Kerbal Space Program v9 - "Escape Rocket" Hat DLC, only £0.99!
1,000 replies, posted
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[TD]The [B]demo has been updated[/B] to better show off the full version, but you still have to [B]buy the game to receive future versions ($23)[/B]
The [B]current version[/B] is [B]0.19.1[/B]
[B]Developer C7[/B] occasionally [B]browses this thread[/B], feel free to ask him questions!
If someone mentions a [B]stream[/B], get in it!!! [B]New and upcoming features[/B] may be revealed!
[B]Official KSP Team Stream[/B]: [URL]http://www.twitch.tv/kerbalsp[/URL][/TD]
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[TD][B][B]Website [/B][/B](download is on the page)[B][B]: [URL]http://kerbalspaceprogram.com/[/URL]
Wiki: [URL="http://kerbalspaceprogram.com/wiki/index.php?title=Main_Page"]http://kerbalspaceprogram.com/wiki/i...itle=Main_Page[/URL]
Forum: [URL]http://kerbalspaceprogram.com/forum/index.php[/URL]
Addons:[/B][URL]http://kerbalspaceport.com/[/URL][/B][/TD]
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[TD]Ever dream of being a rocket scientist? Here’s your chance! KSP, the first game from Mexican indie developer Squad, is a game all about managing your own space program.
The small, green creatures from the planet Kerbin are starting a space program. They need your help to reach the stars! Join the intrepid trio of Jeb, Bill, and Bob, along with a whole slew of others to plan missions, design rockets, soar through the heavens, and conquer the solar system!
While KSP is far from a complete simulator like Orbiter, it is by no means simple, and is not for the faint of heart. You have the freedom to build just about anything, but actually getting your crafts off the ground safely requires a steady hand and a cool head. Gravity is realistically simulated, and flying ships requires planning, foresight, and careful management of fuel and trajectories. While it can be daunting at first, with the help of a thriving community and a growing list of in-game and video tutorials, soon enough you'll be burning prograde towards your apoapsis and flinging yourself into orbital transfer maneuvers with the best of them!
[I][U][B]
Helpful Youtubers:
[/B][/U][URL="http://www.youtube.com/user/kurtjmac"]kurtjmac[/URL]
[URL="http://www.youtube.com/user/szyzyg"]Scott Manley[/URL]
[URL="http://www.youtube.com/user/trydyingtolive"]trydyingtolive[/URL]
[URL="http://www.youtube.com/user/Danny2462"]Danny2462[/URL](what [I]not to do)
[/I][/I][I][U][B]Unhelpful Youtubers:
[/B][/U][/I][I][URL="http://www.youtube.com/user/pedroion"]Inacio[/URL][/I][/TD]
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[TD][t]http://i.imgur.com/ywTa9rZ.jpg[/t]
Pictured: all the celestial bodies in the full version of KSP. You can go to all of them.[/TD]
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[TD][h2]Fancy Videos[/h2][/TD]
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[TD][video=youtube;bSmtnE2_wVY]http://www.youtube.com/watch?v=bSmtnE2_wVY[/video][/TD]
[TD][video=youtube;vNGvrgDFT78]http://www.youtube.com/watch?v=vNGvrgDFT78[/video][/TD]
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[TD][video=youtube;lbcDW8Leu9Q]http://www.youtube.com/watch?v=lbcDW8Leu9Q[/video][/TD]
[TD][video=youtube;Bc6nYuCF4OU]http://www.youtube.com/watch?v=Bc6nYuCF4OU[/video][/TD]
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[TD]The first thing you'll do in KSP is build a ship. You can either build craft in the Spaceplane Hangar or the Vertical Assembly Building. In the Hangar, you have access to mirror symmetry. In the VAB, you have access to radial (starfish) symmetry modes.There are a slew of parts for you to construct spacecraft with, but the basics you need to know are as follows: crew pods, fuel tanks, engines, fuel lines, struts, decouplers, SAS modules, and RCS thrusters.
