• Anyone else disappointed at the amount of commentary nodes in portal 2?
    18 replies, posted
Sometimes I even was wondering if I was playing the normal game or the developers commentary mode. I also expected at least one in the room with the [sp]companion Cube[/sp].
It definitely would have been nice to have more of them. Yeah. At least 1 in each chamber/room - There weren't many in the 'old' section...
I'm also disappointed about that we didn't get to hear any of the VA talk.
I thought the very first one was funny with Gabe and how we spelled his email address out, thinking about the whole "Gaben" fun.
[email]G-A-B-E-N@valvesoftware.com[/email] [editline]23rd April 2011[/editline] R.I.P [email]gayben@valvesoftware.com[/email]
There were quite a lot on the coop levels. Just not the single player.
[QUOTE=BiscuitCookie;29379260]I'm also disappointed about that we didn't get to hear any of the VA talk.[/QUOTE] You can hear Dee Bradley Baker's original performances for the co-op bots.
[QUOTE=Zuimzado;29384407]You can hear Dee Bradley Baker's original performances for the co-op bots.[/QUOTE] Ah, missed that one then.
[QUOTE=Zuimzado;29384407]You can hear Dee Bradley Baker's original performances for the co-op bots.[/QUOTE] Yeah but he doesn't talk about it, someone else introduces the sound files, then they're played :/
i wanted to hear ellen mclain's views on how she played glados like in portal 1
Well at least they talked about all the new fancy stuff. Not the stuff that we already know from the last one.
[QUOTE=lionheart1066;29393224]Well at least they talked about all the new fancy stuff. Not the stuff that we already know from the last one.[/QUOTE] I really wanted deep indepth commentary nodes.... i kid you not there's one node that says valve will stop using "he" when referring to play testers instead using words like 'the' and 'they'. Fantastic, but come on give us a little more indepth stuff than that, they didnt even tell you how they improved the portal technology, or go indepth with world portals.
Commentary was absolute shit in portal 2.
[QUOTE=Dog;29394862]Commentary was absolute shit in portal 2.[/QUOTE] Not even an interview with Stephen Merchant, come on hes a main character, tell us your thoughts on weatley!
I wanted to hear Smerch talk about how he was approached by Valve. Having him in a Valve game is like a dream come true for me, even if Wheatley is the same shape as Karl Pilkington's head.
[QUOTE=dude2193;29394146]I really wanted deep indepth commentary nodes.... i kid you not there's one node that says valve will stop using "he" when referring to play testers instead using words like 'the' and 'they'. Fantastic, but come on give us a little more indepth stuff than that, they didnt even tell you how they improved the portal technology, or go indepth with world portals.[/QUOTE] One of the few in-depth commentaries is the one at the beginning where they talk about how they made created the ride with all the debris falling and everything deforming. I think that the most of the in-depth commentaries are in the beginning. I think they didn't even talk about the new glass if I remember correctly.
[QUOTE=BiscuitCookie;29394910]I think they didn't even talk about the new glass if I remember correctly.[/QUOTE] No they dont, but hell. They didnt even talk about the use of the projected textures and dynamic lighting
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