points, which can take a while if you opened the Garand room first . Then, you need to kill the approximately 10 million zombies that rush at you with the Tokarev (poorly suited to the task of crowd control) or the Garand (even worse). The grenades never kill enough of them. Then, you MAY have the 750 points needed to purchase it. I've done this a couple times with an unmodded game, but it's not exciting; it's just frustrating. This is pretty bad game design. Remember: difficulty does NOT equal more of everything!
Third of all.... It's just not varied. There's a building with a wood floor and concrete walls, some dark outside with muddy ground, and a hut made out of wood. The whole thing is enclosed by wood fencing.
This also needs to be improved upon.
[B]Other Remarks[/B]
Try being a little more original. Most of this is copied straight from Call of Duty 5, which is not good. Think of some original stuff.
Gameplay: 3 out of 5. Needs more varied types of guns.
Graphics: 4 out of 5. Pretty good, except for the zombies and the terrain.
Level Design: 2 out of 5. Has too much false difficulty (more enemies != more challenging). If you're going with the Call of Duty 5 model, add some rounds with more powerful enemies and more types (other than the crawler), like the hellhound or (gasp!) other ones not found in CoD 5.
Overall: 2.75 out of 5. Very good for first game, pretty good for Game Maker Lite, pretty bad for a zombie survival game.
[B]Notes:[/B] I decompiled the game to check if I missed anything, and I tried to get everything, but I'm not sure.[/QUOTE]
im glad you chose to reveiw it as i was unaware of the stolen sprites and when i posted this had no idea what other ones there were. thanks for as least taking your time to play it though. oh and lucky star dissers its not really bad if you are bothered to understand the jokes.
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