Crew pods, as the name implies, hold the Kerbalnauts who will be flying your mission. Pods have different crew capacities, ranging from one to three. Some pods are designed to be used with unmanned probes, and allow you to control craft even if no Kerbalnauts are aboard, but require electrical power to function. The first pod you place in the ship editor will act as the core of your ship, and cannot be deleted. Moving the core pod will move the whole craft. From there, parts are added from the parts list, either attaching to the surface of a part or linking at a specific connection point (highlighted by transparent spheres). Some parts can only attach at connection points, some can only be attached to a surface, and some are capable of both. Experiment and find out! (Pro tip: When in the editor, use X to cycle through symmetry modes, C to toggle snapping to angles, and WASDQE to rotate parts. Hold shift for smaller rotations.)
Fuel tanks, obviously, hold fuel for engines. There are three types of engine: Jet Engines, Liquid Rocket Engines, and Solid Rocket Boosters. Jet Engines require an atmosphere and air intakes to function, but they are the most fuel efficient form of propulsion. Rocket Engines are the bread and butter of the Kerbals. These provide moderate to high thrust and function equally well in a vacuum. Lastly, Solid Rocket Boosters or SRBs function like bottle rockets or fireworks. As soon as you ignite them, they will burn at full throttle until their fuel is exhausted. SRBs have their own individual fuel supply built into them, and do not drain fuel from tanks like Jet or Rocket engines. Connecting tanks with fuel lines causes the fuel of the first tank you clicked to be drained first if something attempts to draw fuel from the tank you clicked second. You can also use fuel lines to link engines to specific tanks to drain first.
Struts are used to rigidly connect two parts. If you've ever played Garry's Mod, think of these as KSP's weld tool. When your rockets begin to get larger and larger, they may start to wobble around when you try to fly them. Struts make your flight much more stable, and are lightweight to boot, so go crazy with that space tape and your rockets will be much safer! RCS thrusters act like mini-rockets. They are very weak, but place enough of them on your craft and you'll be able to maneuver much more easily in zero-G. RCS thrusters require their own separate fuel supply, so be sure to pack some monopropellant tanks along if you plan to be able to steer in space. Speaking of steering, be sure to include an SAS Module or two. SAS modules will slow your rotation, and Advanced SAS (or ASAS) modules will auto-steer to lock your rotation when activated.
Finally, Decouplers separate the stages of your craft. This means that when activated, decouplers will detach from the rocket and take everything below them with them. Plan accordingly! Staging is the order in which your rocket parts activate. Normally, the first stage is the most powerful, lifting the entire rocket against gravity and atmospheric drag. Traditionally, this is the only stage in which SRBs are used, as their extreme power is needed for heavy weights. Proper staging is key to KSP success. This system is normally handled automatically, but you can drag and drop parts up and down as you'd like. Play around with the system until you get a good feel for it! A good way to start is a simple one-man pod with a parachute, another stage with a small fuel tank and liquid engine, and a bottom stage with a single SRB.[/TD]
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[TD]Flying your ship in KSP can be daunting at first, but it's much easier than you would think. WASD angles your ship the way you would if you were flying a plane. W tilts your nose down, S tilts you up, A and D left and right. Q and E adjust your roll. If you find your ship turning too quickly, tap CAPSLOCK to toggle fine control mode. SHIFT is throttle up, CTRL is throttle down, and X kills your throttle immediately.
At the bottom of the screen you will see something called the Nav-ball. This indicates your orientation in 3D. Blue represents sky, brown represents ground, and the white line between the two is the horizon. Along the horizon degrees are labelled. For example, if you want to orbit along the equator, aim for either 90 degrees or 270 degrees.
You may get disoriented, but here's a tip. If the camera isn't where it starts, the directions won't feel right. The Nav-ball will always respond the same way to inputs, so if you get lost, fly using it, not the view of the rocket.
This is a whole lot of stuff, so I'll just list it here.
The green icon with the open circle represents prograde. This is where you're going.
The green icon with the crossed out circle represents retrograde. Accelerate toward this to slow yourself down.
The round pink icon represents the direction toward your current target.
The pink icon with lines represents the direction away from your current target.
M will take you to the map screen. Here, your current trajectory will be labeled in blue, the trajectories of other craft labeled in grey, and the trajectory of your current target will be labelled in green. You will also see your apoapsis, the point on your trajectory/orbit where you are furthest from the object you're orbiting, and your periapsis, the point of the orbit where you are closest.
I'm barely scratching the surface here. There's so much to do in KSP, so once you master the basics of flight, look up some tutorials and learn. Learn, learn, learn. That's what KSP is all about.
