• Complete list of breakable props in Half-Life 2
    8 replies, posted
Welcome to the most autistic post in Facepunch history. The models/ part has been removed, since this list has been made focused on console use. If you have any suggestions on how to make this post less catastrophic in looks, go for it. Use Ctrl + F to find what you are looking for. [CODE]Items/item_item_crate.mdl props_c17/Frame002a.mdl props_c17/FurnitureArmchair001a.mdl props_c17/FurnitureChair001a.mdl props_c17/FurnitureCupboard001a.mdl props_c17/FurnitureDrawer001a.mdl props_c17/FurnitureDrawer002a.mdl props_c17/FurnitureDrawer003a.mdl props_c17/FurnitureDresser001a.mdl props_c17/FurnitureShelf001a.mdl props_c17/FurnitureShelf001b.mdl props_c17/FurnitureTable001a.mdl props_c17/FurnitureTable002a.mdl props_c17/FurnitureTable003a.mdl props_c17/bench01a.mdl props_c17/oildrum001_explosive.mdl - Obviously explosive! props_c17/playground_swingset_seat01a.mdl props_c17/playground_teetertoter_seat.mdl props_c17/shelfunit01a.mdl props_canal/boat001a.mdl props_canal/boat001b.mdl props_canal/boat002b.mdl props_combine/breenbust.mdl props_debris/concrete_column001a_Core.mdl props_debris/concrete_spawnplug001a.mdl props_debris/tile_wall001a_Core.mdl props_debris/wood_board01a.mdl props_debris/wood_board02a.mdl props_debris/wood_board03a.mdl props_debris/wood_board04a.mdl props_debris/wood_board05a.mdl props_debris/wood_board06a.mdl props_debris/wood_board07a.mdl props_docks/channelmarker01a.mdl props_docks/channelmarker01b.mdl props_docks/channelmarker01c.mdl props_docks/channelmarker02a.mdl props_interiors/Furniture_CabinetDrawer01a.mdl props_interiors/Furniture_Couch01a.mdl props_interiors/Furniture_Couch02a.mdl props_interiors/Furniture_Desk01a.mdl props_interiors/Furniture_Vanity01a.mdl props_interiors/Furniture_chair01a.mdl props_interiors/Furniture_shelf01a.mdl props_junk/GlassBottle01a.mdl props_junk/cardboard_box001a.mdl -,- Uses ragdoll gibs props_junk/cardboard_box001b.mdl -| props_junk/cardboard_box002a.mdl -| props_junk/cardboard_box002b.mdl -| props_junk/cardboard_box003a.mdl -| props_junk/cardboard_box003b.mdl -| props_junk/cardboard_box004a.mdl -´ props_junk/garbage_coffeemug001a.mdl props_junk/garbage_glassbottle001a.mdl props_junk/garbage_glassbottle002a.mdl props_junk/garbage_glassbottle003a.mdl props_junk/gascan001a.mdl - Explosive! props_junk/glassjug01.mdl props_junk/propane_tank001a.mdl - Explosive! props_junk/terracotta01.mdl props_junk/vent001.mdl props_junk/watermelon01.mdl props_junk/wood_crate001a.mdl props_junk/wood_crate001a_damaged.mdl props_junk/wood_crate001a_damagedmax.mdl props_junk/wood_crate002a.mdl props_junk/wood_pallet001a.mdl props_lab/dogobject_wood_crate001a_damagedmax.mdl - Includes more gibs + splinters than a normal crate props_wasteland/barricade001a.mdl props_wasteland/cafeteria_bench001a.mdl props_wasteland/cafeteria_table001a.mdl props_wasteland/dockplank01a.mdl props_wasteland/dockplank01b.mdl props_wasteland/prison_padlock001a.mdl - This prop is really good, more people should be using it props_wasteland/prison_shelf002a.mdl props_wasteland/prison_sink001b.mdl props_wasteland/prison_toilet01.mdl - What you probably came here for props_wasteland/wood_fence01a.mdl props_wasteland/wood_fence01b.mdl props_wasteland/wood_fence01c.mdl props_wasteland/wood_fence02a.mdl Gibs props_combine/breenbust_Chunk01.mdl props_debris/wood_chunk01a.mdl props_debris/wood_chunk01b.mdl props_debris/wood_chunk01c.mdl props_debris/wood_chunk01d.mdl props_debris/wood_chunk01e.mdl props_debris/wood_chunk01f.mdl props_debris/wood_chunk02a.mdl props_debris/wood_chunk02b.mdl props_debris/wood_chunk02c.mdl props_debris/wood_chunk02d.mdl props_debris/wood_chunk02e.mdl props_debris/wood_chunk02f.mdl props_debris/wood_chunk03a.mdl props_debris/wood_chunk03b.mdl props_debris/wood_chunk03c.mdl props_debris/wood_chunk03d.mdl props_debris/wood_chunk03e.mdl props_debris/wood_chunk03f.mdl