• The Guild 2 - Pirates of the European Seas
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[IMG]http://i102.photobucket.com/albums/m98/nightwalker360/the-guild-2.jpg[/IMG] [B]The Guild 2 - Pirates of the European Seas[/B] [I]Addon/Expansion to the Guild 2[/I] Now before I get started explaining this game i've discovered recently, i'll explain what I mean by addon/expansion in one or two sentences: [B]Do not buy just the Guild 2.[/B] Pirates of the European Seas includes everything in the original plus new content. There's another addon called Venice, but it adds very little and has quite a few bug problems. [B][U]SUMMARY[/U][/B] The Guild 2 is best described as a "medieval economy simulator," but it really includes enough other things to really just be a medieval life simulator. (Don't take simulator in the sense of realism though.) In short, your goal in this game is to start a dynasty that will keep your family rich and powerful long after your "starting" member passes away. (Or retires to enjoy manipulating the lowly political offices of whatever town he chooses to inhabit.) How do you set yourself up in this position of power, you ask? Well through business and trade, initially. Or throughout the entire game, if you'd like. However, these times were called the Dark Ages for a reason- don't think you've got to play nice. Anyway, on to establishing yourself in feudal Europe. You will start any particular game by first creating your medieval persona. [IMG]http://www.cdv-sevenm.sk/index/images/TheGuild2PC6.jpg[/IMG] You choose a name, decide a nice look, and pick a sign to be born under. (This gives a small boost to any one attribute.) Most importantly- you pick a starting class. (More on these in a moment.) After those are decided, you dole out 500 or so attribute points towards a variety of traits such as charisma, rhetoric, fighting ability, or stealth, among a good few others. These traits can do everything from help you hide your more shady dealings to helping you run your honest business better. For now, though, on to the class system. There are four classes in the Guild 2, which i'll explain shortly. Each class has a variety of possible professions, which i'll also list to the best of my memory. [B][U]THE CLASSES[/U][/B] [B]Patrons-[/B]The farmer and foods worker, basically. As a patron, you can run and work a farm, raising sheep, cattle, a variety of crops, or byproducts of these crops. Don't like farming? Well then patrons also are able to run bakeries, making bread and other foods out of the products of farms to sell at the local market. Don't like to cook? Run a tavern. Give the people of the city you've chosen a nice place to stay and make sure to serve them good drinks. Patrons are a good starting class and can usually make a steady, if rather slow to grow, income. In the PotES addon, Patrons gained the ability to become fishermen, as well, adding another way to gain money through hard work. [B]Craftsmen-[/B]The craftsman is the artisan, the blacksmith, or carpenter of a town. With a large variety of options, the craftsman can run his own foundry, mine, or carpenter's shop. There's also another profession available to craftsmen, I believe, i'll add it later once I check it out ingame. Without craftsmen, there would be no economy in the Guild 2. By buying raw materials from the source or from the market, craftsmen create goods from these materials and sell them in local or foreign markets. For example, a more advanced foundry could buy silver from a local mine and craft rings, or buy iron and leather from mines and farms to put together bracers or other weapons and armor. When managed well, craftsmen can make a good living. [B]Scholars-[/B]The scholar is a strange role- scholars in the Guild 2 perform a variety of services, from serving as basic doctors or surgeons, to preaching in Church. In addition to any of the above professions, scholars can also become alchemists or "magicians." With a really wide range of professions for scholars, their roles are hard to describe. While treating the poor and selling miracle cures is one way to make a living, it can certainly be a strange one at times. However, keep in mind scholars can be powerful allies- alchemists might be persuaded to construct potent explosives, or magicians might perhaps sell some interesting tricks to use on political or economic opponents. [B]Rogues[/B]- The rogue is a much different class from the others. Focusing less on earning money and more on taking it from those who already have, rogues have a large variety of options available to them. Construct a pirate's fortress and plunder the huge merchant ships on the ocean. Become a robber baron and take advantage of the constant flow of riches moving between the cities of Europe. Lead your own pack of thieves and break into the houses of the rich nobility. Or all of the above. As a rogue, you are all but free to do what you wish, with your reliance on subterfuge and fighting ability all that keeps you safe from the prying eyes of the law of the land, lest you end up like the rest... [IMG]http://pcmedia.ign.com/pc/image/article/925/925881/the-guild-2-venice-20081031092945946-000.jpg[/IMG] [B][U]GAMEPLAY-[/U][/B] Now that you've seen the setup of the Guild 2, here is how a game might flow