Well, that and horrific explosions.[/TD]
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[TD]Blue are tanks, S* are stages, yellow are fuel lines[/TD]
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[TD][QUOTE][B]Aftokinito posted:[/B]
Hey folks, I've followed the devs recommendations about "multiplayer" and I've created the official Facepunch Social KSP server.
It uses this cool plugin to allow you to see other players ON THE MAP (their ships are not rendered):[URL="http://forum.kerbalspaceprogram.com/showthread.php/41922-0-18-0-19-Kerbal-LiveFeed-Passive-Multiplayer-Plugin-Client-Server-0-5-2"]http://forum.kerbalspaceprogram.com/...t-Server-0-5-2[/URL]
It also has a nice chat where we can exchange ideas, feelings and insult each other (this is Facepunch after all, isn't it?)
[B]IP: 5.39.118.48[/B] (I created the ksp.game-hunters.com subdomain but it may take a bit to propagate)
[B]Port: 2075[/B] (default)[/QUOTE]
[URL="http://www.gametracker.com/server_info/5.39.118.49:9988/"][IMG]http://cache.www.gametracker.com/server_info/5.39.118.49:9988/b_560_95_1.png[/IMG][/URL]
Thanks C7 for adding multiplayer to KSP just for Facepunch and not anyone else![/TD]
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[B]PHEW![/B]
That's a lot to take in at once, so don't be afraid to ask questions. Most of us here in the thread are happy to help! Who knows, maybe one of the developers will answer your question personally. What are you waiting for? Jump in-game, throw together a few tin cans, and start flying!
It's not going to be easy. [B]You're going to crash and burn[/B]. You're going to crash and burn [I][B]a lot[/B].
[/I]But you're going to have a good time doing it.
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[B]Special thanks to:
srz[/B] -- For making the banner not suck
[b]Inacio[/b] -- for the awesome OP
[B]C7[/B]​ -- For helping create a large portion of the game (And for actually giving enough of a shit to show up here)
[B]aftokinito[/B] -- For setting us up the bomb multiplayer server.
Ah! Good! a new thread!
[IMG]http://gyazo.com/a902dee859ba368939dfd2b17d5065f7.png[/IMG]
Now I can post that image I had when the old one died.
EDIT:
Have a break, have a
[URL="https://www.dropbox.com/s/7czn8t5omvh3m37/Kit-Katamaran.craft"][IMG]http://gyazo.com/bacbdf965767963b9606c8ab7fe9a587.png[/IMG][/URL]
About the DLC/expansion comments last thread:
squad.com.mx
Squad have been around a while.
Also, this ties back slightly to the whole Steam transfer stuff - a while back in irc, there was some discussion about it and Mu came in to say that he was the only dev that actually wanted it to be a transfer process, and not a free copy, and invited people with annoyances to blame him. The fact that the entire rest of the dev team was in disagreement makes me think they didn't have much choice in the matter at all.
We need more peeps in the multiplayer server.
so i just installed lazor systems, does it add some sort of "keep stable" function? i can't turn my rocket when launching
[editline]9th April 2013[/editline]
seriously, what
[t]http://i.imgur.com/Odk5U7B.jpg[/t]
everything exploded except two rockets and i still can't get it to turn over
[editline]9th April 2013[/editline]
ok appearently it was the quantum struts
they made the whole rocket non-turnable
[QUOTE=Cuel;40216927]so i just installed lazor systems, does it add some sort of "keep stable" function? i can't turn my rocket when launching
[editline]9th April 2013[/editline]
seriously, what
[t]http://i.imgur.com/Odk5U7B.jpg[/t]
everything exploded except two rockets and i still can't get it to turn over[/QUOTE]
wow lazorsystem pulls the same shit on me
sometimes my craft just sort of 'locks up' and I can't turn, the rcs doesn't even fire
[editline]9th April 2013[/editline]
well shit nevermind then
that sucks, was really looking forward to using quantum struts
[QUOTE=Cuel;40216987]that sucks, was really looking forward to using quantum struts[/QUOTE]
Isn't there another, less broken one called "Docking Struts"?
seems like it doesn't work for 0.19
[editline]9th April 2013[/editline]
how silly
[media]http://www.youtube.com/watch?v=Z1cUjZ71t0M[/media]
i'm pressing A and D constantly
that's weird, quantum struts mod is still work for me.
yeah they work fine for me. Admittedly my install of them is a holdover from shortly after release, but still, works fine.