props_debris/wood_chunk04a.mdl props_debris/wood_chunk04b.mdl props_debris/wood_chunk04c.mdl props_debris/wood_chunk04d.mdl props_debris/wood_chunk04e.mdl props_debris/wood_chunk04f.mdl props_debris/wood_chunk05a.mdl props_debris/wood_chunk05b.mdl props_debris/wood_chunk05c.mdl props_debris/wood_chunk05d.mdl props_debris/wood_chunk05e.mdl props_debris/wood_chunk05f.mdl props_debris/wood_chunk06a.mdl props_debris/wood_chunk06b.mdl props_debris/wood_chunk06c.mdl props_debris/wood_chunk06d.mdl props_debris/wood_chunk06e.mdl props_debris/wood_chunk06f.mdl props_debris/wood_chunk07a.mdl props_debris/wood_chunk07b.mdl props_debris/wood_chunk07c.mdl props_debris/wood_chunk07d.mdl props_debris/wood_chunk07e.mdl props_debris/wood_chunk07f.mdl props_debris/wood_chunk08b.mdl - Short version of 07a, doesn't appear in the game. 08a and 08c doesn't exist props_debris/wood_chunk08d.mdl props_debris/wood_chunk08e.mdl props_debris/wood_chunk08f.mdl props_docks/channelmarker02b_chunk01a.mdl props_docks/channelmarker02b_chunk01b.mdl props_docks/channelmarker02b_chunk01c.mdl props_docks/channelmarker02b_chunk01d.mdl props_docks/channelmarker_gib01.mdl props_docks/channelmarker_gib02.mdl props_docks/channelmarker_gib03.mdl props_docks/channelmarker_gib04.mdl props_junk/watermelon01_chunk01a.mdl props_junk/watermelon01_chunk01b.mdl props_junk/watermelon01_chunk01c.mdl props_wasteland/barricade001a_chunk01.mdl props_wasteland/barricade001a_chunk02.mdl props_wasteland/barricade001a_chunk03.mdl props_wasteland/barricade001a_chunk04.mdl props_wasteland/barricade001a_chunk05.mdl props_wasteland/barricade002a.mdl props_wasteland/cafeteria_bench001a_Chunk01.mdl props_wasteland/cafeteria_bench001a_Chunk02.mdl props_wasteland/cafeteria_bench001a_Chunk03.mdl props_wasteland/cafeteria_bench001a_Chunk04.mdl props_wasteland/cafeteria_table001a_Chunk01.mdl props_wasteland/cafeteria_table001a_Chunk02.mdl props_wasteland/cafeteria_table001a_Chunk03.mdl props_wasteland/cafeteria_table001a_Chunk04.mdl props_wasteland/cafeteria_table001a_Chunk05.mdl props_wasteland/cafeteria_table001a_Chunk06.mdl props_wasteland/cafeteria_table001a_Chunk08.mdl props_wasteland/cafeteria_table001a_Chunk07.mdl props_wasteland/dockplank_chunk01a.mdl props_wasteland/dockplank_chunk01b.mdl props_wasteland/dockplank_chunk01c.mdl props_wasteland/dockplank_chunk01d.mdl props_wasteland/dockplank_chunk01e.mdl props_wasteland/dockplank_chunk01f.mdl props_wasteland/wood_fence02a_board01a.mdl props_wasteland/wood_fence02a_board03a.mdl props_wasteland/wood_fence02a_board04a.mdl props_wasteland/wood_fence02a_board05a.mdl props_wasteland/wood_fence02a_board07a.mdl props_wasteland/wood_fence02a_board08a.mdl props_wasteland/wood_fence02a_board09a.mdl props_wasteland/wood_fence02a_board10a.mdl Minor gibs Gibs/furniture_gibs/FurnitureDrawer002a_gib03.mdl Gibs/furniture_gibs/FurnitureDrawer002a_gib05.mdl Gibs/furniture_gibs/FurnitureDrawer002a_gib06.mdl Gibs/furniture_gibs/FurnitureDrawer002a_gib07.mdl Gibs/furniture_gibs/FurnitureTable002a_Chunk02.mdl Gibs/furniture_gibs/FurnitureTable002a_Chunk03.mdl Gibs/furniture_gibs/FurnitureTable002a_Chunk07.mdl Gibs/furniture_gibs/FurnitureTable002a_Chunk08.mdl Gibs/furniture_gibs/FurnitureTable002a_Chunk11.mdl Gibs/furniture_gibs/FurnitureTable003a_gib01.mdl Gibs/furniture_gibs/FurnitureTable003a_gib03.mdl Gibs/furniture_gibs/FurnitureTable003a_gib04.mdl Gibs/furniture_gibs/FurnitureTable003a_gib05.mdl Gibs/furniture_gibs/furniture_chair01a_gib01.mdl Gibs/furniture_gibs/furniture_chair01a_gib02.mdl Gibs/furniture_gibs/furniture_chair01a_gib03.mdl Gibs/furniture_gibs/furniture_chair01a_gib05.mdl - Gibs into its own model Gibs/furniture_gibs/furniture_vanity01a_gib01.mdl Gibs/furniture_gibs/furniture_vanity01a_gib02.mdl Gibs/furniture_gibs/furniture_vanity01a_gib03.mdl Gibs/furniture_gibs/furniture_vanity01a_gib05.mdl Gibs/furniture_gibs/furniturewooddrawer003a_chunk01.mdl Gibs/furniture_gibs/furniturewooddrawer003a_chunk02.mdl