this program seems to work when it feels like it...
in the past i have run ,without any troubles, the compiler and been able to test my maps at any stage. however, i now have two problems.
The first of which: i click 'run game', everything seems to work. the half life two menu pops as per usual, but then the console menu appears with the maps specs and a message saying how it cannot find the file, and a message about the cmodel loader.
Any ideas?
Problem two: i run the map, and everything seems to compile. the hl2 menu pops up, but this time nothing happens. i get the option to play a new half life 2 hame or load a previous one, but there is no sight or sound of my map anywhere, as if the compiler just thought 'fuck it, i cant be arsed'
Solutions? ive thought of using a different compiler..
Heres hammers compile log thingy. cheers everyone
*also just noticed it gets an error to do with reading c drive. eh? never seen that before... im stuck...
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps
\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\sourcesdk_content\hl2\mapsrc\abandoned appartment.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\half-life 2\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\sourcesdk_content\hl2\mapsrc\abandoned appartment.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\half-life 2\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_physics (153.00 -12.00 -38.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3012 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8 texinfos to 8
Reduced 4 texdatas to 4 (95 bytes to 95)
Writing C:\Program Files (x86)\Steam\steamapps\sourcesdk_content\hl2\mapsrc\abandoned appartment.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\sourcesdk_content\hl2\mapsrc\abandoned appartment"
Valve Software - vvis.exe (Jul 7 2010)
4 threads
reading c:\program files (x86)\steam\steamapps\sourcesdk_content\hl2\mapsrc\abandoned appartment.bsp
reading c:\program files (x86)\steam\steamapps\sourcesdk_content\hl2\mapsrc\abandoned appartment.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\sourcesdk_content\hl2\mapsrc\abandoned appartment.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\sourcesdk_content\hl2\mapsrc\abandoned appartment"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcesdk_content\hl2\mapsrc\abandoned appartment.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.00 seconds)
37 faces
2590 square feet [373088.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 8/8192 96/98304 ( 0.1%)
brushsides 48/65536 384/524288 ( 0.1%)
planes 42/65536 840/1310720 ( 0.1%)
vertexes 63/65536 756/786432 ( 0.1%)
nodes 51/65536 1632/2097152 ( 0.1%)
texinfos 8/12288 576/884736 ( 0.1%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 37/65536 2072/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 23/65536 1288/3670016 ( 0.0%)
leaves 53/65536 1696/2097152 ( 0.1%)
leaffaces 38/65536 76/131072 ( 0.1%)
leafbrushes 19/65536 38/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 258/512000 1032/2048000 ( 0.1%)
edges 158/256000 632/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 15/65536 30/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 10952/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 936/393216 ( 0.2%)
LDR ambient table 53/65536 212/262144 ( 0.1%)
HDR ambient table 53/65536 212/262144 ( 0.1%)
LDR leaf ambient 35/65536 980/1835008 ( 0.1%)
HDR leaf ambient 53/65536 1484/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211360/0 ( 0.0%)
physics [variable] 3012/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 92
Writing c:\program files (x86)\steam\steamapps\sourcesdk_content\hl2\mapsrc\abandoned appartment.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\sourcesdk_content\hl2\mapsrc\abandoned appartment.bsp" "c:\program files (x86)\steam\steamapps\half-life 2\hl2\maps\abandoned appartment.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 220 -game "c:\program files (x86)\steam\steamapps\half-life 2\hl2" +map "abandoned appartment"
Wrong section. You'd get more luck in the gmod mapping section.
But while its here, the problem is that you cannot have a space in the name. Either use _ or no space at all. There is also a leak. Go to map < Load pointfile and follow the red line FROM the entity to the void and seal it with world brushes. Also, don't run the game with the compiler, as it sometimes causes problems. Run the game manually and go from there. When in game, open the console and type "map [map name here]" (without speech marks and the brackets show where your map name goes)
[b][url=http://www.facepunch.com/forumdisplay.php?f=38]For christ's sakes people, you just have to scroll down a little.[/url][/b]
thanks guys
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