In other news I finally got KSP to cooperate with KW. Tried it and NP yesterday only to have them corrupt my game. They got uninstalled while I got it working again. Today I put KW back in, all's good, so I sent a test ship up.
[t]http://i.imgur.com/SJlvvT5.jpg[/t]
The mission was twofold. One: Just test KW out and get my bearings on what does what. Two: Put a 30 ton payload + > 2.0 TMR, 2500dV kicker stage into a 100km orbit. So I rolled it out.
The crew? Jeb, Bob and some random third guy. Sweet. I wanted those two on the grand tour, Bill's already there, so if this thing gets into orbit we're heading to Eve. God knows we have the dV to get there, payload alone has 7km/s in it and the kicker stage should have just enough for a Moho transfer burn in it.
[t]http://i.imgur.com/mtKZrF4.jpg[/t]
Go go gadget gravity turn!
[t]http://i.imgur.com/SkFPofp.jpg[/t]
Fireworks!
[t]http://i.imgur.com/rBO6acM.jpg[/t]
The uhh...heh...the asparagus'd liquid boosters seperated nicely. Not very cleanly, but nicely.
[t]http://i.imgur.com/4KqZzlI.jpg[/t]
Establishing LKO. This is the kicker stage + payload. Said payload consists of a 2.5m NERVA from KSPx, a Rockomax 200-32 fuel tank, a DSM 2.5m 3-kerbal capsule, a Mk16XL parachute and a Lazor controller. Parachute's hidden under the lazor unit. Payload weight: ~27.5 tons. Kicker stage consists of a 3.75m KW fuel tank holding about 5,000 liters each of LFO and LOx, and it's being pushed by a Titan.
[t]http://i.imgur.com/EIo88ST.jpg[/t]
Hi, Eve!
[t]http://i.imgur.com/5lBhGSh.jpg[/t]
Aerobraked from transfer orbit to a 57x275km orbit in one pass. FRAPSed the whole thing, too.
[t]http://i.imgur.com/y4aL9JA.jpg[/t]
Orbit established. Target located. By this point Jeb and Bob got dropped off with my grand tour ship, two of their crew came here. We're gonna go orbit Gilly!
[t]http://i.imgur.com/xqdzaZP.jpg[/t]
Everise through the window. Heh.
....I'm loving my new hardware. :v:
Had my first BSOD since I had dial-up. I suspect my kit-katamaran had something to do with it.
Damn.
Well, here's the improved merged OP if you want it: [url]https://dl.dropbox.com/u/56154768/KSP.19/OP.txt[/url]
[video=youtube;47XDuljzLz8]http://www.youtube.com/watch?v=47XDuljzLz8[/video]
I've decided to go into ballistics.
I attached a ladder to a decoupler and put Anfred Kerman on top, to test if it would fling him high enough that I could boost him later. It worked... all too well. Before I could swap to him, he had disappeared into the wild blue yonder.
Clearing his last lingering scream from my mind, I continued designing a surface-to-orbit cannon.
Sheplie Kerman "volunteered" this time. What followed is documented in the footage above.
Note to self: Destroy all evidence of this event. At least there isn't a body to hide this time. The sole witness has been sent on an extended trip to Kerbol.
you should rebuild using a probe pod which will get launched along with the stairs.
Maloof won the last thread.
I am still hoping someone can provide me with a somewhat decent rocket design that can hammer this payload outside the atmosphere. Something THAT DOESN'T BEGIN TO WOBBLE AND SLIP NO MATTER WHAT.
[img]http://i.imgur.com/3XFdZti.png[/img]
[QUOTE=lekkimsm;40218393]I am still hoping someone can provide me with a somewhat decent rocket design that can hammer this payload outside the atmosphere. Something THAT DOESN'T BEGIN TO WOBBLE AND SLIP NO MATTER WHAT.
[img]http://i.imgur.com/3XFdZti.png[/img][/QUOTE]
This thing puts anything into orbit:
[t]http://i.imgur.com/x5xl0ka.jpg[/t]
Alternatively you can use 1m tanks:
[t]http://i.imgur.com/MJRjD8S.png[/t]
Use asparagus on the outer tanks.
