Started playing through the HL series again, no problems. I started episode 2 today and I'm getting inexplicably low frame rates for some reason. Like 20-30 constantly. Changing the graphics settings makes no difference.
Nvidia 9600GT (latest drivers)
Intel Core 2 Duo E7400 @ 2.80GHz 2.79GHz
2GB RAM
Windows 7 Ultimate 32-bit
Default launch options and no autoexec.
I usually run on all max settings at 1680x1050 around 60 frames.
[QUOTE=Nigey Nige;23007103]Started playing through the HL series again, no problems. I started episode 2 today and I'm getting inexplicably low frame rates for some reason. Like 20-30 constantly. Changing the graphics settings makes no difference.[/QUOTE]
I get 20-30 fps all the time. deal with it.
Multi-core rendering fucked up my FPS levels in th Hl2 games.
Its either 140-180 or 20-30
System specs, launch options, and the contents of your autoexec (if you have one), please.
Nvidia 9600GT (latest drivers)
Intel Core 2 Duo E7400 @ 2.80GHz 2.79GHz
2GB RAM
Windows 7 Ultimate 32-bit
Default launch options and no autoexec.
I usually run on all max settings at 1680x1050 around 60 frames.
okay, now I'm getting no higher than 15 fps unless I window it and turn the resolution to minimum
Uh, check task manager. Close out un-needed programs running in the background. They use alot of space, and can cause you to lag. If not, i don't know then.
Lower your game res.
Defragment HL2 Ep.2?
Also, add this to your launch options:
-noforcemaccel -noforcemparms -noforcemspd -noipx -nojoy
The first three disable every trace of Windows Mouse Acceleration, the fourth disables IPX support, which is pointless anyway, and the fifth disables Joystick support to free up some RAM. You can also add "-novid" to skip the intro.
Also, you can add this to an "autoexec.cfg" under X:\Program Files\Steam\steamapps\<Username>\half-life 2 episode two\ep2\cfg in an attempt to muster as many extra FPS as possible:
[CODE]echo
echo Executing autoexec.cfg...
echo
// Multithreading
host_thread_mode 1 //Forces on multithreading. Defaults to 0.
//mat_queue_mode 0 //Default is -1. Single Synchronized thread. CAUSES INSTABILITY ON MOST SYSTEMS.
r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows.
r_threaded_particles 1 //Threaded particles (Defaults to 1)
r_threaded_renderables 1 //Threaded renderables
r_queued_decals 1 //Queued decals.
r_queued_post_processing 1 //Queued post processing.
r_queued_ropes 1 //Queued ropes.
cl_threaded_bone_setup 1 //Threaded bones and animations.
cl_interp_threadmodeticks 1 //ONLY USE IN SINGLEPLAYER GAMES! Adds some extra interpolation ticks for multithread mode.
//snd_mix_async 1 //Multithreaded sound. Causes the first few milliseconds of sounds to be cut off on some systems.
cl_forcepreload 1 //Force texture preloading
sv_forcepreload 1 //Forces server side preloading
datacachesize 128 //GeneralDataCache in MB. Use 64MB for 1GB, 128MB for >= 2GB
mem_max_heapsize 768 //MAY CAUSE INSTABILITY. Has to be set higher because of CommandLineCommand "-heapsize"| Maximum amount of memory to dedicate to engine hunk and datacache, dont user more then half of your Memory
echo
echo Autoexec.cfg executed!
echo[/CODE]
If you get instability, try commenting the multithreading stuff and mem_max_heapsize. If instability stops, uncomment the multithreading section. If it continues after that, re-comment it and uncomment mem_max_heapsize. If you still get instability, try lowering mem_max_heapsize to 512, then 384, and then commenting it as instability persists. (I feel like I'm writing the warnings on the backs of prescription medicines here.)
[editline]4:06[/editline]
I just launched Ep.2 and found that I'm getting really bad FPS, too. :ohdear:
Thanks, I've done that and I'm testing now.
[editline]06:34PM[/editline]
Still getting below average performance. Anyone else want to test their Ep2? It seems I'm not the only one.
[editline]06:46PM[/editline]
Crashes, too.
I thought I had no issues with FPS with ep2, but after I checked I do! :wth:
This is the second problem I face after the mac update for Half life series, first with Half life 2 ( Played all hl2 till sandtraps and then the lighting disappeared), now with Half life 2 epiosde 2?
Great.....:argh:
[QUOTE=Nigey Nige;23105927]Crashes, too.[/QUOTE]
Like I said, the multithreading stuff and especially mem_max_heapsize can cause instability. Try commenting mem_max_heapsize.
i get about 100-210 fps everything up and with multi core rendering :|
I have the same specs except I have a Q9400 processor and Win XP, it runs very smooth on highest settings @ 1280x960.
[QUOTE=E-102 Gamma;23117845]Like I said, the multithreading stuff and especially mem_max_heapsize can cause instability. Try commenting mem_max_heapsize.[/QUOTE]
commented them, still unstable
If this hasn't been solved yet, I used to own two 9000 series cards. If your manufacturer is BFG, download Speedfan and check your temperatures. On both of my cards I had issues with that.
[QUOTE=Nigey Nige;23157486]commented them, still unstable[/QUOTE]
Set r_queued_ropes to 0. If that doesn't fix it, set r_threaded_particles to 0 as well. If that STILL doesn't fix it, it's Valve's fault. :colbert:
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