along, to give you an idea of the variety of features and goals that i've yet to even mention. Having created your character, and picked your starting class, you will begin by constructing or purchasing a place of business, such as a farm or a blacksmith's shop. While running your business, you will manage the flow of resources and your workers, and make sure you get your goods to the market to sell. With your profits, you can upgrade your business, or go selfish and upgrade your house, which you start with. Or hut, rather, you'll have to work to earn yourself a nice place. Upgrades for businesses or houses can be anything from opening up new product lines, or more storage space, or more space for workers or thugs at your house. After your business is set up, you'll want to set your starting character on the path to your ultimate (and probably most enjoyable) goal- preserving the dynasty. AKA finding a poor woman on the street and marrying her to get some kids. So do so. Relatively simple courting process followed by a very simple (doesn't get much simpler) way to get kids. Voila. Wait some time and you'll have a child. As he/she grows up, you can send him/her to school and then off to an apprenticeship to become a class. Nothing is more dear to us than our children in the Dark Ages, right? [IMG]http://pcmedia.ign.com/pc/image/article/925/925881/the-guild-2-venice-20081031092943274-000.jpg[/IMG] Now, about wives and children. You'll want to be careful when choosing a wife and apprenticeship, because once you marry a woman, or raise a child, they become part of your group, your dynasty, and they fall under your control. This opens up the game a lot- you now have access to as many classes as you want to have children. So expand! Personally, I enjoy running my farm until I marry a craftswoman and have her buy a mine for a constant supplement to our income. For a child, i'll usually send my son off into the woods to become a rogue. No better security than a band of brigands waiting in the woods for you to tell them to go burn/explode/stab something. You'll want to manage your family carefully. Also along this process, you'll want to save up and buy your way into society. Purchase titles, starting as a right to citizenship and therefore the right to run for office, all the way up to Baron. Each level grants you additional privileges and respect in the eyes of important people. [IMG]http://www.hookedgamers.com/images/151/the_guild_2_pirates_of_the_high_seas/screenshot_pc_the_guild_2_pirates_of_the_high_seas012.jpg[/IMG] [B][U]POLITICS[/U][/B] Politics in the Guild 2 is a game of threats, bribes, and favor. You want people in high places to like you, and you want those who don't like you to be scared of you. Once they do like you/are terrified of you, you can run for offices such as Head Torturer (commands dungeon guards and can test out his instruments on anyone he doesn't like), Guild Representative (send out business inspectors to make sure your competitors are operating legally....or just find out how you can run them out of business.) all the way up to mayor of a town or even King if you decide to leave your town and venture into the Imperial City. Be careful, though, politics can leave you with important and powerful enemies...but even moderate success can leave you immune to the law! While in this particular venue, I should bring up court. If you commit crimes, chances are someone will see. If it's not the city guard who will deal with the problem immediately, it might just be someone who will decide to try and dig up more and then charge you in court, potentially ruining you. Or they'll do so and just end up dead at the hands of your brigands before any trial ever takes place. [IMG]http://darkzero.co.uk/img/screenshot/guild2-scrn1.jpg[/IMG] Now there isn't much left to explain about the game that I wouldn't want to ruin for you. Enjoy discovering it yourself. Branch out, and buy a trading fleet to run goods from city to city. Become a ruthless thief, or profitable, honest businessman. But most of all- enjoy the ride. [B][U]After-note[/U][/B] Two things i'd like to add to the end of this regarding The Guild 2- the latest game of the version's singleplayer game is quite stable and you shouldn't notice any problems. However, earlier versions might be a bit buggy, so make sure you're up to date. Also, there is indeed multiplayer in this game. Each player has their own dynasty to start up. However, multiplayer is far from stable, and i've yet to see a game last with more than 4 players. However, i've had quite a few games with 3-4 people with little to no problems at all. Enjoy it! (After-after-note: there are mods that considerably expand the game, but they can also cause stability problems and unforseen bugs, so don't tell me I should've warned you about bugs in mods. But by all means try them out- I recommend McCoy's latest modpack [URL=http://forum.jowood.de/showthread.php?t=169283]here.[/URL])
[img]http://scrapetv.com/News/News%20Pages/Business/images-2/the-pirate-bay-logo.jpg[/img] [highlight](User was banned for this post ("Warez" - Benji))[/highlight]
I got this on the STEAM sale; haven't been able to get into it yet but there is quite a lot to it. If micromanagement isn't your thing than avoid this game though.