If something wobbles, use more struts and attach them between different stages.
Just about to have a 'Space Race' competition with my friend, 7 challenges, what should I do to beat him?
No dirty alpacas are allowed, and it's all stock except for mechjeb.
[QUOTE=TheEyes;40218502]Just about to have a 'Space Race' competition with my friend, 7 challenges, what should I do to beat him?
No dirty alpacas are allowed, and it's all stock except for mechjeb.[/QUOTE]
Build a dyson sphere around the sun.
Yeah that should fit the "challenges" bill.
[QUOTE=lekkimsm;40218393]I am still hoping someone can provide me with a somewhat decent rocket design that can hammer this payload outside the atmosphere. Something THAT DOESN'T BEGIN TO WOBBLE AND SLIP NO MATTER WHAT.
[img]http://i.imgur.com/3XFdZti.png[/img][/QUOTE]
How heavy is it?
[QUOTE=lekkimsm;40218393]I am still hoping someone can provide me with a somewhat decent rocket design that can hammer this payload outside the atmosphere. Something THAT DOESN'T BEGIN TO WOBBLE AND SLIP NO MATTER WHAT.
[img]http://i.imgur.com/3XFdZti.png[/img][/QUOTE]
How far were you planning to take this? It looks like overkill unless you want to go to moho and back
well natural selection 2 released their 'gorgeous' update and it was sort of marketed as a dlc except it was free for everyone, so terms of that it's possible to call it an expansion.
but that's far from what he spectulated on in the stream
yes "what he speculated on in the stream"
[QUOTE=Oicani Gonzales;40218818][url]http://www.reddit.com/r/KerbalSpaceProgram/comments/1bxuwp/summary_of_dev_team_announcements_for_020_and/c9b9u0i[/url]
backpedalling detected[/QUOTE]
DamionRayne is full of shit and you should never, ever believe anything he says.
But seriously, this whole issue is something that people are blowing way out of proportion in one runaway game of telephone. I dont know how many of you were actually listening on the stream but what Harvester was saying is that the stuff that was way out of scope of the original intent of the game, especially the type of things that only really experienced players could do, would be pushed back to post-release.
Harvester flat out said up front that he hates the type of DLC that gets normally pushed out thesr days. The [i]last[/i] thing they want to do is release expansions (and he kept using that word, not DLC) that [b]don't[/b] add fundamentally new functionality. His direct statement was that if a modder can do it to the game, then it's not the type of thing they will work on to expand the game post-release.
Again, this is way, way down the line as well. Nothing is planned right now because stuff like planet colonization was never an intended part of the game. It was just a "wow that would be cool" discussion and then some realization of what such a feature really implies. People seriously need to calm down. Somehow all of what I just said turned into SQUAD IS NOW MAKING RESOURCES DLC. HATS CONFIRMED FOR 0.20!!!
yay got my first thing into a working orbit
and built the thing myself!
[QUOTE=wootmonster;40218500]This thing puts anything into orbit:
[t]http://i.imgur.com/x5xl0ka.jpg[/t]
Alternatively you can use 1m tanks:
[t]http://i.imgur.com/MJRjD8S.png[/t]
Use asparagus on the outer tanks.
If something wobbles, use more struts and attach them between different stages.[/QUOTE]
This is a fucking joke.
THERE IS NO MORE SAS OR ASAS LEFT ON THE FUCKING THING, NO MATTER WHAT I SET THE ONLY SINGLE MECHJEB TO DO!!!
[I]
Fuck KSP, i am through with this shit.[/I]
are you using ascent autopilot?
you should learn how to get something into orbit / mun before using mechjeb tbh
the solar panels wont extend for some reason though, so its just a lifeless thing floating in orbit forever
but its my thing
I love my thing
[QUOTE=Ciycero;40219199]the solar panels wont extend for some reason though, so its just a lifeless thing floating in orbit forever
but its my thing
I love my thing[/QUOTE]
Unless you're not doing it right, you probably ran out of power. Solar panels need a bit of juice to be able to extend.
You can avoid this next time by adding more batteries or putting on a power generator that doesn't need to be extended, like the small solar plate or the tiny radioactive thingamajiger.
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