Gibs/furniture_gibs/furniturewooddrawer003a_chunk03.mdl Gibs/furniture_gibs/furniturewooddrawer003a_chunk04.mdl Gibs/furniture_gibs/furniturewooddrawer003a_chunk05.mdl Items/item_item_crate_chunk01.mdl Items/item_item_crate_chunk02.mdl Items/item_item_crate_chunk05.mdl Items/item_item_crate_chunk06.mdl Items/item_item_crate_chunk07.mdl Items/item_item_crate_chunk08.mdl Items/item_item_crate_chunk09.mdl props_c17/FurnitureChair001a_Chunk01.mdl props_c17/FurnitureChair001a_Chunk02.mdl props_c17/FurnitureChair001a_Chunk03.mdl props_c17/FurnitureDrawer001a_Chunk01.mdl props_c17/FurnitureDrawer001a_Chunk02.mdl props_c17/FurnitureDrawer001a_Chunk03.mdl props_c17/FurnitureDrawer001a_Chunk04.mdl props_c17/FurnitureDrawer001a_Chunk05.mdl props_c17/FurnitureDrawer001a_Chunk06.mdl props_canal/boat001a_chunk01.mdl props_canal/boat001a_chunk010.mdl props_canal/boat001a_chunk02.mdl props_canal/boat001a_chunk03.mdl props_canal/boat001a_chunk04.mdl props_canal/boat001a_chunk05.mdl props_canal/boat001a_chunk06.mdl props_canal/boat001a_chunk07.mdl props_canal/boat001a_chunk08.mdl props_canal/boat001a_chunk09.mdl props_canal/boat001b_chunk01.mdl props_canal/boat001b_chunk02.mdl props_canal/boat001b_chunk03.mdl props_canal/boat001b_chunk04.mdl props_canal/boat001b_chunk05.mdl props_canal/boat001b_chunk06.mdl props_canal/boat001b_chunk07.mdl props_canal/boat001b_chunk08.mdl props_junk/wood_crate001a_Chunk01.mdl props_junk/wood_crate001a_Chunk02.mdl props_junk/wood_crate001a_Chunk03.mdl props_junk/wood_crate001a_Chunk04.mdl props_junk/wood_crate001a_Chunk05.mdl props_junk/wood_crate001a_Chunk06.mdl props_junk/wood_crate001a_Chunk07.mdl props_junk/wood_crate001a_Chunk09.mdl props_junk/wood_pallet001a_chunka.mdl props_junk/wood_pallet001a_chunka1.mdl props_junk/wood_pallet001a_chunka3.mdl props_junk/wood_pallet001a_chunka4.mdl props_junk/wood_pallet001a_chunkb2.mdl props_junk/wood_pallet001a_chunkb3.mdl props_wasteland/barricade002a_chunk01.mdl props_wasteland/barricade002a_chunk02.mdl props_wasteland/barricade002a_chunk03.mdl props_wasteland/barricade002a_chunk04.mdl props_wasteland/barricade002a_chunk05.mdl props_wasteland/barricade002a_chunk06.mdl Unbreakable by normal means, but have gibs assigned to them Tested using model manipulator on gunships and manhacks. Combine_Dropship_Container.mdl props_c17/canister01a.mdl props_c17/canister02a.mdl props_combine/tprotato1.mdl props_combine/tprotato2.mdl props_debris/metal_panel02a.mdl props_debris/metal_panel01a.mdl VVV RAGDOLLS VVV Ragdolls are unbreakable in their ragdoll form, But some of them are when spawned using prop_physics_create. (prop form) That does not apply on the official HL2 models, but some custom user-made models do exhibit this behavior. Tested thoroughly with model manipulator on gibbable NPCs, prop_physics_create, host_timescale 50 and a crowbar. AntLion.mdl Combine_Scanner.mdl Combine_Strider.mdl Shield_Scanner.mdl manhack.mdl[/CODE] If I missed anything, do tell me. Yes, I dare you.
thanks i was looking for this for many years lol
Please put this on the Valve Developer Wiki! [url]https://developer.valvesoftware.com/wiki/Main_Page[/url]
[QUOTE]Please put this on the Valve Developer Wiki![/QUOTE] The wiki is more about source engine mechanics than lists of props, so I don't think it would fit very well.
Source engine mechanics + Hammer shit; would enjoy if the Blowtato added props to wiki
Meh. I can't just make a page and slap the list on there. Wat do?
Why not ? I don't see any problems if you simply create an article called something like "Breakable Props In Half-Life 2" and paste that list in there. It's pretty useful from what I can see.
This is actually quite useful, if I needed a specific type of prop and a breakable one at that, I know which ones to look for. Thanks <3
Thanks to you I can now make a big ass pile of these props here and blow them to kingdom come.
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