I bought it when the game was on the steam sale. Played it earlier already. Multiplayer is nice, crashes a lot though. Sometimes it even saves the crash like when it crashes during saving.
Sounds complicated as all hell.
It's complicated, but as with most complicated games it's all the more rewarding because of it.
you can't run a brothel what type of simulator is this oh wait, you can fuck my guy has leprosy
it's really not that fun. too much micromanaging and the AI is buggy as shit
i dont get what you mean by "Do not buy just the Guild 2. Pirates of the European Seas includes everything in the original plus new content. There's another addon called Venice, but it adds very little and has quite a few bug problems." do you buy the guild 2, the addon, or both?
Incredible game. I've put hundreds of hours into it at lan parties. As for the question above, each game is completely standalone. You don't need the Guild 2 to play Pirates of the European Seas. Unfortunately, this also means that you can't use content from multiple addons at once. I'd stick with the pirate addon personally.
[url=http://filesmelt.com/dl/GuildII_2010-07-04_01-04-57-68.png]Amazing AI[/url]
AI and the game can be pretty buggy, which is it's main flaw in my opinion, but this has in no way kept me from enjoying it thoroughly. Also, in my opinion, it's a very challenging game to really succeed in. Interestingly though i've heard some people say it's way too easy. Never seen an in-between.
So is this like a somewhat less violent, medieval X3:Reunion/4x game? If so, awesome!
Yeah besides the carts doing that on occasions I really enjoy this game, I always find the beginning the easiest when everyone is buying your stuff until later on in the game where theres competition and nobody wants your stuff. Although Rogue never seems to get old.
Rogues are pretty easy mode in my opinion. Like i'm sure I said somewhere in the thread, I enjoy patron starts the most. In the last multiplayer game I just started with three friends, I started in Aupsburg as a farmer, another friend started as an alchemist on the other side of the city, and my other friends were rogues at different parts of the map. After setting up my farm to run without me and getting it making a steady profit as a farm, up one level from the croft, I got married and had two daughters. I'll probably make the first one a rogue and the second one a craftswoman so I can buy a mine and have the AI manage it to just supplement the income. Politically, i'm working on getting my wife elected to mayor of Aupsburg. I just got her elected jailer, after spending a lot of time flattering two of the three electors for jailer and murdering the old mayor who absolutely hated me for some reason and made sure my life was miserable. Next i'll probably take out the magistrate so that I can move up and take his position with less opposition. Problem is just getting him to a place where I can eliminate him safely. My "assassins" are just thugs with knives at the moment and the mayor managed to kill two of the four that jumped him before going down. Might need to invest in some better weapons for them as well. But that'll push back plans to buy a second farm, and i'm just not sure how much murdering I should risk.
[QUOTE=Zezibesh;23313084][img]http://scrapetv.com/News/News%20Pages/Business/images-2/the-pirate-bay-logo.jpg[/img] [highlight](User was banned for this post ("Warez" - Benji))[/highlight][/QUOTE] FYI this was a joke post. Sweden = in Europe. Pirates = Pirate Bay. EUROPEAN PIRATES nothing more
Wasn't very funny
[QUOTE=Canesfan;23332178]Wasn't very funny[/QUOTE] Not worth getting banned over.
[QUOTE=Kallemort;23333479]Not worth getting banned over.[/QUOTE] yeah but people get banned for having different opinions with the reason "trolling"
So ignoring the A+++ first post have any of you tried the game yet
I read it as guild wars 2, i am disappoint. Ontopic: this game looks like you could put a lot of time into it.
Ah man this game is just plain awesome. Sure there are a few bugs here and there and the AI can be a dipshit at times, but it is always fun to become a mayor/priest or some other guy with power and then sue enemy families. Also the music is fucking awesome.
This game is boss, with mods even more, quite fun to mess around
In my most recent (and most successful so far) game on Alamannia, i've managed to put my family members in 4 of the highest political offices in Heidelberg, including mayor. And the 3 that I don't control love my family....although that's probably because everyone that doesn't love my family was banished or jailed as soon as I became mayor and captain of the guard.
I had started as a rougue, ousted someone's seat, then bought a pirate haven pirating is pretty simple, and makes a decent profit. the wenches did a good job of bringing in income, but they always get the flu or leprosy and die
How big is the game? As system requirements?
System requirements are on steam but I think the game itself is only like 2.2 GB or something like that. Not too large at all.
Quite a good game to be honest!
I just ordered it, on amazon since I got a crap internet connection. I hope it is as good as you guys make it out to be.
Is it worth it?
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